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/**
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* @file cursor.cpp
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*
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* Implementation of cursor tracking functionality.
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*/
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#include "cursor.h"
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#include <fmt/format.h>
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#include "DiabloUI/art.h"
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#include "DiabloUI/diabloui.h"
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#include "control.h"
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#include "controls/plrctrls.h"
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#include "doom.h"
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#include "engine.h"
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#include "engine/load_cel.hpp"
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#include "engine/point.hpp"
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#include "engine/render/cel_render.hpp"
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#include "hwcursor.hpp"
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#include "inv.h"
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#include "levels/trigs.h"
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#include "missiles.h"
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#include "qol/itemlabels.h"
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#include "qol/stash.h"
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#include "towners.h"
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#include "track.h"
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#include "utils/attributes.h"
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#include "utils/language.h"
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#include "utils/utf8.hpp"
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namespace devilution {
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namespace {
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/** Cursor images CEL */
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std::optional<OwnedCelSprite> pCursCels;
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std::optional<OwnedCelSprite> pCursCels2;
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/** Maps from objcurs.cel frame number to frame width. */
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const uint16_t InvItemWidth1[] = {
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// clang-format off
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// Cursors
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33, 32, 32, 32, 32, 32, 32, 32, 32, 32, 23,
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// Items
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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};
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const uint16_t InvItemWidth2[] = {
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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2 * 28, 2 * 28, 1 * 28, 1 * 28, 1 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28
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// clang-format on
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};
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constexpr uint16_t InvItems1Size = sizeof(InvItemWidth1) / sizeof(InvItemWidth1[0]);
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constexpr uint16_t InvItems2Size = sizeof(InvItemWidth2) / sizeof(InvItemWidth2[0]);
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/** Maps from objcurs.cel frame number to frame height. */
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const uint16_t InvItemHeight1[InvItems1Size] = {
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// clang-format off
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// Cursors
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29, 32, 32, 32, 32, 32, 32, 32, 32, 32, 35,
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// Items
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28, 2 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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};
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const uint16_t InvItemHeight2[InvItems2Size] = {
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28, 1 * 28,
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2 * 28, 2 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28,
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3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28, 3 * 28
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// clang-format on
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};
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} // namespace
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/** Current highlighted monster */
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int pcursmonst = -1;
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/** inv_item value */
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int8_t pcursinvitem;
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/** StashItem value */
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uint16_t pcursstashitem;
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/** Current highlighted item */
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int8_t pcursitem;
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/** Current highlighted object */
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int8_t pcursobj;
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/** Current highlighted player */
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int8_t pcursplr;
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/** Current highlighted tile position */
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Point cursPosition;
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/** Previously highlighted monster */
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int pcurstemp;
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/** Index of current cursor image */
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int pcurs;
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void InitCursor()
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{
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assert(!pCursCels);
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pCursCels = LoadCel("Data\\Inv\\Objcurs.CEL", InvItemWidth1);
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if (gbIsHellfire)
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pCursCels2 = LoadCel("Data\\Inv\\Objcurs2.CEL", InvItemWidth2);
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ClearCursor();
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}
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void FreeCursor()
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{
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pCursCels = std::nullopt;
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pCursCels2 = std::nullopt;
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ClearCursor();
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}
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const OwnedCelSprite &GetInvItemSprite(int cursId)
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{
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return cursId <= InvItems1Size ? *pCursCels : *pCursCels2;
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}
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int GetInvItemFrame(int cursId)
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{
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return cursId <= InvItems1Size ? cursId - 1 : cursId - InvItems1Size - 1;
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}
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Size GetInvItemSize(int cursId)
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{
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const int i = cursId - 1;
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if (i >= InvItems1Size)
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return { InvItemWidth2[i - InvItems1Size], InvItemHeight2[i - InvItems1Size] };
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return { InvItemWidth1[i], InvItemHeight1[i] };
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}
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void ResetCursor()
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{
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NewCursor(pcurs);
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}
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void NewCursor(const Item &item)
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{
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if (item.isEmpty()) {
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NewCursor(CURSOR_HAND);
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} else {
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NewCursor(item._iCurs + CURSOR_FIRSTITEM);
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}
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}
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void NewCursor(int cursId)
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{
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if (cursId < CURSOR_HOURGLASS && MyPlayer != nullptr) {
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MyPlayer->HoldItem.clear();
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}
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pcurs = cursId;
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if (IsHardwareCursorEnabled() && ControlDevice == ControlTypes::KeyboardAndMouse) {
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if (ArtCursor.surface == nullptr && cursId == CURSOR_NONE)
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return;
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const CursorInfo newCursor = ArtCursor.surface == nullptr
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? CursorInfo::GameCursor(cursId)
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: CursorInfo::UserInterfaceCursor();
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if (newCursor != GetCurrentCursorInfo())
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SetHardwareCursor(newCursor);
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}
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}
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void CelDrawCursor(const Surface &out, Point position, int cursId)
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{
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const CelSprite sprite { GetInvItemSprite(cursId) };
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const int frame = GetInvItemFrame(cursId);
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if (!MyPlayer->HoldItem.isEmpty()) {
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const auto &heldItem = MyPlayer->HoldItem;
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CelBlitOutlineTo(out, GetOutlineColor(heldItem, true), position, sprite, frame, false);
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CelDrawItem(heldItem, out, position, sprite, frame);
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} else {
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CelClippedDrawTo(out, position, sprite, frame);
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}
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}
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void InitLevelCursor()
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{
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NewCursor(CURSOR_HAND);
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cursPosition = ViewPosition;
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pcurstemp = -1;
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pcursmonst = -1;
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pcursobj = -1;
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pcursitem = -1;
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pcursstashitem = uint16_t(-1);
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pcursplr = -1;
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ClearCursor();
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}
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void CheckTown()
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{
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for (auto &missile : Missiles) {
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if (missile._mitype == MIS_TOWN) {
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if (EntranceBoundaryContains(missile.position.tile, cursPosition)) {
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trigflag = true;
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ClearPanel();
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InfoString = _("Town Portal");
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AddPanelString(fmt::format(fmt::runtime(_("from {:s}")), Players[missile._misource]._pName));
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cursPosition = missile.position.tile;
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}
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}
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}
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}
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void CheckRportal()
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{
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for (auto &missile : Missiles) {
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if (missile._mitype == MIS_RPORTAL) {
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if (EntranceBoundaryContains(missile.position.tile, cursPosition)) {
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trigflag = true;
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ClearPanel();
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InfoString = _("Portal to");
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AddPanelString(!setlevel ? _("The Unholy Altar") : _("level 15"));
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cursPosition = missile.position.tile;
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}
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}
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}
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}
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void CheckCursMove()
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{
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if (IsItemLabelHighlighted())
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return;
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int sx = MousePosition.x;
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int sy = MousePosition.y;
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if (CanPanelsCoverView()) {
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if (IsLeftPanelOpen()) {
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sx -= GetScreenWidth() / 4;
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} else if (IsRightPanelOpen()) {
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sx += GetScreenWidth() / 4;
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}
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}
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const Rectangle &mainPanel = GetMainPanel();
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if (mainPanel.contains(MousePosition) && track_isscrolling()) {
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sy = mainPanel.position.y - 1;
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}
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if (!zoomflag) {
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sx /= 2;
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sy /= 2;
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}
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// Adjust by player offset and tile grid alignment
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int xo = 0;
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int yo = 0;
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CalcTileOffset(&xo, &yo);
|
|
|
|
|
const Player &myPlayer = *MyPlayer;
|
|
|
|
|
Displacement offset = ScrollInfo.offset;
|
|
|
|
|
if (myPlayer.IsWalking())
|
|
|
|
|
offset = GetOffsetForWalking(myPlayer.AnimInfo, myPlayer._pdir, true);
|
|
|
|
|
sx -= offset.deltaX - xo;
|
|
|
|
|
sy -= offset.deltaY - yo;
|
|
|
|
|
|
|
|
|
|
// Predict the next frame when walking to avoid input jitter
|
|
|
|
|
int fx = myPlayer.position.offset2.deltaX / 256;
|
|
|
|
|
int fy = myPlayer.position.offset2.deltaY / 256;
|
|
|
|
|
fx -= (myPlayer.position.offset2.deltaX + myPlayer.position.velocity.deltaX) / 256;
|
|
|
|
|
fy -= (myPlayer.position.offset2.deltaY + myPlayer.position.velocity.deltaY) / 256;
|
|
|
|
|
if (ScrollInfo._sdir != ScrollDirection::None) {
|
|
|
|
|
sx -= fx;
|
|
|
|
|
sy -= fy;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Convert to tile grid
|
|
|
|
|
int mx = ViewPosition.x;
|
|
|
|
|
int my = ViewPosition.y;
|
|
|
|
|
|
|
|
|
|
int columns = 0;
|
|
|
|
|
int rows = 0;
|
|
|
|
|
TilesInView(&columns, &rows);
|
|
|
|
|
int lrow = rows - RowsCoveredByPanel();
|
|
|
|
|
|
|
|
|
|
// Center player tile on screen
|
|
|
|
|
ShiftGrid(&mx, &my, -columns / 2, -lrow / 2);
|
|
|
|
|
|
|
|
|
|
// Align grid
|
|
|
|
|
if ((columns % 2) == 0 && (lrow % 2) == 0) {
|
|
|
|
|
sy += TILE_HEIGHT / 2;
|
|
|
|
|
} else if ((columns % 2) != 0 && (lrow % 2) != 0) {
|
|
|
|
|
sx -= TILE_WIDTH / 2;
|
|
|
|
|
} else if ((columns % 2) != 0 && (lrow % 2) == 0) {
|
|
|
|
|
my++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!zoomflag) {
|
|
|
|
|
sy -= TILE_HEIGHT / 4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int tx = sx / TILE_WIDTH;
|
|
|
|
|
int ty = sy / TILE_HEIGHT;
|
|
|
|
|
ShiftGrid(&mx, &my, tx, ty);
|
|
|
|
|
|
|
|
|
|
// Shift position to match diamond grid aligment
|
|
|
|
|
int px = sx % TILE_WIDTH;
|
|
|
|
|
int py = sy % TILE_HEIGHT;
|
|
|
|
|
|
|
|
|
|
// Shift position to match diamond grid aligment
|
|
|
|
|
bool flipy = py < (px / 2);
|
|
|
|
|
if (flipy) {
|
|
|
|
|
my--;
|
|
|
|
|
}
|
|
|
|
|
bool flipx = py >= TILE_HEIGHT - (px / 2);
|
|
|
|
|
if (flipx) {
|
|
|
|
|
mx++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
mx = clamp(mx, 0, MAXDUNX - 1);
|
|
|
|
|
my = clamp(my, 0, MAXDUNY - 1);
|
|
|
|
|
|
|
|
|
|
const Point currentTile { mx, my };
|
|
|
|
|
|
|
|
|
|
// While holding the button down we should retain target (but potentially lose it if it dies, goes out of view, etc)
|
|
|
|
|
if ((sgbMouseDown != CLICK_NONE || ControllerButtonHeld != ControllerButton_NONE) && IsNoneOf(LastMouseButtonAction, MouseActionType::None, MouseActionType::Attack, MouseActionType::Spell)) {
|
|
|
|
|
InvalidateTargets();
|
|
|
|
|
|
|
|
|
|
if (pcursmonst == -1 && pcursobj == -1 && pcursitem == -1 && pcursinvitem == -1 && pcursstashitem == uint16_t(-1) && pcursplr == -1) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
CheckTrigForce();
|
|
|
|
|
CheckTown();
|
|
|
|
|
CheckRportal();
|
|
|
|
|
}
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool flipflag = (flipy && flipx) || ((flipy || flipx) && px < TILE_WIDTH / 2);
|
|
|
|
|
|
|
|
|
|
pcurstemp = pcursmonst;
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
pcursobj = -1;
|
|
|
|
|
pcursitem = -1;
|
|
|
|
|
if (pcursinvitem != -1) {
|
|
|
|
|
drawsbarflag = true;
|
|
|
|
|
}
|
|
|
|
|
pcursinvitem = -1;
|
|
|
|
|
pcursstashitem = uint16_t(-1);
|
|
|
|
|
pcursplr = -1;
|
|
|
|
|
ShowUniqueItemInfoBox = false;
|
|
|
|
|
panelflag = false;
|
|
|
|
|
trigflag = false;
|
|
|
|
|
|
|
|
|
|
if (myPlayer._pInvincible) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (!myPlayer.HoldItem.isEmpty() || spselflag) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (mainPanel.contains(MousePosition)) {
|
|
|
|
|
CheckPanelInfo();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (DoomFlag) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (invflag && GetRightPanel().contains(MousePosition)) {
|
|
|
|
|
pcursinvitem = CheckInvHLight();
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (IsStashOpen && GetLeftPanel().contains(MousePosition)) {
|
|
|
|
|
pcursstashitem = CheckStashHLight(MousePosition);
|
|
|
|
|
}
|
|
|
|
|
if (sbookflag && GetRightPanel().contains(MousePosition)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (IsLeftPanelOpen() && GetLeftPanel().contains(MousePosition)) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (leveltype != DTYPE_TOWN) {
|
|
|
|
|
if (pcurstemp != -1) {
|
|
|
|
|
if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && IsTileLit({ mx + 2, my + 1 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 2][my + 1]) - 1;
|
|
|
|
|
if (mi == pcurstemp && Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 1 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && IsTileLit({ mx + 1, my + 2 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 1][my + 2]) - 1;
|
|
|
|
|
if (mi == pcurstemp && Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 2 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && IsTileLit({ mx + 2, my + 2 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 2][my + 2]) - 1;
|
|
|
|
|
if (mi == pcurstemp && Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 2 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && !flipflag && dMonster[mx + 1][my] != 0 && IsTileLit({ mx + 1, my })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 1][my]) - 1;
|
|
|
|
|
if (mi == pcurstemp && Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (my + 1 < MAXDUNY && flipflag && dMonster[mx][my + 1] != 0 && IsTileLit({ mx, my + 1 })) {
|
|
|
|
|
int mi = abs(dMonster[mx][my + 1]) - 1;
|
|
|
|
|
if (mi == pcurstemp && Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dMonster[mx][my] != 0 && IsTileLit({ mx, my })) {
|
|
|
|
|
int mi = abs(dMonster[mx][my]) - 1;
|
|
|
|
|
if (mi == pcurstemp && Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 1) != 0) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && IsTileLit({ mx + 1, my + 1 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 1][my + 1]) - 1;
|
|
|
|
|
if (mi == pcurstemp && Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst]._mFlags & MFLAG_HIDDEN) != 0) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst]._mFlags & MFLAG_GOLEM) != 0 && (Monsters[pcursmonst]._mFlags & MFLAG_BERSERK) == 0) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!flipflag && mx + 2 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 2][my + 1] != 0 && IsTileLit({ mx + 2, my + 1 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 2][my + 1]) - 1;
|
|
|
|
|
if (Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 1 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && mx + 1 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 1][my + 2] != 0 && IsTileLit({ mx + 1, my + 2 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 1][my + 2]) - 1;
|
|
|
|
|
if (Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 2 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 2 < MAXDUNX && my + 2 < MAXDUNY && dMonster[mx + 2][my + 2] != 0 && IsTileLit({ mx + 2, my + 2 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 2][my + 2]) - 1;
|
|
|
|
|
if (Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 4) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 2, 2 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] != 0 && IsTileLit({ mx + 1, my })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 1][my]) - 1;
|
|
|
|
|
if (Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] != 0 && IsTileLit({ mx, my + 1 })) {
|
|
|
|
|
int mi = abs(dMonster[mx][my + 1]) - 1;
|
|
|
|
|
if (Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dMonster[mx][my] != 0 && IsTileLit({ mx, my })) {
|
|
|
|
|
int mi = abs(dMonster[mx][my]) - 1;
|
|
|
|
|
if (Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 1) != 0) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] != 0 && IsTileLit({ mx + 1, my + 1 })) {
|
|
|
|
|
int mi = abs(dMonster[mx + 1][my + 1]) - 1;
|
|
|
|
|
if (Monsters[mi]._mhitpoints >> 6 > 0 && (Monsters[mi].MData->mSelFlag & 2) != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
pcursmonst = mi;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst]._mFlags & MFLAG_HIDDEN) != 0) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst]._mFlags & MFLAG_GOLEM) != 0 && (Monsters[pcursmonst]._mFlags & MFLAG_BERSERK) == 0) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dMonster[mx + 1][my] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx + 1][my] - 1;
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dMonster[mx][my + 1] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx][my + 1] - 1;
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
}
|
|
|
|
|
if (dMonster[mx][my] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx][my] - 1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dMonster[mx + 1][my + 1] > 0) {
|
|
|
|
|
pcursmonst = dMonster[mx + 1][my + 1] - 1;
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcursmonst == -1) {
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dPlayer[mx + 1][my] != 0) {
|
|
|
|
|
int8_t bv = abs(dPlayer[mx + 1][my]) - 1;
|
|
|
|
|
if (bv != MyPlayerId && Players[bv]._pHitPoints != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursplr = bv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dPlayer[mx][my + 1] != 0) {
|
|
|
|
|
int8_t bv = abs(dPlayer[mx][my + 1]) - 1;
|
|
|
|
|
if (bv != MyPlayerId && Players[bv]._pHitPoints != 0) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursplr = bv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dPlayer[mx][my] != 0) {
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int8_t bv = abs(dPlayer[mx][my]) - 1;
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if (bv != MyPlayerId) {
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cursPosition = { mx, my };
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pcursplr = bv;
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}
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}
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if (TileContainsDeadPlayer({ mx, my })) {
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for (int i = 0; i < MAX_PLRS; i++) {
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if (Players[i].position.tile == Point { mx, my } && i != MyPlayerId) {
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cursPosition = { mx, my };
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pcursplr = i;
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}
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}
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}
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if (pcurs == CURSOR_RESURRECT) {
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for (int xx = -1; xx < 2; xx++) {
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for (int yy = -1; yy < 2; yy++) {
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if (TileContainsDeadPlayer({ mx + xx, my + yy })) {
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for (int i = 0; i < MAX_PLRS; i++) {
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if (Players[i].position.tile.x == mx + xx && Players[i].position.tile.y == my + yy && i != MyPlayerId) {
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cursPosition = Point { mx, my } + Displacement { xx, yy };
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pcursplr = i;
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}
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}
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}
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}
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}
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}
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if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dPlayer[mx + 1][my + 1] != 0) {
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int8_t bv = abs(dPlayer[mx + 1][my + 1]) - 1;
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if (bv != MyPlayerId && Players[bv]._pHitPoints != 0) {
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|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
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|
|
pcursplr = bv;
|
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|
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}
|
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|
|
}
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}
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|
if (pcursmonst == -1 && pcursplr == -1) {
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|
|
// No monsters or players under the cursor, try find an object starting with the tile below the current tile (tall
|
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|
|
// objects like doors)
|
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|
|
Point testPosition = currentTile + Direction::South;
|
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|
|
Object *object = ObjectAtPosition(testPosition);
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|
|
if (object == nullptr || object->_oSelFlag < 2) {
|
|
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|
|
// Either no object or can't interact from the test position, try the current tile
|
|
|
|
|
testPosition = currentTile;
|
|
|
|
|
object = ObjectAtPosition(testPosition);
|
|
|
|
|
|
|
|
|
|
if (object == nullptr || IsNoneOf(object->_oSelFlag, 1, 3)) {
|
|
|
|
|
// Still no object (that could be activated from this position), try the tile to the bottom left or right
|
|
|
|
|
// (whichever is closest to the cursor as determined when we set flipflag earlier)
|
|
|
|
|
testPosition = currentTile + (flipflag ? Direction::SouthWest : Direction::SouthEast);
|
|
|
|
|
object = ObjectAtPosition(testPosition);
|
|
|
|
|
|
|
|
|
|
if (object != nullptr && object->_oSelFlag < 2) {
|
|
|
|
|
// Found an object but it's not in range, clear the pointer
|
|
|
|
|
object = nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (object != nullptr) {
|
|
|
|
|
// found object that can be activated with the given cursor position
|
|
|
|
|
cursPosition = testPosition;
|
|
|
|
|
pcursobj = object->GetId();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursplr == -1 && pcursobj == -1 && pcursmonst == -1) {
|
|
|
|
|
if (!flipflag && mx + 1 < MAXDUNX && dItem[mx + 1][my] > 0) {
|
|
|
|
|
int8_t bv = dItem[mx + 1][my] - 1;
|
|
|
|
|
if (Items[bv]._iSelFlag >= 2) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 0 };
|
|
|
|
|
pcursitem = bv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (flipflag && my + 1 < MAXDUNY && dItem[mx][my + 1] > 0) {
|
|
|
|
|
int8_t bv = dItem[mx][my + 1] - 1;
|
|
|
|
|
if (Items[bv]._iSelFlag >= 2) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 0, 1 };
|
|
|
|
|
pcursitem = bv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (dItem[mx][my] > 0) {
|
|
|
|
|
int8_t bv = dItem[mx][my] - 1;
|
|
|
|
|
if (Items[bv]._iSelFlag == 1 || Items[bv]._iSelFlag == 3) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
pcursitem = bv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (mx + 1 < MAXDUNX && my + 1 < MAXDUNY && dItem[mx + 1][my + 1] > 0) {
|
|
|
|
|
int8_t bv = dItem[mx + 1][my + 1] - 1;
|
|
|
|
|
if (Items[bv]._iSelFlag >= 2) {
|
|
|
|
|
cursPosition = Point { mx, my } + Displacement { 1, 1 };
|
|
|
|
|
pcursitem = bv;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (pcursitem == -1) {
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
CheckTrigForce();
|
|
|
|
|
CheckTown();
|
|
|
|
|
CheckRportal();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (pcurs == CURSOR_IDENTIFY) {
|
|
|
|
|
pcursobj = -1;
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
pcursitem = -1;
|
|
|
|
|
cursPosition = { mx, my };
|
|
|
|
|
}
|
|
|
|
|
if (pcursmonst != -1 && (Monsters[pcursmonst]._mFlags & MFLAG_GOLEM) != 0 && (Monsters[pcursmonst]._mFlags & MFLAG_BERSERK) == 0) {
|
|
|
|
|
pcursmonst = -1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|