..
render
`enum talk_id` -> `enum class TalkID`
3 years ago
actor_position.cpp
Set underlying type for all the enums
4 years ago
actor_position.hpp
ActorPosition: Remove offset, offset2 and velocity
4 years ago
animationinfo.cpp
typos and code cleanup
3 years ago
animationinfo.h
typos and code cleanup
3 years ago
assets.cpp
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
assets.hpp
Open fewer files concurrently at load time
3 years ago
backbuffer_state.cpp
BackBufferState: `unordered_map` -> `vector`
3 years ago
backbuffer_state.hpp
Fix chat
3 years ago
circle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
clx_sprite.hpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
demomode.cpp
Remove miniwin
3 years ago
demomode.h
Remove miniwin
3 years ago
direction.cpp
Fix compilation warnings
3 years ago
direction.hpp
Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants.
4 years ago
displacement.hpp
Round to the nearest integer when computing missile coordinates
3 years ago
dx.cpp
touch/renderers: Migrate away from Art
4 years ago
dx.h
Overhaul backbuffer state handling
3 years ago
events.cpp
Clear padmapper state when changing event handlers
3 years ago
events.hpp
Remove miniwin
3 years ago
load_cel.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
load_cel.hpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
load_cl2.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
load_cl2.hpp
Open fewer files concurrently at load time
3 years ago
load_clx.cpp
Assets: Load files directly for UNPACKED_MPQS
3 years ago
load_clx.hpp
Convert assets to CLX
4 years ago
load_file.hpp
Open fewer files concurrently at load time
3 years ago
load_pcx.cpp
Assets: Load files directly for UNPACKED_MPQS
3 years ago
load_pcx.hpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
palette.cpp
Disable fade-in/out in demomode
3 years ago
palette.h
Move path and palette to the engine folder
4 years ago
path.cpp
Use `function_ref` instead of `function`
3 years ago
path.h
Use `function_ref` instead of `function`
3 years ago
point.hpp
Point: Avoid construction in distance functions
3 years ago
points_in_rectangle_range.hpp
trigs.cpp: Optimize & clean up the data structures
3 years ago
random.cpp
Invert FlipCoin
4 years ago
random.hpp
Update CheckReflect to return applied damage
3 years ago
rectangle.hpp
`WorldTileRectangle/Size`
3 years ago
size.hpp
`WorldTileRectangle/Size`
3 years ago
sound.cpp
Reduce to just `STREAM_ALL_AUDIO_MIN_FILE_SIZE`
3 years ago
sound.h
Introduce timedemo based tests
4 years ago
sound_defs.hpp
Move more files to the engine folder
4 years ago
sound_position.cpp
Use real `CalculateSoundPosition` with NOSOUND
3 years ago
sound_position.hpp
Use real `CalculateSoundPosition` with NOSOUND
3 years ago
sound_stubs.cpp
Move more files to the engine folder
4 years ago
surface.cpp
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
surface.hpp
Surface.pitch(): int -> uint16_t
3 years ago
trn.cpp
Fix template data type when loading class TRN
4 years ago
trn.hpp
Add TRN debug command and support for optional class TRNs
4 years ago
world_tile.hpp
`WorldTileRectangle/Size`
3 years ago