..
DiabloUI
fix many typos ( #7322 )
2 years ago
controls
fix many typos ( #7322 )
2 years ago
data
Extract spell data to a TSV
2 years ago
discord
Add asserts to Displacement::magnitude()
2 years ago
dvlnet
Reduce map lookups in dvlnet
2 years ago
engine
Speed up `world_draw_black_tile`
2 years ago
levels
Add dun_render_benchmark
2 years ago
lua
change log type on missing optional lua assets from error to info
2 years ago
mpq
Add dun_render_benchmark
2 years ago
panels
Remove duplicate function definitions from control.h
2 years ago
platform
fix many typos ( #7322 )
2 years ago
qol
Migrate maps to unordered maps
2 years ago
storm
Fix remaining MSVC warnings in network code
2 years ago
utils
StaticVector: Add more container methods
2 years ago
.clang-format
Migrate item data to txtdata/
2 years ago
.clang-tidy
Simplify txtdata parsing with a helper class
2 years ago
CMakeLists.txt
Re-encode dungeon tiles to remove bloat
2 years ago
appfat.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
appfat.h
Remove utils/stdcompat/string_view.hpp
3 years ago
automap.cpp
Consolidate walk functions
2 years ago
automap.h
Automap: Add minimap display option ( #6612 )
3 years ago
capture.cpp
Take PNG screenshots by default in SDL2 builds
2 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
Ensure that network timeout info shows up in the info panel
2 years ago
control.h
fix many typos ( #7322 )
2 years ago
cpp.hint
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crawl.cpp
Optimize `DoCrawl`
2 years ago
crawl.hpp
Extract Crawl to a library
2 years ago
cursor.cpp
fix many typos ( #7322 )
2 years ago
cursor.h
Use a pointer to a player instance instead of network id for cursor hovering
2 years ago
dead.cpp
Add more missing <cstdint> includes
3 years ago
dead.h
Remove unique monster's light when no corpse is left behind
3 years ago
debug.cpp
Switch to ankerl::unordered_dense
2 years ago
debug.h
Switch to ankerl::unordered_dense
2 years ago
diablo.cpp
Add dun_render_benchmark
2 years ago
diablo.h
fix many typos ( #7322 )
2 years ago
diablo_msg.cpp
`text_render`: Replace optional args with struct
2 years ago
diablo_msg.hpp
Rename error -> diablo_msg
2 years ago
doom.cpp
Remove utils/stdcompat/optional.hpp
3 years ago
doom.h
…
effects.cpp
Remove missing SfxID
2 years ago
effects.h
Migrate misdat.cpp data to TSV
2 years ago
effects_stubs.cpp
Remove missing SfxID
2 years ago
encrypt.cpp
Deduplicate some of the MPQ handling
3 years ago
encrypt.h
Deduplicate some of the MPQ handling
3 years ago
engine.cpp
Remove byte order logic from half-transparency lookups
2 years ago
engine.h
fix many typos ( #7322 )
2 years ago
gamemenu.cpp
Convert _sfx_id in to class enum
2 years ago
gamemenu.h
Automap: Don't close automap when pressing spacebar with other windows open ( #6713 )
2 years ago
gmenu.cpp
Remove `LightTableIndex` global
2 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
`text_render`: Replace optional args with struct
2 years ago
help.h
…
hwcursor.cpp
Log an error if `SDL_CreateColorCursor` fails
3 years ago
hwcursor.hpp
Delay hardware cursor reinit until it is visible
3 years ago
init.cpp
Check DevilutionX version
2 years ago
init.h
Only check devilutionx.mpq version if it exists
2 years ago
interfac.cpp
Fix MSVC SDL1 warnings
2 years ago
interfac.h
Fix MSVC SDL1 warnings
2 years ago
inv.cpp
Optimize lit blending with light level 0
2 years ago
inv.h
fix many typos ( #7322 )
2 years ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
Conditionally set cursor graphic for unique items ( #7067 )
2 years ago
itemdat.h
Conditionally set cursor graphic for unique items ( #7067 )
2 years ago
items.cpp
fix many typos ( #7322 )
2 years ago
items.h
Randomize Unique Item Generation (Reverse compatible) ( #7060 )
2 years ago
lighting.cpp
Add dun_render_benchmark
2 years ago
lighting.h
Add dun_render_benchmark
2 years ago
loadsave.cpp
fix many typos ( #7322 )
2 years ago
loadsave.h
Add missing <cstdint> includes
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Remove SNetGet/SetLastError
2 years ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Fix a few MSVC warnings
2 years ago
minitext.h
fix many typos ( #7322 )
2 years ago
misdat.cpp
Rename `MissileData` fields to match the TSV
2 years ago
misdat.h
Rename `MissileData` fields to match the TSV
2 years ago
missiles.cpp
Rename `MissileData` fields to match the TSV
2 years ago
missiles.h
fix many typos ( #7322 )
2 years ago
monstdat.cpp
Switch to ankerl::unordered_dense
2 years ago
monstdat.h
Migrate effect.cpp data to TSV
2 years ago
monster.cpp
fix many typos ( #7322 )
2 years ago
monster.h
Fix a few -Wsign-compare warnings
2 years ago
movie.cpp
Option to not pause the game when the window loses focus ( #7046 )
2 years ago
movie.h
…
msg.cpp
fix many typos ( #7322 )
2 years ago
msg.h
Sync monster spawn in multiplayer
2 years ago
multi.cpp
Capture the level seed and use it to skip failed dungeon layouts
2 years ago
multi.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
nthread.cpp
fix many typos ( #7322 )
2 years ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Migrate objdat.cpp data to TSV
2 years ago
objdat.h
Migrate objdat.cpp data to TSV
2 years ago
objects.cpp
fix many typos ( #7322 )
2 years ago
objects.h
Remove utils/stdcompat/abs.hpp
3 years ago
options.cpp
fix many typos ( #7322 )
2 years ago
options.h
Switch to ankerl::unordered_dense
2 years ago
pack.cpp
Randomize Unique Item Generation (Reverse compatible) ( #7060 )
2 years ago
pack.h
fix many typos ( #7322 )
2 years ago
pfile.cpp
fix many typos ( #7322 )
2 years ago
pfile.h
fix many typos ( #7322 )
2 years ago
player.cpp
Clean up StartRangeAttack() ( #7207 )
2 years ago
player.h
fix many typos ( #7322 )
2 years ago
playerdat.cpp
Fix typo in playerdat ( #7072 )
2 years ago
playerdat.hpp
Convert _sfx_id in to class enum
2 years ago
plrmsg.cpp
Fix some MSVC warnings
2 years ago
plrmsg.h
Simplify delay player messages
2 years ago
portal.cpp
Fix a few -Wsign-compare warnings
2 years ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
fix many typos ( #7322 )
2 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
spelldat.cpp
Fix a few more warnings
2 years ago
spelldat.h
Migrate misdat.cpp data to TSV
2 years ago
spells.cpp
Change CastSpell to Player reference
2 years ago
spells.h
Change CastSpell to Player reference
2 years ago
stores.cpp
Clean up store inferface
2 years ago
stores.h
Remove utils/stdcompat/string_view.hpp
3 years ago
sync.cpp
Splitting CheckInvPaste() into smaller functions ( #6984 )
2 years ago
sync.h
Use uint8_t in msg/multi/sync and fix MSVC warnings ( #6856 )
2 years ago
textdat.cpp
fix many typos ( #7322 )
2 years ago
textdat.h
Convert _sfx_id in to class enum
2 years ago
tmsg.cpp
Remove utils/stdcompat/cstddef.hpp
3 years ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Fix a MSVC warning in towners.cpp
2 years ago
towners.h
Bugfix: Celia Infostring displaying after quest ( #7009 )
2 years ago
track.cpp
Change Player::getId() and MyPlayerId to uint8_t
2 years ago
track.h
…
translation_dummy.cpp
Remove "Book of " from `translation_dummy.cpp`
2 years ago