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#include "controls/modifier_hints.h"
#include <cstddef>
#include <cstdint>
#include "DiabloUI/ui_flags.hpp"
#include "control.h"
#include "controls/controller_motion.h"
#include "controls/game_controls.h"
#include "controls/plrctrls.h"
#include "engine/clx_sprite.hpp"
#include "engine/load_clx.hpp"
#include "engine/render/clx_render.hpp"
#include "engine/render/text_render.hpp"
#include "options.h"
#include "panels/spell_book.hpp"
#include "panels/spell_icons.hpp"
#include "utils/language.h"
namespace devilution {
namespace {
/** Vertical distance between text lines. */
constexpr int LineHeight = 25;
/** Horizontal margin of the hints circle from panel edge. */
constexpr int CircleMarginX = 16;
/** Distance between the panel top and the circle top. */
constexpr int CircleTop = 101;
/** Spell icon side size. */
constexpr int IconSize = 37;
constexpr int HintBoxSize = 39;
constexpr int HintBoxMargin = 5;
OptionalOwnedClxSpriteList hintBox;
OptionalOwnedClxSpriteList hintBoxBackground;
OptionalOwnedClxSpriteList hintIcons;
enum HintIcon : uint8_t {
IconChar,
IconInv,
IconQuests,
IconSpells,
IconMap,
IconMenu,
IconNull
};
struct CircleMenuHint {
CircleMenuHint(HintIcon top, HintIcon right, HintIcon bottom, HintIcon left)
: top(top)
, right(right)
, bottom(bottom)
, left(left)
{
}
HintIcon top;
HintIcon right;
HintIcon bottom;
HintIcon left;
};
/**
* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin.
* @param out The output buffer to draw on.
* @param hint Struct describing the icon to draw.
* @param origin Top left corner of the layout (relative to the output buffer).
*/
void DrawCircleMenuHint(const Surface &out, const CircleMenuHint &hint, const Point &origin)
{
const Displacement backgroundDisplacement = { (HintBoxSize - IconSize) / 2 + 1, (HintBoxSize - IconSize) / 2 - 1 };
Point hintBoxPositions[4] = {
origin + Displacement { 0, LineHeight - HintBoxSize },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin },
origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize }
};
Point iconPositions[4] = {
hintBoxPositions[0] + backgroundDisplacement,
hintBoxPositions[1] + backgroundDisplacement,
hintBoxPositions[2] + backgroundDisplacement,
hintBoxPositions[3] + backgroundDisplacement,
};
uint8_t iconIndices[4] { hint.left, hint.top, hint.bottom, hint.right };
for (int slot = 0; slot < 4; ++slot) {
if (iconIndices[slot] == HintIcon::IconNull)
continue;
RenderClxSprite(out, (*hintBoxBackground)[0], iconPositions[slot]);
RenderClxSprite(out.subregion(iconPositions[slot].x, iconPositions[slot].y, 37, 38), (*hintIcons)[iconIndices[slot]], { 0, 0 });
RenderClxSprite(out, (*hintBox)[0], hintBoxPositions[slot]);
}
}
/**
* @brief Draws hint text for a four button layout with the top/left edge of the bounding box at the position given by origin plus the icon for the spell mapped to that entry.
* @param out The output buffer to draw on.
* @param origin Top left corner of the layout (relative to the output buffer).
*/
void DrawSpellsCircleMenuHint(const Surface &out, const Point &origin)
{
const Player &myPlayer = *MyPlayer;
const Displacement spellIconDisplacement = { (HintBoxSize - IconSize) / 2 + 1, HintBoxSize - (HintBoxSize - IconSize) / 2 - 1 };
Point hintBoxPositions[4] = {
origin + Displacement { 0, LineHeight - HintBoxSize },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight - HintBoxSize * 2 - HintBoxMargin },
origin + Displacement { HintBoxSize + HintBoxMargin, LineHeight + HintBoxMargin },
origin + Displacement { HintBoxSize * 2 + HintBoxMargin * 2, LineHeight - HintBoxSize }
};
Point spellIconPositions[4] = {
hintBoxPositions[0] + spellIconDisplacement,
hintBoxPositions[1] + spellIconDisplacement,
hintBoxPositions[2] + spellIconDisplacement,
hintBoxPositions[3] + spellIconDisplacement,
};
uint64_t spells = myPlayer._pAblSpells | myPlayer._pMemSpells | myPlayer._pScrlSpells | myPlayer._pISpells;
SpellID splId;
SpellType splType;
for (int slot = 0; slot < 4; ++slot) {
splId = myPlayer._pSplHotKey[slot];
if (IsValidSpell(splId) && (spells & GetSpellBitmask(splId)) != 0)
splType = (leveltype == DTYPE_TOWN && !GetSpellData(splId).isAllowedInTown()) ? SpellType::Invalid : myPlayer._pSplTHotKey[slot];
else {
splType = SpellType::Invalid;
splId = SpellID::Null;
}
SetSpellTrans(splType);
DrawSmallSpellIcon(out, spellIconPositions[slot], splId);
RenderClxSprite(out, (*hintBox)[0], hintBoxPositions[slot]);
}
}
void DrawGamepadMenuNavigator(const Surface &out)
{
if (!PadMenuNavigatorActive || SimulatingMouseWithPadmapper)
return;
static const CircleMenuHint DPad(/*top=*/HintIcon::IconMenu, /*right=*/HintIcon::IconInv, /*bottom=*/HintIcon::IconMap, /*left=*/HintIcon::IconChar);
static const CircleMenuHint Buttons(/*top=*/HintIcon::IconNull, /*right=*/HintIcon::IconNull, /*bottom=*/HintIcon::IconSpells, /*left=*/HintIcon::IconQuests);
const Rectangle &mainPanel = GetMainPanel();
DrawCircleMenuHint(out, DPad, { mainPanel.position.x + CircleMarginX, mainPanel.position.y - CircleTop });
DrawCircleMenuHint(out, Buttons, { mainPanel.position.x + mainPanel.size.width - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, mainPanel.position.y - CircleTop });
}
void DrawGamepadHotspellMenu(const Surface &out)
{
if (!PadHotspellMenuActive || SimulatingMouseWithPadmapper)
return;
const Rectangle &mainPanel = GetMainPanel();
DrawSpellsCircleMenuHint(out, { mainPanel.position.x + mainPanel.size.width - HintBoxSize * 3 - CircleMarginX - HintBoxMargin * 2, mainPanel.position.y - CircleTop });
}
} // namespace
void InitModifierHints()
{
hintBox = LoadClx("data\\hintbox.clx");
hintBoxBackground = LoadClx("data\\hintboxbackground.clx");
hintIcons = LoadClx("data\\hinticons.clx");
}
void FreeModifierHints()
{
hintIcons = std::nullopt;
hintBoxBackground = std::nullopt;
hintBox = std::nullopt;
}
void DrawControllerModifierHints(const Surface &out)
{
DrawGamepadMenuNavigator(out);
DrawGamepadHotspellMenu(out);
}
} // namespace devilution