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99 lines
2.8 KiB
99 lines
2.8 KiB
/** |
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* @file player.h |
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* |
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* Interface of player functionality, leveling, actions, creation, loading, etc. |
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*/ |
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#ifndef __PLAYER_H__ |
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#define __PLAYER_H__ |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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extern int myplr; |
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extern PlayerStruct plr[MAX_PLRS]; |
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extern BOOL deathflag; |
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extern int ToBlkTbl[NUM_CLASSES]; |
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void LoadPlrGFX(int pnum, player_graphic gfxflag); |
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void InitPlayerGFX(int pnum); |
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void InitPlrGFXMem(int pnum); |
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void FreePlayerGFX(int pnum); |
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void NewPlrAnim(int pnum, BYTE *Peq, int numFrames, int Delay, int width); |
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void SetPlrAnims(int pnum); |
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void ClearPlrRVars(PlayerStruct *p); |
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void CreatePlayer(int pnum, char c); |
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int CalcStatDiff(int pnum); |
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#ifdef _DEBUG |
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void NextPlrLevel(int pnum); |
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#endif |
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void AddPlrExperience(int pnum, int lvl, int exp); |
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void AddPlrMonstExper(int lvl, int exp, char pmask); |
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void InitPlayer(int pnum, BOOL FirstTime); |
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void InitMultiView(); |
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BOOL SolidLoc(int x, int y); |
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void PlrClrTrans(int x, int y); |
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void PlrDoTrans(int x, int y); |
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void SetPlayerOld(int pnum); |
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void FixPlayerLocation(int pnum, int bDir); |
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void StartStand(int pnum, int dir); |
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void StartAttack(int pnum, int d); |
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void StartPlrBlock(int pnum, int dir); |
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void FixPlrWalkTags(int pnum); |
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void RemovePlrFromMap(int pnum); |
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void StartPlrHit(int pnum, int dam, BOOL forcehit); |
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void StartPlayerKill(int pnum, int earflag); |
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void DropHalfPlayersGold(int pnum); |
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void StripTopGold(int pnum); |
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void SyncPlrKill(int pnum, int earflag); |
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void RemovePlrMissiles(int pnum); |
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void StartNewLvl(int pnum, int fom, int lvl); |
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void RestartTownLvl(int pnum); |
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void StartWarpLvl(int pnum, int pidx); |
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void ProcessPlayers(); |
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void ClrPlrPath(int pnum); |
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BOOL PosOkPlayer(int pnum, int x, int y); |
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void MakePlrPath(int pnum, int xx, int yy, BOOL endspace); |
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void CheckPlrSpell(); |
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void SyncPlrAnim(int pnum); |
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void SyncInitPlrPos(int pnum); |
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void SyncInitPlr(int pnum); |
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void CheckStats(int p); |
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void ModifyPlrStr(int p, int l); |
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void ModifyPlrMag(int p, int l); |
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void ModifyPlrDex(int p, int l); |
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void ModifyPlrVit(int p, int l); |
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void SetPlayerHitPoints(int pnum, int val); |
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void SetPlrStr(int p, int v); |
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void SetPlrMag(int p, int v); |
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void SetPlrDex(int p, int v); |
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void SetPlrVit(int p, int v); |
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void InitDungMsgs(int pnum); |
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void PlayDungMsgs(); |
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int get_max_strength(int i); |
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int get_max_magic(int i); |
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int get_max_dexterity(int i); |
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/* data */ |
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extern int plrxoff[9]; |
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extern int plryoff[9]; |
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extern int plrxoff2[9]; |
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extern int plryoff2[9]; |
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extern int StrengthTbl[NUM_CLASSES]; |
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extern int MagicTbl[NUM_CLASSES]; |
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extern int DexterityTbl[NUM_CLASSES]; |
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extern int VitalityTbl[NUM_CLASSES]; |
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extern int MaxStats[NUM_CLASSES][4]; |
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extern const char *const ClassStrTblOld[]; |
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extern const char *const ClassStrTbl[]; |
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#ifdef __cplusplus |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE |
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#endif /* __PLAYER_H__ */
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