..
DiabloUI
Fix some compilation warnings
3 years ago
controls
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
discord
Add `playerdat` ( #5763 )
3 years ago
dvlnet
Use C FILE instead of C++ streams throughout
3 years ago
engine
Always use infravision in Arenas
3 years ago
levels
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
mpq
Fix some compilation warnings
3 years ago
panels
Add `playerdat` ( #5763 )
3 years ago
platform
Remove miniwin
3 years ago
qol
StrCat improvements
3 years ago
storm
Audio: Avoid creating same-rate resamplers
3 years ago
utils
StrCat improvements
3 years ago
.clang-format
…
.clang-tidy
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CMakeLists.txt
Re arange UI files
3 years ago
appfat.cpp
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appfat.h
…
automap.cpp
Add search monster/item/object debug commands
3 years ago
automap.h
…
capture.cpp
Avoid dependency on fmt/chrono
3 years ago
capture.h
…
codec.cpp
…
codec.h
…
control.cpp
Add `playerdat` ( #5763 )
3 years ago
control.h
Remove miniwin
3 years ago
cpp.hint
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cursor.cpp
Skip creating half-size sprites for 1x1 items
3 years ago
cursor.h
Store items: Draw unusable items in red
3 years ago
dead.cpp
Clean up missile data access
3 years ago
dead.h
…
debug.cpp
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
debug.h
Add search monster/item/object debug commands
3 years ago
diablo.cpp
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
diablo.h
Remove miniwin
3 years ago
doom.cpp
Support unpacked MPQs from devilutionx-mpq-tools
4 years ago
doom.h
…
effects.cpp
Fix wrong flip sound: Tavern Sign
3 years ago
effects.h
Fix wrong flip sound: Tavern Sign
3 years ago
effects_stubs.cpp
Completely remove unused sfx_MISC sounds
3 years ago
encrypt.cpp
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encrypt.h
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engine.cpp
Simplify spell icon handling
3 years ago
engine.h
Use fold expressions for IsAny/NoneOf on C++17
3 years ago
error.cpp
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error.h
…
gamemenu.cpp
Remove miniwin
3 years ago
gamemenu.h
…
gmenu.cpp
Remove miniwin
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
help.cpp: Fix unused variable warning
3 years ago
help.h
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hwcursor.cpp
…
hwcursor.hpp
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init.cpp
Remove miniwin
3 years ago
init.h
Remove miniwin
3 years ago
interfac.cpp
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
interfac.h
…
inv.cpp
Telekenisis respects Disable Crippling Shrines Setting
3 years ago
inv.h
`enum spell_id` -> `enum class SpellID`
3 years ago
inv_iterators.hpp
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itemdat.cpp
Revert "Fine -> Sturdy"
3 years ago
itemdat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
items.cpp
Remove `FMT_COMPILE` in "cold" places
3 years ago
items.h
Introduce CronerStoneStruct::isAvailable()
3 years ago
lighting.cpp
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lighting.h
…
loadsave.cpp
Remove `FMT_COMPILE` in "cold" places
3 years ago
loadsave.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
main.cpp
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menu.cpp
Support unpacked MPQs from devilutionx-mpq-tools
4 years ago
menu.h
…
minitext.cpp
Fix some compilation warnings
3 years ago
minitext.h
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misdat.cpp
Make `MissilesData` const
3 years ago
misdat.h
Make `MissilesData` const
3 years ago
missiles.cpp
Fix Flash hits north east direction
3 years ago
missiles.h
Make `MissilesData` const
3 years ago
monstdat.cpp
Refactor Missile Function Names ( #5733 )
3 years ago
monstdat.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.cpp
Remove `FMT_COMPILE` in "cold" places
3 years ago
monster.h
Make `MissilesData` const
3 years ago
movie.cpp
Remove miniwin
3 years ago
movie.h
…
msg.cpp
Multiplayer: Prevent trapped doors to fire twice
3 years ago
msg.h
Sync Quest._qmsg
3 years ago
multi.cpp
Add option to enable singleplayer quests in multiplayer
3 years ago
multi.h
Add option to enable singleplayer quests in multiplayer
3 years ago
nthread.cpp
Skip rendering on low-end devices
3 years ago
nthread.h
Skip rendering on low-end devices
3 years ago
objdat.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objdat.h
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objects.cpp
Fix a libfmt compilation error on master
3 years ago
objects.h
Multiplayer: Prevent trapped doors to fire twice
3 years ago
options.cpp
Fix some compilation warnings
3 years ago
options.h
Add option to enable singleplayer quests in multiplayer
3 years ago
pack.cpp
Add `playerdat` ( #5763 )
3 years ago
pack.h
Item: Optimize to save 16 bytes (312->288)
4 years ago
pfile.cpp
Remove `FMT_COMPILE` in "cold" places
3 years ago
pfile.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
player.cpp
Remove `FMT_COMPILE` in "cold" places
3 years ago
player.h
Move spectral elixir special logic from Player::CanUseItem to Item::isUsable
3 years ago
playerdat.cpp
Add `playerdat` ( #5763 )
3 years ago
playerdat.hpp
Add `playerdat` ( #5763 )
3 years ago
plrmsg.cpp
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plrmsg.h
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portal.cpp
When using a portal to a setmap also set setlvltype, cause it's needed to load areana correctly
3 years ago
portal.h
Show portal opening animation in town
3 years ago
quests.cpp
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
quests.h
Replace ReturnLevel/LevelTyp/LvlPosition
3 years ago
restrict.cpp
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restrict.h
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sha.cpp
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sha.h
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spelldat.cpp
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spelldat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.cpp
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.h
`enum spell_id` -> `enum class SpellID`
3 years ago
stores.cpp
Sync staff charges after recharging
3 years ago
stores.h
Refactor enums
3 years ago
sync.cpp
Don't send monster data while warping
3 years ago
sync.h
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textdat.cpp
Fix transcript of Warlord of Blood lore for Monk and Bard
3 years ago
textdat.h
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tmsg.cpp
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tmsg.h
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towners.cpp
Move spectral elixir special logic from Player::CanUseItem to Item::isUsable
3 years ago
towners.h
Towner: Optimize to save 16 bytes (88->72)
4 years ago
track.cpp
`enum talk_id` -> `enum class TalkID`
3 years ago
track.h
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