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#include "scrollbar.h"
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#include "engine/load_pcx.hpp"
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namespace devilution {
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OptionalOwnedClxSpriteList ArtScrollBarBackground;
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OptionalOwnedClxSpriteList ArtScrollBarThumb;
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OptionalOwnedClxSpriteList ArtScrollBarArrow;
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Uint16 ScrollBarWidth;
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uint16_t ScrollBarArrowFrame_UP_ACTIVE;
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uint16_t ScrollBarArrowFrame_UP;
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uint16_t ScrollBarArrowFrame_DOWN_ACTIVE;
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uint16_t ScrollBarArrowFrame_DOWN;
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void LoadScrollBar()
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{
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ScrollBarWidth = 25;
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ScrollBarArrowFrame_UP_ACTIVE = 0;
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ScrollBarArrowFrame_UP = 1;
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ScrollBarArrowFrame_DOWN_ACTIVE = 2;
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ScrollBarArrowFrame_DOWN = 3;
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ArtScrollBarBackground = LoadPcx("ui_art\\sb_bg");
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ArtScrollBarThumb = LoadPcx("ui_art\\sb_thumb");
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ArtScrollBarArrow = LoadPcxSpriteList("ui_art\\sb_arrow", 4);
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}
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void UnloadScrollBar()
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{
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ArtScrollBarArrow = std::nullopt;
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ArtScrollBarThumb = std::nullopt;
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ArtScrollBarBackground = std::nullopt;
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}
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} // namespace devilution
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