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/**
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* @file debug.h
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*
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* Interface of debug functions.
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*/
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#pragma once
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#include <cstdint>
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#include <string_view>
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#include <ankerl/unordered_dense.h>
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#include "diablo.h"
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#include "engine.h"
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#include "engine/clx_sprite.hpp"
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namespace devilution {
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extern std::string TestMapPath;
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extern OptionalOwnedClxSpriteList pSquareCel;
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extern bool DebugToggle;
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extern bool DebugGodMode;
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extern bool DebugInvisible;
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extern bool DebugVision;
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extern bool DebugPath;
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extern bool DebugGrid;
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extern ankerl::unordered_dense::map<int, Point> DebugCoordsMap;
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extern bool DebugScrollViewEnabled;
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extern std::string debugTRN;
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extern uint32_t glMid1Seed[NUMLEVELS];
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extern uint32_t glMid2Seed[NUMLEVELS];
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extern uint32_t glMid3Seed[NUMLEVELS];
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extern uint32_t glEndSeed[NUMLEVELS];
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enum class DebugGridTextItem : uint16_t {
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None,
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microTiles,
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dPiece,
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dTransVal,
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dLight,
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dPreLight,
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dFlags,
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dPlayer,
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dMonster,
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dCorpse,
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dObject,
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dItem,
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dSpecial,
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coords,
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cursorcoords,
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objectindex,
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// take dPiece as index
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Solid,
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Transparent,
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Trap,
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// megatiles
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AutomapView,
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dungeon,
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pdungeon,
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Protected,
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};
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void FreeDebugGFX();
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void LoadDebugGFX();
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void GetDebugMonster();
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void NextDebugMonster();
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void SetDebugLevelSeedInfos(uint32_t mid1Seed, uint32_t mid2Seed, uint32_t mid3Seed, uint32_t endSeed);
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bool IsDebugGridTextNeeded();
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bool IsDebugGridInMegatiles();
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DebugGridTextItem GetDebugGridTextType();
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void SetDebugGridTextType(DebugGridTextItem value);
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bool GetDebugGridText(Point dungeonCoords, char *debugGridTextBuffer);
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bool IsDebugAutomapHighlightNeeded();
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bool ShouldHighlightDebugAutomapTile(Point position);
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void AddDebugAutomapMonsterHighlight(std::string_view name);
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void AddDebugAutomapItemHighlight(std::string_view name);
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void AddDebugAutomapObjectHighlight(std::string_view name);
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void ClearDebugAutomapHighlights();
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} // namespace devilution
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