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#include "scrollbar.h"
#include "engine/load_pcx.hpp"
namespace devilution {
OptionalOwnedClxSpriteList ArtScrollBarBackground;
OptionalOwnedClxSpriteList ArtScrollBarThumb;
OptionalOwnedClxSpriteList ArtScrollBarArrow;
Uint16 ScrollBarWidth;
uint16_t ScrollBarArrowFrame_UP_ACTIVE;
uint16_t ScrollBarArrowFrame_UP;
uint16_t ScrollBarArrowFrame_DOWN_ACTIVE;
uint16_t ScrollBarArrowFrame_DOWN;
void LoadScrollBar()
{
ScrollBarWidth = 25;
ScrollBarArrowFrame_UP_ACTIVE = 0;
ScrollBarArrowFrame_UP = 1;
ScrollBarArrowFrame_DOWN_ACTIVE = 2;
ScrollBarArrowFrame_DOWN = 3;
ArtScrollBarBackground = LoadPcx("ui_art\\sb_bg");
ArtScrollBarThumb = LoadPcx("ui_art\\sb_thumb");
ArtScrollBarArrow = LoadPcxSpriteList("ui_art\\sb_arrow", 4);
}
void UnloadScrollBar()
{
ArtScrollBarArrow = std::nullopt;
ArtScrollBarThumb = std::nullopt;
ArtScrollBarBackground = std::nullopt;
}
} // namespace devilution