/** * @file engine.h * * of basic engine helper functions: * - Sprite blitting * - Drawing * - Angle calculation * - Memory allocation * - File loading * - Video playback */ #pragma once #include #include #include #include #include #include #include // We include `cinttypes` here so that it is included before `inttypes.h` // to work around a bug in older GCC versions on some platforms, // where including `inttypes.h` before `cinttypes` leads to missing // defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`. // See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044 #include #include #ifdef USE_SDL1 #include "utils/sdl2_to_1_2_backports.h" #endif #include "appfat.h" #include "engine/point.hpp" #include "engine/size.hpp" #include "miniwin/miniwin.h" #include "utils/stdcompat/cstddef.hpp" #define TILE_WIDTH 64 #define TILE_HEIGHT 32 namespace devilution { template bool IsAnyOf(const V &v, X x) { return v == x; } template bool IsAnyOf(const V &v, X x, Xs... xs) { return IsAnyOf(v, x) || IsAnyOf(v, xs...); } template bool IsNoneOf(const V &v, X x) { return v != x; } template bool IsNoneOf(const V &v, X x, Xs... xs) { return IsNoneOf(v, x) && IsNoneOf(v, xs...); } struct CelOutputBuffer { // 8-bit palletized surface. SDL_Surface *surface; SDL_Rect region; CelOutputBuffer() : surface(NULL) , region(SDL_Rect { 0, 0, 0, 0 }) { } explicit CelOutputBuffer(SDL_Surface *surface) : surface(surface) , region(SDL_Rect { 0, 0, (Uint16)surface->w, (Uint16)surface->h }) { } CelOutputBuffer(SDL_Surface *surface, SDL_Rect region) : surface(surface) , region(region) { } CelOutputBuffer(const CelOutputBuffer &other) : surface(other.surface) , region(other.region) { } void operator=(const CelOutputBuffer &other) { surface = other.surface; region = other.region; } /** * @brief Allocate a buffer that owns its underlying data. */ static CelOutputBuffer Alloc(std::size_t width, std::size_t height) { return CelOutputBuffer(SDL_CreateRGBSurfaceWithFormat(0, width, height, 8, SDL_PIXELFORMAT_INDEX8)); } /** * @brief Free the underlying data. * * Only use this if the buffer owns its data. */ void Free() { SDL_FreeSurface(this->surface); this->surface = NULL; } int w() const { return region.w; } int h() const { return region.h; } std::uint8_t &operator[](Point p) const { return *at(p.x, p.y); } uint8_t *at(int x, int y) const { return static_cast(surface->pixels) + region.x + x + surface->pitch * (region.y + y); } uint8_t *begin() const { return at(0, 0); } uint8_t *end() const { return at(0, region.h); } /** * @brief Set the value of a single pixel if it is in bounds. * @param point Target buffer coordinate * @param col Color index from current palette */ void SetPixel(Point position, std::uint8_t col) const { if (InBounds(position)) (*this)[position] = col; } /** * @brief Line width of the raw underlying byte buffer. * May be wider than its logical width (for power-of-2 alignment). */ int pitch() const { return surface->pitch; } bool InBounds(Point position) const { return position.x >= 0 && position.y >= 0 && position.x < region.w && position.y < region.h; } /** * @brief Returns a subregion of the given buffer. */ CelOutputBuffer subregion(Sint16 x, Sint16 y, Uint16 w, Uint16 h) const { // In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning. using CoordType = decltype(SDL_Rect {}.x); return CelOutputBuffer( surface, SDL_Rect { static_cast(region.x + x), static_cast(region.y + y), w, h }); } /** * @brief Returns a buffer that starts at `y` of height `h`. */ CelOutputBuffer subregionY(Sint16 y, Sint16 h) const { SDL_Rect subregion = region; subregion.y += y; subregion.h = h; return CelOutputBuffer(surface, subregion); } /** * @brief Clips srcRect and targetPosition to this output buffer. */ void Clip(SDL_Rect *srcRect, Point *targetPosition) const { if (targetPosition->x < 0) { srcRect->x -= targetPosition->x; srcRect->w += targetPosition->x; targetPosition->x = 0; } if (targetPosition->y < 0) { srcRect->y -= targetPosition->y; srcRect->h += targetPosition->y; targetPosition->y = 0; } if (targetPosition->x + srcRect->w > region.w) { srcRect->w = region.w - targetPosition->x; } if (targetPosition->y + srcRect->h > region.h) { srcRect->h = region.h - targetPosition->y; } } /** * @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`. */ void BlitFrom(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const; /** * @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`. * Source pixels with index 0 are not copied. */ void BlitFromSkipColorIndexZero(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const; }; /** * @brief Draw a horizontal line segment in the target buffer (left to right) * @param out Target buffer * @param from Start of the line segment * @param width * @param colorIndex Color index from current palette */ void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); /** Same as DrawHorizontalLine but without bounds clipping. */ void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); /** * @brief Draw a vertical line segment in the target buffer (top to bottom) * @param out Target buffer * @param from Start of the line segment * @param height * @param colorIndex Color index from current palette */ void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); /** Same as DrawVerticalLine but without bounds clipping. */ void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); /** * Draws a half-transparent rectangle by blacking out odd pixels on odd lines, * even pixels on even lines. * * @brief Render a transparent black rectangle * @param out Target buffer * @param sx Screen coordinate * @param sy Screen coordinate * @param width Rectangle width * @param height Rectangle height */ void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height); /** * @brief Calculate the best fit direction between two points * @param start Tile coordinate * @param destination Tile coordinate * @return A value from the direction enum */ Direction GetDirection(Point start, Point destination); /** * @brief Calculate Width2 from the orginal Width * Width2 is needed for savegame compatiblity and to render animations centered * @return Returns Width2 */ int CalculateWidth2(int width); void PlayInGameMovie(const char *pszMovie); } // namespace devilution