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13 lines
347 B
13 lines
347 B
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4 years ago
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#pragma once
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#include <cstdint>
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#include "engine/cel_sprite.hpp"
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#include "utils/stdcompat/optional.hpp"
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namespace devilution {
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std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAssetAsCel(const char *filename, unsigned numFrames, bool generateFrameHeaders = false, uint8_t transparentColorIndex = 1);
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} // namespace devilution
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