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ephphatha 6a04d441c1 Expand hot area of stash cell to include bottom-right border 4 years ago
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render Zero-based frame indexing 4 years ago
actor_position.hpp ♻️ Replace Point addition with 'Point + Displacement' 5 years ago
animationinfo.cpp Zero-based frame indexing 4 years ago
animationinfo.h Clean up owned/unowned CelSprite ambiguity 4 years ago
assets.cpp Reduce debug log output of OpenAsset 4 years ago
assets.hpp game_assets.* -> assets.* 4 years ago
cel_header.hpp Zero-based frame indexing 4 years ago
cel_sprite.hpp Zero-based frame indexing 4 years ago
circle.hpp Add structs for virtual gamepad 5 years ago
demomode.cpp Move more options to OptionEntryBase 4 years ago
demomode.h Fix demomode file comments 4 years ago
direction.cpp Fix windows build 4 years ago
direction.hpp Fix windows build 4 years ago
displacement.hpp Remove duplicate code in DoLighting 4 years ago
load_cel.cpp Use `uint16_t` for sprite widths 4 years ago
load_cel.hpp Use `uint16_t` for sprite widths 4 years ago
load_file.hpp Load monster graphics into a single buffer 4 years ago
point.hpp Overhaul tests 4 years ago
points_in_rectangle_range.hpp Define a column major iterator for code requiring that iteration order. 4 years ago
random.cpp ♻️Clean up variable initialization 5 years ago
random.hpp 🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly 5 years ago
rectangle.hpp Add class to allow iterating over all points in a rectangle 4 years ago
size.hpp Expand hot area of stash cell to include bottom-right border 4 years ago
surface.cpp 🚚 Rename `CelOutputBuf` to `Surface` and extract 5 years ago
surface.hpp clang-format all files in {Source,test}/ 4 years ago
trn.cpp TRN rewrite + bugfix (#4056) 4 years ago
trn.hpp TRN rewrite + bugfix (#4056) 4 years ago