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Gleb Mazovetskiy e87f68b2b5 Open fewer files concurrently at load time 3 years ago
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render `enum talk_id` -> `enum class TalkID` 3 years ago
actor_position.cpp Set underlying type for all the enums 4 years ago
actor_position.hpp ActorPosition: Remove offset, offset2 and velocity 4 years ago
animationinfo.cpp typos and code cleanup 3 years ago
animationinfo.h typos and code cleanup 3 years ago
assets.cpp `UNPACKED_SAVES`: Saves without MPQs 3 years ago
assets.hpp Open fewer files concurrently at load time 3 years ago
backbuffer_state.cpp BackBufferState: `unordered_map` -> `vector` 3 years ago
backbuffer_state.hpp Fix chat 3 years ago
circle.hpp Apply MethodCase config to Rectangle::Contains 4 years ago
clx_sprite.hpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
demomode.cpp Remove miniwin 3 years ago
demomode.h Remove miniwin 3 years ago
direction.cpp Fix compilation warnings 3 years ago
direction.hpp Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants. 4 years ago
displacement.hpp Round to the nearest integer when computing missile coordinates 3 years ago
dx.cpp touch/renderers: Migrate away from Art 4 years ago
dx.h Overhaul backbuffer state handling 3 years ago
events.cpp Clear padmapper state when changing event handlers 3 years ago
events.hpp Remove miniwin 3 years ago
load_cel.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
load_cel.hpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
load_cl2.cpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
load_cl2.hpp Open fewer files concurrently at load time 3 years ago
load_clx.cpp Assets: Load files directly for UNPACKED_MPQS 3 years ago
load_clx.hpp Convert assets to CLX 4 years ago
load_file.hpp Open fewer files concurrently at load time 3 years ago
load_pcx.cpp Assets: Load files directly for UNPACKED_MPQS 3 years ago
load_pcx.hpp Support unpacked MPQs from devilutionx-mpq-tools 3 years ago
palette.cpp Disable fade-in/out in demomode 3 years ago
palette.h Move path and palette to the engine folder 4 years ago
path.cpp Use `function_ref` instead of `function` 3 years ago
path.h Use `function_ref` instead of `function` 3 years ago
point.hpp Point: Avoid construction in distance functions 3 years ago
points_in_rectangle_range.hpp trigs.cpp: Optimize & clean up the data structures 3 years ago
random.cpp Invert FlipCoin 4 years ago
random.hpp Update CheckReflect to return applied damage 3 years ago
rectangle.hpp `WorldTileRectangle/Size` 3 years ago
size.hpp `WorldTileRectangle/Size` 3 years ago
sound.cpp Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE` 3 years ago
sound.h Introduce timedemo based tests 4 years ago
sound_defs.hpp Move more files to the engine folder 4 years ago
sound_position.cpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
sound_position.hpp Use real `CalculateSoundPosition` with NOSOUND 3 years ago
sound_stubs.cpp Move more files to the engine folder 4 years ago
surface.cpp 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
surface.hpp Surface.pitch(): int -> uint16_t 3 years ago
trn.cpp Fix template data type when loading class TRN 4 years ago
trn.hpp Add TRN debug command and support for optional class TRNs 4 years ago
world_tile.hpp `WorldTileRectangle/Size` 3 years ago