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#include "DiabloUI/dialogs.h"
#include <utility>
#include "DiabloUI/button.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/errorart.h"
#include "DiabloUI/fonts.h"
#include "control.h"
#include "controls/menu_controls.h"
#include "dx.h"
#include "hwcursor.hpp"
#include "palette.h"
#include "utils/display.h"
#include "utils/language.h"
#include "utils/log.hpp"
namespace devilution {
namespace {
Art dialogArt;
bool fontWasLoaded;
bool dialogEnd;
void DialogActionOK()
{
dialogEnd = true;
}
std::vector<UiItemBase *> vecNULL;
std::vector<UiItemBase *> vecOkDialog;
// clang-format off
#define BLANKCOLOR { 0, 0xFF, 0, 0 }
// clang-format on
void LoadFallbackPalette()
{
// clang-format off
static const SDL_Color FallbackPalette[256] = {
{ 0x00, 0x00, 0x00, 0 },
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR,
{ 0xff, 0xfd, 0x9f, 0 },
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
{ 0xe8, 0xca, 0xca, 0 },
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
{ 0x05, 0x07, 0x0c, 0 },
{ 0xff, 0xe3, 0xa4, 0 },
{ 0xee, 0xd1, 0x8c, 0 },
{ 0xdd, 0xc4, 0x7e, 0 },
{ 0xcc, 0xb7, 0x75, 0 },
{ 0xbc, 0xa8, 0x6c, 0 },
{ 0xab, 0x9a, 0x63, 0 },
{ 0x98, 0x8b, 0x5d, 0 },
{ 0x87, 0x7e, 0x54, 0 },
{ 0x78, 0x6f, 0x49, 0 },
{ 0x69, 0x60, 0x3f, 0 },
{ 0x5b, 0x51, 0x34, 0 },
{ 0x48, 0x40, 0x27, 0 },
{ 0x39, 0x31, 0x1d, 0 },
{ 0x31, 0x28, 0x16, 0 },
{ 0x1a, 0x14, 0x08, 0 },
{ 0x14, 0x0b, 0x00, 0 },
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR,
{ 0xff, 0xbd, 0xbd, 0 },
{ 0xf4, 0x96, 0x96, 0 },
{ 0xe8, 0x7d, 0x7d, 0 },
{ 0xe0, 0x6c, 0x6c, 0 },
{ 0xd8, 0x5b, 0x5b, 0 },
{ 0xcf, 0x49, 0x49, 0 },
{ 0xc7, 0x38, 0x38, 0 },
{ 0xbf, 0x27, 0x27, 0 },
{ 0xa9, 0x22, 0x22, 0 },
{ 0x93, 0x1e, 0x1e, 0 },
{ 0x7c, 0x19, 0x19, 0 },
{ 0x66, 0x15, 0x15, 0 },
{ 0x4f, 0x11, 0x11, 0 },
{ 0x39, 0x0d, 0x0d, 0 },
{ 0x23, 0x09, 0x09, 0 },
{ 0x0c, 0x05, 0x05, 0 },
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR,
{ 0xf3, 0xf3, 0xf3, 0 },
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR,
{ 0xff, 0xff, 0x00, 0 },
BLANKCOLOR, BLANKCOLOR, BLANKCOLOR,
BLANKCOLOR,
};
// clang-format on
ApplyGamma(logical_palette, FallbackPalette, 256);
}
void Init(const char *text, const char *caption, bool error, bool renderBehind)
{
if (caption == nullptr) {
SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 180), (Sint16)(UI_OFFSET_Y + 168), 280, 144 };
vecOkDialog.push_back(new UiImage(&dialogArt, rect1));
SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 200), (Sint16)(UI_OFFSET_Y + 211), 240, 80 };
vecOkDialog.push_back(new UiText(text, rect2, UIS_CENTER));
SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 265), (Sint16)(UI_OFFSET_Y + 265), SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT };
vecOkDialog.push_back(new UiButton(&SmlButton, _("OK"), &DialogActionOK, rect3, 0));
} else {
SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 127), (Sint16)(UI_OFFSET_Y + 100), 385, 280 };
vecOkDialog.push_back(new UiImage(&dialogArt, rect1));
SDL_Color color = { 255, 255, 0, 0 };
SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 147), (Sint16)(UI_OFFSET_Y + 110), 345, 20 };
vecOkDialog.push_back(new UiText(text, color, rect2, UIS_CENTER));
SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 147), (Sint16)(UI_OFFSET_Y + 141), 345, 190 };
vecOkDialog.push_back(new UiText(caption, rect3, UIS_CENTER));
SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 264), (Sint16)(UI_OFFSET_Y + 335), SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT };
vecOkDialog.push_back(new UiButton(&SmlButton, _("OK"), &DialogActionOK, rect4, 0));
}
if (!renderBehind) {
LoadBackgroundArt("ui_art\\black.pcx");
if (ArtBackground.surface == nullptr) {
LoadFallbackPalette();
}
}
SetFadeLevel(256);
if (caption == nullptr) {
LoadMaskedArt(error ? "ui_art\\srpopup.pcx" : "ui_art\\spopup.pcx", &dialogArt);
} else {
if (error) {
LoadArt(&dialogArt, popupData, 385, 280);
} else {
LoadMaskedArt("ui_art\\lpopup.pcx", &dialogArt);
}
}
LoadSmlButtonArt();
fontWasLoaded = font != nullptr;
if (!fontWasLoaded)
LoadTtfFont();
}
void Deinit()
{
dialogArt.Unload();
UnloadSmlButtonArt();
if (!fontWasLoaded)
UnloadTtfFont();
for (auto *pUIItem : vecOkDialog) {
delete pUIItem;
}
vecOkDialog.clear();
}
void DialogLoop(const std::vector<UiItemBase *> &items, const std::vector<UiItemBase *> &renderBehind)
{
SDL_Event event;
dialogEnd = false;
do {
while (SDL_PollEvent(&event) != 0) {
switch (event.type) {
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
UiItemMouseEvents(&event, items);
break;
default:
switch (GetMenuAction(event)) {
case MenuAction_BACK:
case MenuAction_SELECT:
dialogEnd = true;
break;
default:
break;
}
break;
}
UiHandleEvents(&event);
}
if (renderBehind.empty()) {
SDL_FillRect(DiabloUiSurface(), nullptr, 0);
} else {
UiRenderItems(renderBehind);
}
UiRenderItems(items);
DrawMouse();
UiFadeIn();
} while (!dialogEnd);
}
} // namespace
void UiOkDialog(const char *text, const char *caption, bool error, const std::vector<UiItemBase *> &renderBehind)
{
static bool inDialog = false;
if (!gbActive || inDialog) {
if (!IsHardwareCursor()) {
if (SDL_ShowCursor(SDL_ENABLE) <= -1) {
Log("{}", SDL_GetError());
}
}
if (!gbQuietMode) {
if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, text, caption, nullptr) <= -1) {
Log("{}", SDL_GetError());
}
}
Log("{}", text);
Log("{}", caption);
return;
}
inDialog = true;
Init(text, caption, error, !renderBehind.empty());
if (font != nullptr)
DialogLoop(vecOkDialog, renderBehind);
else
UiOkDialog(text, caption, error, renderBehind);
Deinit();
inDialog = false;
}
void UiErrorOkDialog(const char *text, const char *caption, const std::vector<UiItemBase *> &renderBehind)
{
UiOkDialog(text, caption, /*error=*/true, renderBehind);
}
void UiErrorOkDialog(const char *text, const char *caption, bool error)
{
UiOkDialog(text, caption, error, vecNULL);
}
void UiErrorOkDialog(const char *text, const std::vector<UiItemBase *>& renderBehind)
{
UiErrorOkDialog(text, nullptr, renderBehind);
}
} // namespace devilution