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48 lines
1.4 KiB
48 lines
1.4 KiB
/** |
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* @file multi.h |
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* |
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* Interface of functions for keeping multiplayer games in sync. |
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*/ |
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#ifndef __MULTI_H__ |
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#define __MULTI_H__ |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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extern BOOLEAN gbSomebodyWonGameKludge; |
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extern char szPlayerDescript[128]; |
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extern WORD sgwPackPlrOffsetTbl[MAX_PLRS]; |
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extern BYTE gbActivePlayers; |
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extern BOOLEAN gbGameDestroyed; |
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extern BOOLEAN gbSelectProvider; |
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extern bool gbIsMultiplayer; |
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extern char szPlayerName[128]; |
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extern BYTE gbDeltaSender; |
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extern int player_state[MAX_PLRS]; |
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void multi_msg_add(BYTE *pbMsg, BYTE bLen); |
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void NetSendLoPri(BYTE *pbMsg, BYTE bLen); |
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void NetSendHiPri(BYTE *pbMsg, BYTE bLen); |
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void multi_send_msg_packet(int pmask, BYTE *src, BYTE len); |
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void multi_msg_countdown(); |
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void multi_player_left(int pnum, int reason); |
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void multi_net_ping(); |
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int multi_handle_delta(); |
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void multi_process_network_packets(); |
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void multi_send_zero_packet(int pnum, BYTE bCmd, BYTE *pbSrc, DWORD dwLen); |
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void NetClose(); |
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BOOL NetInit(BOOL bSinglePlayer, BOOL *pfExitProgram); |
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BOOL multi_init_single(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info); |
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BOOL multi_init_multi(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, BOOL *pfExitProgram); |
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void recv_plrinfo(int pnum, TCmdPlrInfoHdr *p, BOOL recv); |
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#ifdef __cplusplus |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE |
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#endif /* __MULTI_H__ */
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