|
|
|
|
/**
|
|
|
|
|
* @file nthread.h
|
|
|
|
|
*
|
|
|
|
|
* Interface of functions for managing game ticks.
|
|
|
|
|
*/
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "player.h"
|
|
|
|
|
#include "utils/attributes.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
|
|
|
|
|
extern uint8_t sgbNetUpdateRate;
|
|
|
|
|
extern size_t gdwMsgLenTbl[MAX_PLRS];
|
|
|
|
|
extern uint32_t gdwTurnsInTransit;
|
|
|
|
|
extern uintptr_t glpMsgTbl[MAX_PLRS];
|
|
|
|
|
extern uint32_t gdwLargestMsgSize;
|
|
|
|
|
extern uint32_t gdwNormalMsgSize;
|
|
|
|
|
/** @brief the progress as a fraction (see AnimationInfo::baseValueFraction) in time to the next game tick */
|
|
|
|
|
extern DVL_API_FOR_TEST uint8_t ProgressToNextGameTick;
|
|
|
|
|
extern int last_tick;
|
|
|
|
|
|
|
|
|
|
void nthread_terminate_game(const char *pszFcn);
|
|
|
|
|
uint32_t nthread_send_and_recv_turn(uint32_t curTurn, int turnDelta);
|
|
|
|
|
bool nthread_recv_turns(bool *pfSendAsync = nullptr);
|
|
|
|
|
void nthread_set_turn_upper_bit();
|
|
|
|
|
void nthread_start(bool setTurnUpperBit);
|
|
|
|
|
void nthread_cleanup();
|
|
|
|
|
void nthread_ignore_mutex(bool bStart);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Checks if it's time for the logic to advance
|
|
|
|
|
* @return True if the engine should tick
|
|
|
|
|
*/
|
|
|
|
|
bool nthread_has_500ms_passed(bool *drawGame = nullptr);
|
|
|
|
|
/**
|
|
|
|
|
* @brief Updates the progress in time to the next game tick
|
|
|
|
|
*/
|
|
|
|
|
void nthread_UpdateProgressToNextGameTick();
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|