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31 lines
586 B
31 lines
586 B
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1 year ago
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#pragma once
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#include <cstdint>
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#include "controls/controller_buttons.h"
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namespace devilution {
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enum class ControlTypes : uint8_t {
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None,
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KeyboardAndMouse,
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Gamepad,
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VirtualGamepad,
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};
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extern ControlTypes ControlMode;
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/**
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* @brief Controlling device type.
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*
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* While simulating a mouse, `ControlMode` is set to `KeyboardAndMouse`,
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* even though a gamepad is used to control it.
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*
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* This value is always set to the actual active device type.
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*/
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extern ControlTypes ControlDevice;
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extern GamepadLayout GamepadType;
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} // namespace devilution
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