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#include "storm/storm_svid.h"
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <optional>
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#include <SmackerDecoder.h>
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#ifndef NOSOUND
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#include "utils/push_aulib_decoder.h"
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#endif
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#include "engine/assets.hpp"
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#include "engine/dx.h"
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#include "engine/palette.h"
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#include "options.h"
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#include "utils/aulib.hpp"
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#include "utils/display.h"
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#include "utils/log.hpp"
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#include "utils/sdl_compat.h"
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#include "utils/sdl_wrap.h"
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namespace devilution {
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namespace {
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#ifndef NOSOUND
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std::optional<Aulib::Stream> SVidAudioStream;
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PushAulibDecoder *SVidAudioDecoder;
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std::uint8_t SVidAudioDepth;
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std::unique_ptr<int16_t[]> SVidAudioBuffer;
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#endif
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uint32_t SVidWidth, SVidHeight;
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double SVidFrameEnd;
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double SVidFrameLength;
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bool SVidLoop;
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SmackerHandle SVidHandle;
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std::unique_ptr<uint8_t[]> SVidFrameBuffer;
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SDLPaletteUniquePtr SVidPalette;
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SDLSurfaceUniquePtr SVidSurface;
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bool IsLandscapeFit(unsigned long srcW, unsigned long srcH, unsigned long dstW, unsigned long dstH)
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{
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return srcW * dstH > dstW * srcH;
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}
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#ifdef USE_SDL1
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// Whether we've changed the video mode temporarily for SVid.
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// If true, we must restore it once the video has finished playing.
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bool IsSVidVideoMode = false;
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// Set the video mode close to the SVid resolution while preserving aspect ratio.
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void TrySetVideoModeToSVidForSDL1()
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{
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const SDL_Surface *display = SDL_GetVideoSurface();
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#if defined(SDL1_VIDEO_MODE_SVID_FLAGS)
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const int flags = SDL1_VIDEO_MODE_SVID_FLAGS;
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#elif defined(SDL1_VIDEO_MODE_FLAGS)
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const int flags = SDL1_VIDEO_MODE_FLAGS;
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#else
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const int flags = display->flags;
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#endif
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#ifdef SDL1_FORCE_SVID_VIDEO_MODE
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IsSVidVideoMode = true;
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#else
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IsSVidVideoMode = (flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0;
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#endif
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if (!IsSVidVideoMode)
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return;
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int w;
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int h;
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if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) {
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w = SVidWidth;
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h = SVidWidth * display->h / display->w;
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} else {
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w = SVidHeight * display->w / display->h;
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h = SVidHeight;
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}
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#ifndef SDL1_FORCE_SVID_VIDEO_MODE
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if (!SDL_VideoModeOK(w, h, /*bpp=*/display->format->BitsPerPixel, flags)) {
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IsSVidVideoMode = false;
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// Get available fullscreen/hardware modes
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SDL_Rect **modes = SDL_ListModes(nullptr, flags);
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// Check is there are any modes available.
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if (modes == reinterpret_cast<SDL_Rect **>(0)
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|| modes == reinterpret_cast<SDL_Rect **>(-1)) {
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return;
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}
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// Search for a usable video mode
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bool found = false;
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for (int i = 0; modes[i]; i++) {
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if (modes[i]->w == w || modes[i]->h == h) {
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found = true;
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break;
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}
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}
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if (!found)
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return;
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IsSVidVideoMode = true;
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}
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#endif
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SetVideoMode(w, h, display->format->BitsPerPixel, flags);
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}
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#endif
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#ifndef NOSOUND
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bool HasAudio()
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{
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return SVidAudioStream && SVidAudioStream->isPlaying();
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}
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#endif
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bool SVidLoadNextFrame()
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{
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if (Smacker_GetCurrentFrameNum(SVidHandle) >= Smacker_GetNumFrames(SVidHandle)) {
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if (!SVidLoop) {
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return false;
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}
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Smacker_Rewind(SVidHandle);
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}
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SVidFrameEnd += SVidFrameLength;
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Smacker_GetNextFrame(SVidHandle);
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Smacker_GetFrame(SVidHandle, SVidFrameBuffer.get());
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return true;
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}
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void UpdatePalette()
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{
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constexpr size_t NumColors = 256;
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uint8_t paletteData[NumColors * 3];
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Smacker_GetPalette(SVidHandle, paletteData);
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SDL_Color *colors = SVidPalette->colors;
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for (unsigned i = 0; i < NumColors; ++i) {
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colors[i].r = paletteData[i * 3];
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colors[i].g = paletteData[i * 3 + 1];
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colors[i].b = paletteData[i * 3 + 2];
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#ifndef USE_SDL1
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colors[i].a = SDL_ALPHA_OPAQUE;
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#endif
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}
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#ifdef USE_SDL1
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#if SDL1_VIDEO_MODE_BPP == 8
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// When the video surface is 8bit, we need to set the output palette.
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SDL_SetColors(SDL_GetVideoSurface(), colors, 0, NumColors);
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#endif
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if (SDL_SetPalette(SVidSurface.get(), SDL_LOGPAL, colors, 0, NumColors) <= 0) {
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ErrSdl();
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}
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#else
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if (SDL_SetSurfacePalette(SVidSurface.get(), SVidPalette.get()) <= -1) {
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ErrSdl();
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}
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#endif
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}
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bool BlitFrame()
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{
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#ifndef USE_SDL1
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if (renderer != nullptr) {
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if (SDL_BlitSurface(SVidSurface.get(), nullptr, GetOutputSurface(), nullptr) <= -1) {
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Log("{}", SDL_GetError());
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return false;
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}
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} else
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#endif
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{
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SDL_Surface *outputSurface = GetOutputSurface();
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#ifdef USE_SDL1
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const bool isIndexedOutputFormat = SDLBackport_IsPixelFormatIndexed(outputSurface->format);
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#else
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const Uint32 wndFormat = SDL_GetWindowPixelFormat(ghMainWnd);
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const bool isIndexedOutputFormat = SDL_ISPIXELFORMAT_INDEXED(wndFormat);
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#endif
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SDL_Rect outputRect;
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if (isIndexedOutputFormat) {
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// Cannot scale if the output format is indexed (8-bit palette).
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outputRect.w = static_cast<int>(SVidWidth);
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outputRect.h = static_cast<int>(SVidHeight);
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} else if (IsLandscapeFit(SVidWidth, SVidHeight, outputSurface->w, outputSurface->h)) {
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outputRect.w = outputSurface->w;
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outputRect.h = SVidHeight * outputSurface->w / SVidWidth;
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} else {
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outputRect.w = SVidWidth * outputSurface->h / SVidHeight;
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outputRect.h = outputSurface->h;
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}
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outputRect.x = (outputSurface->w - outputRect.w) / 2;
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outputRect.y = (outputSurface->h - outputRect.h) / 2;
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if (isIndexedOutputFormat
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|| outputSurface->w == static_cast<int>(SVidWidth)
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|| outputSurface->h == static_cast<int>(SVidHeight)) {
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if (SDL_BlitSurface(SVidSurface.get(), nullptr, outputSurface, &outputRect) <= -1) {
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ErrSdl();
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}
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} else {
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// The source surface is always 8-bit, and the output surface is never 8-bit in this branch.
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// We must convert to the output format before calling SDL_BlitScaled.
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#ifdef USE_SDL1
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SDLSurfaceUniquePtr converted = SDLWrap::ConvertSurface(SVidSurface.get(), ghMainWnd->format, 0);
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#else
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SDLSurfaceUniquePtr converted = SDLWrap::ConvertSurfaceFormat(SVidSurface.get(), wndFormat, 0);
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#endif
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if (SDL_BlitScaled(converted.get(), nullptr, outputSurface, &outputRect) <= -1) {
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Log("{}", SDL_GetError());
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return false;
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}
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}
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}
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RenderPresent();
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return true;
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}
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} // namespace
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bool SVidPlayBegin(const char *filename, int flags)
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{
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if ((flags & 0x10000) != 0 || (flags & 0x20000000) != 0) {
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return false;
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}
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SVidLoop = false;
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if ((flags & 0x40000) != 0)
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SVidLoop = true;
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// 0x8 // Non-interlaced
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// 0x200, 0x800 // Upscale video
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// 0x80000 // Center horizontally
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// 0x100000 // Disable video
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// 0x800000 // Edge detection
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// 0x200800 // Clear FB
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SDL_RWops *videoStream = OpenAssetAsSdlRwOps(filename);
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SVidHandle = Smacker_Open(videoStream);
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if (!SVidHandle.isValid) {
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return false;
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}
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#ifndef NOSOUND
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const bool enableAudio = (flags & 0x1000000) == 0;
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auto audioInfo = Smacker_GetAudioTrackDetails(SVidHandle, 0);
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LogVerbose(LogCategory::Audio, "SVid audio depth={} channels={} rate={}", audioInfo.bitsPerSample, audioInfo.nChannels, audioInfo.sampleRate);
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if (enableAudio && audioInfo.bitsPerSample != 0) {
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sound_stop(); // Stop in-progress music and sound effects
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SVidAudioDepth = audioInfo.bitsPerSample;
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SVidAudioBuffer = std::unique_ptr<int16_t[]> { new int16_t[audioInfo.idealBufferSize] };
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auto decoder = std::make_unique<PushAulibDecoder>(audioInfo.nChannels, audioInfo.sampleRate);
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SVidAudioDecoder = decoder.get();
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SVidAudioStream.emplace(/*rwops=*/nullptr, std::move(decoder), CreateAulibResampler(audioInfo.sampleRate), /*closeRw=*/false);
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const float volume = static_cast<float>(*sgOptions.Audio.soundVolume - VOLUME_MIN) / -VOLUME_MIN;
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SVidAudioStream->setVolume(volume);
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if (!diablo_is_focused())
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SVidMute();
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if (!SVidAudioStream->open()) {
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LogError(LogCategory::Audio, "Aulib::Stream::open (from SVidPlayBegin): {}", SDL_GetError());
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SVidAudioStream = std::nullopt;
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SVidAudioDecoder = nullptr;
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}
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if (!SVidAudioStream->play()) {
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LogError(LogCategory::Audio, "Aulib::Stream::play (from SVidPlayBegin): {}", SDL_GetError());
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SVidAudioStream = std::nullopt;
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SVidAudioDecoder = nullptr;
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}
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}
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#endif
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SVidFrameLength = 1000000.0 / Smacker_GetFrameRate(SVidHandle);
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Smacker_GetFrameSize(SVidHandle, SVidWidth, SVidHeight);
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#ifndef USE_SDL1
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if (renderer != nullptr) {
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int renderWidth = static_cast<int>(SVidWidth);
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int renderHeight = static_cast<int>(SVidHeight);
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texture = SDLWrap::CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, renderWidth, renderHeight);
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if (SDL_RenderSetLogicalSize(renderer, renderWidth, renderHeight) <= -1) {
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ErrSdl();
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}
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}
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#else
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TrySetVideoModeToSVidForSDL1();
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#endif
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// Set the background to black.
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SDL_FillRect(GetOutputSurface(), nullptr, 0x000000);
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// The buffer for the frame. It is not the same as the SDL surface because the SDL surface also has pitch padding.
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SVidFrameBuffer = std::unique_ptr<uint8_t[]> { new uint8_t[static_cast<size_t>(SVidWidth * SVidHeight)] };
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// Decode first frame.
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Smacker_GetNextFrame(SVidHandle);
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Smacker_GetFrame(SVidHandle, SVidFrameBuffer.get());
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// Create the surface from the frame buffer data.
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// It will be rendered in `SVidPlayContinue`, called immediately after this function.
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// Subsequents frames will also be copied to this surface.
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SVidSurface = SDLWrap::CreateRGBSurfaceWithFormatFrom(
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reinterpret_cast<void *>(SVidFrameBuffer.get()),
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static_cast<int>(SVidWidth),
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static_cast<int>(SVidHeight),
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8,
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static_cast<int>(SVidWidth),
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SDL_PIXELFORMAT_INDEX8);
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SVidPalette = SDLWrap::AllocPalette();
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UpdatePalette();
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SVidFrameEnd = SDL_GetTicks() * 1000.0 + SVidFrameLength;
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return true;
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}
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bool SVidPlayContinue()
|
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|
|
|
{
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|
|
|
|
if (Smacker_DidPaletteChange(SVidHandle)) {
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|
|
|
UpdatePalette();
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|
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|
}
|
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|
if (SDL_GetTicks() * 1000.0 >= SVidFrameEnd) {
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|
|
return SVidLoadNextFrame(); // Skip video and audio if the system is to slow
|
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|
}
|
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|
|
#ifndef NOSOUND
|
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|
|
|
if (HasAudio()) {
|
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|
|
|
std::int16_t *buf = SVidAudioBuffer.get();
|
|
|
|
|
const auto len = Smacker_GetAudioData(SVidHandle, 0, buf);
|
|
|
|
|
if (SVidAudioDepth == 16) {
|
|
|
|
|
SVidAudioDecoder->PushSamples(buf, len / 2);
|
|
|
|
|
} else {
|
|
|
|
|
SVidAudioDecoder->PushSamples(reinterpret_cast<const std::uint8_t *>(buf), len);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (SDL_GetTicks() * 1000.0 >= SVidFrameEnd) {
|
|
|
|
|
return SVidLoadNextFrame(); // Skip video if the system is to slow
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!BlitFrame())
|
|
|
|
|
return false;
|
|
|
|
|
|
|
|
|
|
double now = SDL_GetTicks() * 1000.0;
|
|
|
|
|
if (now < SVidFrameEnd) {
|
|
|
|
|
SDL_Delay(static_cast<Uint32>((SVidFrameEnd - now) / 1000.0)); // wait with next frame if the system is too fast
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return SVidLoadNextFrame();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SVidPlayEnd()
|
|
|
|
|
{
|
|
|
|
|
#ifndef NOSOUND
|
|
|
|
|
if (HasAudio()) {
|
|
|
|
|
SVidAudioStream = std::nullopt;
|
|
|
|
|
SVidAudioDecoder = nullptr;
|
|
|
|
|
SVidAudioBuffer = nullptr;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
if (SVidHandle.isValid)
|
|
|
|
|
Smacker_Close(SVidHandle);
|
|
|
|
|
|
|
|
|
|
SVidPalette = nullptr;
|
|
|
|
|
SVidSurface = nullptr;
|
|
|
|
|
SVidFrameBuffer = nullptr;
|
|
|
|
|
|
|
|
|
|
#ifndef USE_SDL1
|
|
|
|
|
if (renderer != nullptr) {
|
|
|
|
|
texture = SDLWrap::CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight);
|
|
|
|
|
if (renderer != nullptr && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) {
|
|
|
|
|
ErrSdl();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
#else
|
|
|
|
|
if (IsSVidVideoMode) {
|
|
|
|
|
SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight);
|
|
|
|
|
IsSVidVideoMode = false;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SVidMute()
|
|
|
|
|
{
|
|
|
|
|
#ifndef NOSOUND
|
|
|
|
|
if (SVidAudioStream)
|
|
|
|
|
SVidAudioStream->mute();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SVidUnmute()
|
|
|
|
|
{
|
|
|
|
|
#ifndef NOSOUND
|
|
|
|
|
if (SVidAudioStream)
|
|
|
|
|
SVidAudioStream->unmute();
|
|
|
|
|
#endif
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|