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#pragma once
#include "engine/cel_sprite.hpp"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
/**
* @brief Info box frame
*
* Used in stores, the quest log, the help window, and the unique item info window.
*/
extern std::optional<OwnedCelSprite> pSTextBoxCels;
/**
* @brief Info box scrollbar graphics.
*
* Used in stores and `DrawDiabloMsg`.
*/
extern std::optional<OwnedCelSprite> pSTextSlidCels;
void InitInfoBoxGfx();
void FreeInfoBoxGfx();
} // namespace devilution