You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
172 lines
4.8 KiB
172 lines
4.8 KiB
#include "controls/controller_motion.h" |
|
|
|
#include <cmath> |
|
|
|
#include "controls/controller.h" |
|
#include "controls/devices/game_controller.h" |
|
#include "controls/devices/joystick.h" |
|
#include "controls/devices/kbcontroller.h" |
|
#include "controls/game_controls.h" |
|
#include "options.h" |
|
|
|
namespace devilution { |
|
|
|
namespace { |
|
|
|
void ScaleJoystickAxes(float *x, float *y, float deadzone) |
|
{ |
|
//radial and scaled dead_zone |
|
//http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html |
|
//input values go from -32767.0...+32767.0, output values are from -1.0 to 1.0; |
|
|
|
if (deadzone == 0) { |
|
return; |
|
} |
|
if (deadzone >= 1.0) { |
|
*x = 0; |
|
*y = 0; |
|
return; |
|
} |
|
|
|
const float maximum = 32767.0; |
|
float analogX = *x; |
|
float analogY = *y; |
|
float deadZone = deadzone * maximum; |
|
|
|
float magnitude = std::sqrt(analogX * analogX + analogY * analogY); |
|
if (magnitude >= deadZone) { |
|
// find scaled axis values with magnitudes between zero and maximum |
|
float scalingFactor = 1.0 / magnitude * (magnitude - deadZone) / (maximum - deadZone); |
|
analogX = (analogX * scalingFactor); |
|
analogY = (analogY * scalingFactor); |
|
|
|
// clamp to ensure results will never exceed the max_axis value |
|
float clampingFactor = 1.0; |
|
float absAnalogX = std::fabs(analogX); |
|
float absAnalogY = std::fabs(analogY); |
|
if (absAnalogX > 1.0 || absAnalogY > 1.0) { |
|
if (absAnalogX > absAnalogY) { |
|
clampingFactor = 1 / absAnalogX; |
|
} else { |
|
clampingFactor = 1 / absAnalogY; |
|
} |
|
} |
|
*x = (clampingFactor * analogX); |
|
*y = (clampingFactor * analogY); |
|
} else { |
|
*x = 0; |
|
*y = 0; |
|
} |
|
} |
|
|
|
// SELECT + D-Pad to simulate right stick movement. |
|
bool SimulateRightStickWithDpad(ControllerButtonEvent ctrlEvent) |
|
{ |
|
if (sgOptions.Controller.bDpadHotkeys) |
|
return false; |
|
static bool simulating = false; |
|
if (ctrlEvent.button == ControllerButton_BUTTON_BACK) { |
|
if (ctrlEvent.up && simulating) { |
|
rightStickX = rightStickY = 0; |
|
simulating = false; |
|
} |
|
return false; |
|
} |
|
if (!IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
|
return false; |
|
switch (ctrlEvent.button) { |
|
case ControllerButton_BUTTON_DPAD_LEFT: |
|
rightStickX = ctrlEvent.up ? 0.F : -1.F; |
|
break; |
|
case ControllerButton_BUTTON_DPAD_RIGHT: |
|
rightStickX = ctrlEvent.up ? 0.F : 1.F; |
|
break; |
|
case ControllerButton_BUTTON_DPAD_UP: |
|
rightStickY = ctrlEvent.up ? 0.F : 1.F; |
|
break; |
|
case ControllerButton_BUTTON_DPAD_DOWN: |
|
rightStickY = ctrlEvent.up ? 0.F : -1.F; |
|
break; |
|
default: |
|
return false; |
|
} |
|
simulating = !(rightStickX == 0 && rightStickY == 0); |
|
|
|
return true; |
|
} |
|
|
|
} // namespace |
|
|
|
float leftStickX, leftStickY, rightStickX, rightStickY; |
|
float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled; |
|
bool leftStickNeedsScaling, rightStickNeedsScaling; |
|
|
|
namespace { |
|
|
|
void ScaleJoysticks() |
|
{ |
|
const float rightDeadzone = sgOptions.Controller.fDeadzone; |
|
const float leftDeadzone = sgOptions.Controller.fDeadzone; |
|
|
|
if (leftStickNeedsScaling) { |
|
leftStickX = leftStickXUnscaled; |
|
leftStickY = leftStickYUnscaled; |
|
ScaleJoystickAxes(&leftStickX, &leftStickY, leftDeadzone); |
|
leftStickNeedsScaling = false; |
|
} |
|
|
|
if (rightStickNeedsScaling) { |
|
rightStickX = rightStickXUnscaled; |
|
rightStickY = rightStickYUnscaled; |
|
ScaleJoystickAxes(&rightStickX, &rightStickY, rightDeadzone); |
|
rightStickNeedsScaling = false; |
|
} |
|
} |
|
|
|
} // namespace |
|
|
|
// Updates motion state for mouse and joystick sticks. |
|
bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrlEvent) |
|
{ |
|
#ifndef USE_SDL1 |
|
GameController *const controller = GameController::Get(event); |
|
if (controller != nullptr && devilution::GameController::ProcessAxisMotion(event)) { |
|
ScaleJoysticks(); |
|
return true; |
|
} |
|
#endif |
|
Joystick *const joystick = Joystick::Get(event); |
|
if (joystick != nullptr && devilution::Joystick::ProcessAxisMotion(event)) { |
|
ScaleJoysticks(); |
|
return true; |
|
} |
|
#if HAS_KBCTRL == 1 |
|
if (ProcessKbCtrlAxisMotion(event)) |
|
return true; |
|
#endif |
|
return SimulateRightStickWithDpad(ctrlEvent); |
|
} |
|
|
|
AxisDirection GetLeftStickOrDpadDirection(bool allowDpad) |
|
{ |
|
const float stickX = leftStickX; |
|
const float stickY = leftStickY; |
|
|
|
AxisDirection result { AxisDirectionX_NONE, AxisDirectionY_NONE }; |
|
|
|
if (stickY >= 0.5 || (allowDpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP))) { |
|
result.y = AxisDirectionY_UP; |
|
} else if (stickY <= -0.5 || (allowDpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN))) { |
|
result.y = AxisDirectionY_DOWN; |
|
} |
|
|
|
if (stickX <= -0.5 || (allowDpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT))) { |
|
result.x = AxisDirectionX_LEFT; |
|
} else if (stickX >= 0.5 || (allowDpad && IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT))) { |
|
result.x = AxisDirectionX_RIGHT; |
|
} |
|
|
|
return result; |
|
} |
|
|
|
} // namespace devilution
|
|
|