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#pragma once
#include <cstdint>
#include <optional>
#include <SDL.h>
#include "engine/assets.hpp"
#include "engine/clx_sprite.hpp"
namespace devilution {
/**
* @brief Loads a PCX file as a CLX sprite.
*
* @param handle A non-null SDL_RWops handle. Closed by this function.
* @param numFramesOrFrameHeight Pass a positive value with the number of frames, or the frame height as a negative value.
* @param transparentColor The PCX palette index of the transparent color.
*/
OptionalOwnedClxSpriteList PcxToClx(AssetHandle &handle, size_t fileSize, int numFramesOrFrameHeight = 1, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr);
} // namespace devilution