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/**
* @file nthread.h
*
* Interface of functions for managing game ticks.
*/
#pragma once
namespace devilution {
#ifdef __cplusplus
extern "C" {
#endif
extern BYTE sgbNetUpdateRate;
extern DWORD gdwMsgLenTbl[MAX_PLRS];
extern DWORD gdwDeltaBytesSec;
extern DWORD gdwTurnsInTransit;
extern uintptr_t glpMsgTbl[MAX_PLRS];
extern DWORD gdwLargestMsgSize;
extern DWORD gdwNormalMsgSize;
void nthread_terminate_game(const char *pszFcn);
DWORD nthread_send_and_recv_turn(DWORD cur_turn, int turn_delta);
BOOL nthread_recv_turns(BOOL *pfSendAsync);
void nthread_set_turn_upper_bit();
void nthread_start(BOOL set_turn_upper_bit);
void nthread_cleanup();
void nthread_ignore_mutex(BOOL bStart);
BOOL nthread_has_500ms_passed();
#ifdef __cplusplus
}
#endif
}