#pragma once #include "engine/cel_sprite.hpp" #include "utils/stdcompat/optional.hpp" namespace devilution { /** * @brief Info box frame * * Used in stores, the quest log, the help window, and the unique item info window. */ extern std::optional pSTextBoxCels; /** * @brief Info box scrollbar graphics. * * Used in stores and `DrawDiabloMsg`. */ extern std::optional pSTextSlidCels; void InitInfoBoxGfx(); void FreeInfoBoxGfx(); } // namespace devilution