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/**
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* @file engine.h
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*
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* of basic engine helper functions:
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* - Sprite blitting
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* - Drawing
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* - Angle calculation
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* - Memory allocation
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* - File loading
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* - Video playback
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*/
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#pragma once
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#include <algorithm>
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#include <array>
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#include <cstdint>
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#include <cstdlib>
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#include <memory>
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#include <tuple>
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#include <utility>
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// We include `cinttypes` here so that it is included before `inttypes.h`
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// to work around a bug in older GCC versions on some platforms,
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// where including `inttypes.h` before `cinttypes` leads to missing
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// defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`.
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// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044
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#include <cinttypes>
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#include <SDL.h>
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#ifdef USE_SDL1
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#include "utils/sdl2_to_1_2_backports.h"
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#endif
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#include "appfat.h"
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#include "engine/point.hpp"
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#include "engine/size.hpp"
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#include "miniwin/miniwin.h"
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#include "utils/stdcompat/cstddef.hpp"
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#define TILE_WIDTH 64
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#define TILE_HEIGHT 32
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namespace devilution {
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template <typename V, typename X>
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bool IsAnyOf(const V &v, X x)
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{
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return v == x;
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}
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template <typename V, typename X, typename... Xs>
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bool IsAnyOf(const V &v, X x, Xs... xs)
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{
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return IsAnyOf(v, x) || IsAnyOf(v, xs...);
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}
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template <typename V, typename X>
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bool IsNoneOf(const V &v, X x)
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{
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return v != x;
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}
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template <typename V, typename X, typename... Xs>
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bool IsNoneOf(const V &v, X x, Xs... xs)
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{
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return IsNoneOf(v, x) && IsNoneOf(v, xs...);
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}
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struct CelOutputBuffer {
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// 8-bit palletized surface.
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SDL_Surface *surface;
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SDL_Rect region;
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CelOutputBuffer()
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: surface(NULL)
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, region(SDL_Rect { 0, 0, 0, 0 })
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{
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}
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explicit CelOutputBuffer(SDL_Surface *surface)
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: surface(surface)
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, region(SDL_Rect { 0, 0, (Uint16)surface->w, (Uint16)surface->h })
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{
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}
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CelOutputBuffer(SDL_Surface *surface, SDL_Rect region)
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: surface(surface)
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, region(region)
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{
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}
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CelOutputBuffer(const CelOutputBuffer &other)
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: surface(other.surface)
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, region(other.region)
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{
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}
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void operator=(const CelOutputBuffer &other)
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{
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surface = other.surface;
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region = other.region;
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}
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/**
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* @brief Allocate a buffer that owns its underlying data.
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*/
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static CelOutputBuffer Alloc(std::size_t width, std::size_t height)
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{
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return CelOutputBuffer(SDL_CreateRGBSurfaceWithFormat(0, width, height, 8, SDL_PIXELFORMAT_INDEX8));
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}
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/**
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* @brief Free the underlying data.
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*
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* Only use this if the buffer owns its data.
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*/
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void Free()
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{
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SDL_FreeSurface(this->surface);
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this->surface = NULL;
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}
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int w() const
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{
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return region.w;
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}
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int h() const
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{
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return region.h;
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}
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std::uint8_t &operator[](Point p) const
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{
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return *at(p.x, p.y);
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}
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uint8_t *at(int x, int y) const
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{
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return static_cast<uint8_t *>(surface->pixels) + region.x + x + surface->pitch * (region.y + y);
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}
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uint8_t *begin() const
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{
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return at(0, 0);
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}
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uint8_t *end() const
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{
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return at(0, region.h);
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}
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/**
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* @brief Set the value of a single pixel if it is in bounds.
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* @param point Target buffer coordinate
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* @param col Color index from current palette
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*/
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void SetPixel(Point position, std::uint8_t col) const
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{
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if (InBounds(position))
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(*this)[position] = col;
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}
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/**
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* @brief Line width of the raw underlying byte buffer.
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* May be wider than its logical width (for power-of-2 alignment).
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*/
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int pitch() const
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{
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return surface->pitch;
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}
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bool InBounds(Point position) const
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{
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return position.x >= 0 && position.y >= 0 && position.x < region.w && position.y < region.h;
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}
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/**
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* @brief Returns a subregion of the given buffer.
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*/
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CelOutputBuffer subregion(Sint16 x, Sint16 y, Uint16 w, Uint16 h) const
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{
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// In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning.
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using CoordType = decltype(SDL_Rect {}.x);
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return CelOutputBuffer(
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surface,
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SDL_Rect {
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static_cast<CoordType>(region.x + x),
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static_cast<CoordType>(region.y + y),
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w, h });
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}
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/**
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* @brief Returns a buffer that starts at `y` of height `h`.
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*/
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CelOutputBuffer subregionY(Sint16 y, Sint16 h) const
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{
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SDL_Rect subregion = region;
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subregion.y += y;
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subregion.h = h;
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return CelOutputBuffer(surface, subregion);
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}
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/**
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* @brief Clips srcRect and targetPosition to this output buffer.
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*/
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void Clip(SDL_Rect *srcRect, Point *targetPosition) const
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{
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if (targetPosition->x < 0) {
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srcRect->x -= targetPosition->x;
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srcRect->w += targetPosition->x;
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targetPosition->x = 0;
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}
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if (targetPosition->y < 0) {
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srcRect->y -= targetPosition->y;
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srcRect->h += targetPosition->y;
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targetPosition->y = 0;
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}
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if (targetPosition->x + srcRect->w > region.w) {
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srcRect->w = region.w - targetPosition->x;
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}
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if (targetPosition->y + srcRect->h > region.h) {
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srcRect->h = region.h - targetPosition->y;
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}
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}
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/**
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* @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`.
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*/
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void BlitFrom(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const;
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/**
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* @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`.
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* Source pixels with index 0 are not copied.
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*/
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void BlitFromSkipColorIndexZero(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const;
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};
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/**
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* @brief Draw a horizontal line segment in the target buffer (left to right)
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* @param out Target buffer
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* @param from Start of the line segment
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* @param width
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* @param colorIndex Color index from current palette
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*/
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void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex);
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/** Same as DrawHorizontalLine but without bounds clipping. */
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void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex);
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/**
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* @brief Draw a vertical line segment in the target buffer (top to bottom)
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* @param out Target buffer
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* @param from Start of the line segment
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* @param height
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* @param colorIndex Color index from current palette
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*/
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void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
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/** Same as DrawVerticalLine but without bounds clipping. */
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void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex);
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/**
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* Draws a half-transparent rectangle by blacking out odd pixels on odd lines,
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* even pixels on even lines.
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*
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* @brief Render a transparent black rectangle
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* @param out Target buffer
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* @param sx Screen coordinate
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* @param sy Screen coordinate
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* @param width Rectangle width
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* @param height Rectangle height
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*/
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void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height);
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/**
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* @brief Calculate the best fit direction between two points
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* @param start Tile coordinate
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* @param destination Tile coordinate
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* @return A value from the direction enum
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*/
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Direction GetDirection(Point start, Point destination);
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/**
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* @brief Calculate Width2 from the orginal Width
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* Width2 is needed for savegame compatiblity and to render animations centered
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* @return Returns Width2
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*/
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int CalculateWidth2(int width);
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void PlayInGameMovie(const char *pszMovie);
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} // namespace devilution
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