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#pragma once
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#include "engine/cel_sprite.hpp"
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#include "utils/stdcompat/optional.hpp"
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namespace devilution {
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/**
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* @brief Info box frame
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*
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* Used in stores, the quest log, the help window, and the unique item info window.
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*/
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extern std::optional<OwnedCelSprite> pSTextBoxCels;
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/**
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* @brief Info box scrollbar graphics.
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*
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* Used in stores and `DrawDiabloMsg`.
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*/
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extern std::optional<OwnedCelSprite> pSTextSlidCels;
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void InitInfoBoxGfx();
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void FreeInfoBoxGfx();
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} // namespace devilution
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