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30 lines
586 B
30 lines
586 B
#pragma once |
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#include <cstdint> |
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#include "controls/controller_buttons.h" |
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namespace devilution { |
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enum class ControlTypes : uint8_t { |
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None, |
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KeyboardAndMouse, |
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Gamepad, |
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VirtualGamepad, |
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}; |
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extern ControlTypes ControlMode; |
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/** |
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* @brief Controlling device type. |
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* |
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* While simulating a mouse, `ControlMode` is set to `KeyboardAndMouse`, |
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* even though a gamepad is used to control it. |
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* |
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* This value is always set to the actual active device type. |
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*/ |
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extern ControlTypes ControlDevice; |
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extern GamepadLayout GamepadType; |
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} // namespace devilution
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