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#pragma once
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// Unifies joystick, gamepad, and keyboard controller APIs.
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#include <cstdint>
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#include <functional>
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#include <string_view>
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namespace devilution {
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// NOTE: A, B, X, Y refer to physical positions on an XBox 360 controller.
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// A<->B and X<->Y are reversed on a Nintendo controller.
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enum ControllerButton : uint8_t {
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ControllerButton_NONE,
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ControllerButton_IGNORE,
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ControllerButton_AXIS_TRIGGERLEFT, // ZL (aka L2)
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ControllerButton_AXIS_TRIGGERRIGHT, // ZR (aka R2)
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ControllerButton_BUTTON_A, // Bottom button
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ControllerButton_BUTTON_B, // Right button
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ControllerButton_BUTTON_X, // Left button
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ControllerButton_BUTTON_Y, // TOP button
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ControllerButton_BUTTON_LEFTSTICK,
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ControllerButton_BUTTON_RIGHTSTICK,
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ControllerButton_BUTTON_LEFTSHOULDER,
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ControllerButton_BUTTON_RIGHTSHOULDER,
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ControllerButton_BUTTON_START,
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ControllerButton_BUTTON_BACK,
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ControllerButton_BUTTON_DPAD_UP,
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ControllerButton_BUTTON_DPAD_DOWN,
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ControllerButton_BUTTON_DPAD_LEFT,
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ControllerButton_BUTTON_DPAD_RIGHT,
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FIRST = ControllerButton_NONE,
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LAST = ControllerButton_BUTTON_DPAD_RIGHT
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};
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struct ControllerButtonCombo {
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constexpr ControllerButtonCombo()
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: modifier(ControllerButton_NONE)
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, button(ControllerButton_NONE)
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{
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}
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constexpr ControllerButtonCombo(ControllerButton button)
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: modifier(ControllerButton_NONE)
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, button(button)
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{
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}
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constexpr ControllerButtonCombo(ControllerButton modifier, ControllerButton button)
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: modifier(modifier)
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, button(button)
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{
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}
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ControllerButton modifier;
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ControllerButton button;
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};
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struct ControllerButtonEvent {
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ControllerButtonEvent(ControllerButton button, bool up)
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: button(button)
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, up(up)
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{
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}
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ControllerButton button;
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bool up;
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};
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inline bool IsDPadButton(ControllerButton button)
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{
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return button == ControllerButton_BUTTON_DPAD_UP
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|| button == ControllerButton_BUTTON_DPAD_DOWN
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|| button == ControllerButton_BUTTON_DPAD_LEFT
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|| button == ControllerButton_BUTTON_DPAD_RIGHT;
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}
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enum class GamepadLayout : uint8_t {
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Generic,
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Nintendo,
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PlayStation,
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Xbox,
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};
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[[nodiscard]] std::string_view ToString(GamepadLayout gamepadType, ControllerButton button);
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} // namespace devilution
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