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#include "DiabloUI/diabloui.h"
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#include "control.h"
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#include "controls/menu_controls.h"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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std::vector<UiItemBase *> vecTitleScreen;
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void TitleLoad()
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{
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if (gbIsHellfire) {
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LoadBackgroundArt("ui_art\\hf_logo1.pcx", 16);
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LoadArt("ui_art\\hf_titlew.pcx", &ArtBackgroundWidescreen);
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} else {
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LoadBackgroundArt("ui_art\\title.pcx");
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LoadMaskedArt("ui_art\\logo.pcx", &ArtLogos[LOGO_BIG], 15);
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}
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}
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void TitleFree()
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{
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ArtBackground.Unload();
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ArtBackgroundWidescreen.Unload();
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ArtLogos[LOGO_BIG].Unload();
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for (auto pUIItem : vecTitleScreen) {
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delete pUIItem;
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}
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vecTitleScreen.clear();
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}
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} // namespace
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void UiTitleDialog()
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{
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if (gbIsHellfire) {
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SDL_Rect rect = { 0, UI_OFFSET_Y, 0, 0 };
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vecTitleScreen.push_back(new UiImage(&ArtBackgroundWidescreen, /*bAnimated=*/true, /*iFrame=*/0, rect, UIS_CENTER));
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vecTitleScreen.push_back(new UiImage(&ArtBackground, /*bAnimated=*/true, /*iFrame=*/0, rect, UIS_CENTER));
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} else {
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UiAddBackground(&vecTitleScreen);
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UiAddLogo(&vecTitleScreen, LOGO_BIG, 182);
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SDL_Rect rect = { (Sint16)(PANEL_LEFT + 49), (Sint16)(UI_OFFSET_Y + 410), 550, 26 };
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vecTitleScreen.push_back(new UiArtText(_("Copyright © 1996-2001 Blizzard Entertainment"), rect, UIS_MED | UIS_CENTER));
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}
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TitleLoad();
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bool endMenu = false;
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Uint32 timeOut = SDL_GetTicks() + 7000;
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SDL_Event event;
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while (!endMenu && SDL_GetTicks() < timeOut) {
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UiRenderItems(vecTitleScreen);
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UiFadeIn();
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while (SDL_PollEvent(&event) != 0) {
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if (GetMenuAction(event) != MenuAction_NONE) {
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endMenu = true;
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break;
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}
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switch (event.type) {
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case SDL_KEYDOWN:
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case SDL_MOUSEBUTTONDOWN:
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endMenu = true;
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break;
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}
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UiHandleEvents(&event);
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}
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}
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TitleFree();
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}
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void UiSetSpawned(bool bSpawned)
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{
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gbSpawned = bSpawned;
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}
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} // namespace devilution
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