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22 lines
728 B
22 lines
728 B
#pragma once |
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#include <cstdint> |
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#include <optional> |
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#include <SDL.h> |
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#include "engine/assets.hpp" |
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#include "engine/clx_sprite.hpp" |
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namespace devilution { |
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/** |
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* @brief Loads a PCX file as a CLX sprite. |
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* |
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* @param handle A non-null SDL_RWops handle. Closed by this function. |
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* @param numFramesOrFrameHeight Pass a positive value with the number of frames, or the frame height as a negative value. |
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* @param transparentColor The PCX palette index of the transparent color. |
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*/ |
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OptionalOwnedClxSpriteList PcxToClx(AssetHandle &handle, size_t fileSize, int numFramesOrFrameHeight = 1, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr); |
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} // namespace devilution
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