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# - Try to find mikmod
# You can set MIKMOD_ROOT to specify a certain directory to look in first.
# Once done this will define
# MIKMOD_FOUND - System has mikmod
# MIKMOD_INCLUDE_DIRS - The mikmod include directories
# MIKMOD_LIBRARIES - The libraries needed to use mikmod
# Unless we are unable to find ZLIB
# It also adds an imported target named `3ds::mikmod`, Linking against it is
# equivalent to:
# target_link_libraries(mytarget ${MIKMOD_LIBRARIES})
# target_include_directories(mytarget PRIVATE ${MIKMOD_INCLUDE_DIRS})
if(NOT N3DS)
message(FATAL_ERROR "This module can only be used if you are using the 3DS toolchain file. Please erase this build directory or create another one, and then use -DCMAKE_TOOLCHAIN_FILE=DevkitArm3DS.cmake when calling cmake for the 1st time. For more information, see the Readme.md for more information.")
endif()
if(MIKMOD_INCLUDE_DIR)
# Already in cache, be silent
set(MIKMOD_FIND_QUIETLY TRUE)
endif(MIKMOD_INCLUDE_DIR)
include(LibFindMacros)
include(try_add_imported_target)
#libfind_package(MIKMOD)
set(_MIKMOD_SEARCHES)
# Search MIKMOD_ROOT first if it is set.
if(MIKMOD_ROOT)
set(_MIKMOD_SEARCH_ROOT
PATHS ${MIKMOD_ROOT}
NO_DEFAULT_PATH
NO_CMAKE_FIND_ROOT_PATH)
list(APPEND _MIKMOD_SEARCHES _MIKMOD_SEARCH_ROOT)
endif()
# Search below ${DEVKITPRO}, ${DEVKITARM}, portlibs (if enabled) etc.
set(_MIKMOD_SEARCH_NORMAL
PATHS /
NO_DEFAULT_PATH
ONLY_CMAKE_FIND_ROOT_PATH)
list(APPEND _MIKMOD_SEARCHES _MIKMOD_SEARCH_NORMAL)
foreach(search ${_MIKMOD_SEARCHES})
find_path(MIKMOD_INCLUDE_DIR NAMES mikmod.h
${${search}}
PATH_SUFFIXES include)
find_library(MIKMOD_LIBRARY NAMES mikmod libmikmod.a
${${search}}
PATH_SUFFIXES lib)
endforeach()
#find_library(LIBM_LIBRARY NAMES m libm.a
# PATHS / /arm-none-eabi
# PATH_SUFFIXES lib/armv6k/fpu)
set(LIBM_LIBRARY m)
set(MIKMOD_PROCESS_INCLUDES MIKMOD_INCLUDE_DIR)
set(MIKMOD_PROCESS_LIBS MIKMOD_LIBRARY LIBM_LIBRARY)
libfind_process(MIKMOD)
try_add_imported_target(MIKMOD m)