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#pragma once
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#include <cmath>
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#ifdef BUILD_TESTING
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#include <ostream>
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#endif
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#include "engine/direction.hpp"
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#include "engine/displacement.hpp"
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#include "utils/stdcompat/abs.hpp"
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#include "utils/stdcompat/algorithm.hpp"
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namespace devilution {
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struct Point {
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int x;
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int y;
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Point() = default;
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constexpr Point(int x, int y)
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: x(x)
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, y(y)
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{
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}
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constexpr bool operator==(const Point &other) const
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{
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return x == other.x && y == other.y;
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}
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constexpr bool operator!=(const Point &other) const
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{
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return !(*this == other);
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}
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constexpr Point &operator+=(const Displacement &displacement)
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{
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x += displacement.deltaX;
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y += displacement.deltaY;
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return *this;
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}
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constexpr Point &operator+=(Direction direction)
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{
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return (*this) += Displacement(direction);
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}
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constexpr Point &operator-=(const Displacement &displacement)
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{
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x -= displacement.deltaX;
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y -= displacement.deltaY;
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return *this;
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}
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constexpr Point &operator*=(const float factor)
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{
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x = static_cast<int>(x * factor);
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y = static_cast<int>(y * factor);
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return *this;
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}
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constexpr Point &operator*=(const int factor)
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{
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x *= factor;
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y *= factor;
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return *this;
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}
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constexpr friend Point operator+(Point a, Displacement displacement)
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{
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a += displacement;
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return a;
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}
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constexpr friend Point operator+(Point a, Direction direction)
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{
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a += direction;
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return a;
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}
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constexpr friend Displacement operator-(Point a, const Point &b)
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{
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return { a.x - b.x, a.y - b.y };
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}
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constexpr friend Point operator-(const Point &a)
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{
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return { -a.x, -a.y };
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}
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constexpr friend Point operator-(Point a, Displacement displacement)
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{
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a -= displacement;
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return a;
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}
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constexpr friend Point operator*(Point a, const float factor)
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{
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a *= factor;
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return a;
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}
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constexpr friend Point operator*(Point a, const int factor)
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{
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a *= factor;
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return a;
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}
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/**
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* @brief Fast approximate distance between two points, using only integer arithmetic, with less than ~5% error
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* @param other Pointer to which we want the distance
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* @return Magnitude of vector this -> other
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*/
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constexpr int ApproxDistance(Point other) const
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{
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Displacement offset = abs(other - *this);
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auto minMax = std::minmax(offset.deltaX, offset.deltaY);
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int min = minMax.first;
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int max = minMax.second;
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int approx = max * 1007 + min * 441;
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if (max < (min * 16))
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approx -= max * 40;
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return (approx + 512) / 1024;
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}
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/**
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* @brief Calculates the exact distance between two points (as accurate as the closest integer representation)
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*
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* In practice it is likely that ApproxDistance gives the same result, especially for nearby points.
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* @param other Point to which we want the distance
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* @return Exact magnitude of vector this -> other
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*/
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int ExactDistance(Point other) const
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{
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auto vector = *this - other; // No need to call abs() as we square the values anyway
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// Casting multiplication operands to a wide type to address overflow warnings
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return static_cast<int>(std::sqrt(static_cast<int64_t>(vector.deltaX) * vector.deltaX + static_cast<int64_t>(vector.deltaY) * vector.deltaY));
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}
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constexpr friend Point abs(Point a)
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{
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return { abs(a.x), abs(a.y) };
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}
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constexpr int ManhattanDistance(Point other) const
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{
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Displacement offset = abs(*this - other);
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return offset.deltaX + offset.deltaY;
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}
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constexpr int WalkingDistance(Point other) const
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{
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Displacement offset = abs(*this - other);
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return std::max<int>(offset.deltaX, offset.deltaY);
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}
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/**
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* @brief Converts a coordinate in megatiles to the northmost of the 4 corresponding world tiles
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*/
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constexpr Point megaToWorld() const
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{
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return { 16 + 2 * x, 16 + 2 * y };
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}
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/**
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* @brief Converts a coordinate in world tiles back to the corresponding megatile
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*/
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constexpr Point worldToMega() const
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{
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return { (x - 16) / 2, (y - 16) / 2 };
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}
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#ifdef BUILD_TESTING
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/**
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* @brief Format points nicely in test failure messages
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* @param stream output stream, expected to have overloads for int and char*
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* @param point Object to display
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* @return the stream, to allow chaining
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*/
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friend std::ostream &operator<<(std::ostream &stream, const Point &point)
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{
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return stream << "(x: " << point.x << ", y: " << point.y << ")";
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}
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#endif
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};
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} // namespace devilution
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