..
DiabloUI
Fix multiline `DrawStringWithColors` alignment
3 years ago
controls
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
discord
Add `playerdat` ( #5763 )
3 years ago
dvlnet
Use C FILE instead of C++ streams throughout
3 years ago
engine
Use C FILE instead of C++ streams throughout
3 years ago
levels
Optimize IsTileSafe
3 years ago
mpq
Use C FILE instead of C++ streams throughout
3 years ago
panels
Add `playerdat` ( #5763 )
3 years ago
platform
Remove miniwin
3 years ago
qol
Introduce Item::isUsable()
3 years ago
storm
Audio: Avoid creating same-rate resamplers
3 years ago
utils
Use C FILE instead of C++ streams throughout
3 years ago
.clang-format
…
.clang-tidy
.clang-tidy: -misc-non-private-member-variables-in-classes
4 years ago
CMakeLists.txt
Add `playerdat` ( #5763 )
3 years ago
appfat.cpp
Add StrCat and StrAppend
4 years ago
appfat.h
Remove leftover assert code
4 years ago
automap.cpp
Correct casing for Player::isWalking()
3 years ago
automap.h
Turn AmLine* into inline function
4 years ago
capture.cpp
Use C FILE instead of C++ streams throughout
3 years ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
Fix building on VS2017 ( #4795 )
4 years ago
codec.h
…
control.cpp
Add `playerdat` ( #5763 )
3 years ago
control.h
Remove miniwin
3 years ago
cpp.hint
Add hint to avoid bugprone-use-after-move warnings
4 years ago
cursor.cpp
Skip creating half-size sprites for 1x1 items
3 years ago
cursor.h
Store items: Draw unusable items in red
3 years ago
dead.cpp
Clean up missile data access
3 years ago
dead.h
CLX: A new graphics format
4 years ago
debug.cpp
Use C FILE instead of C++ streams throughout
3 years ago
debug.h
Add TRN debug command and support for optional class TRNs
4 years ago
diablo.cpp
`enum talk_id` -> `enum class TalkID`
3 years ago
diablo.h
Remove miniwin
3 years ago
doom.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
doom.h
…
effects.cpp
Fix wrong flip sound: Tavern Sign
3 years ago
effects.h
Fix wrong flip sound: Tavern Sign
3 years ago
effects_stubs.cpp
Completely remove unused sfx_MISC sounds
3 years ago
encrypt.cpp
Clean up most usages of DWORD
4 years ago
encrypt.h
Clean up most usages of DWORD
4 years ago
engine.cpp
Simplify spell icon handling
3 years ago
engine.h
Use fold expressions for IsAny/NoneOf on C++17
3 years ago
error.cpp
CLX: A new graphics format
4 years ago
error.h
Overhaul translation fetching
4 years ago
gamemenu.cpp
Remove miniwin
3 years ago
gamemenu.h
…
gmenu.cpp
Remove miniwin
3 years ago
gmenu.h
In-game menu: Fix slider click handling
4 years ago
help.cpp
help.cpp: Fix unused variable warning
3 years ago
help.h
…
hwcursor.cpp
Set underlying type for all the enums
4 years ago
hwcursor.hpp
Set underlying type for all the enums
4 years ago
init.cpp
Remove miniwin
3 years ago
init.h
Remove miniwin
3 years ago
interfac.cpp
Remove miniwin
3 years ago
interfac.h
Use SDL events directly
4 years ago
inv.cpp
Introduce Item::isUsable()
3 years ago
inv.h
`enum spell_id` -> `enum class SpellID`
3 years ago
inv_iterators.hpp
Rename `inv_iterators` methods to `camelCase`
4 years ago
itemdat.cpp
Revert "Fine -> Sturdy"
3 years ago
itemdat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
items.cpp
Move spectral elixir special logic from Player::CanUseItem to Item::isUsable
3 years ago
items.h
Introduce Item::isUsable()
3 years ago
lighting.cpp
Lowercase all file paths
4 years ago
lighting.h
Refactor VisionCrawlTable
4 years ago
loadsave.cpp
Add `playerdat` ( #5763 )
3 years ago
loadsave.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
main.cpp
Fix SDL MinGW build
4 years ago
menu.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
menu.h
…
minitext.cpp
Support unpacked MPQs from devilutionx-mpq-tools
3 years ago
minitext.h
Clean up variable definitions
4 years ago
misdat.cpp
Make `MissilesData` const
3 years ago
misdat.h
Make `MissilesData` const
3 years ago
missiles.cpp
Make `MissilesData` const
3 years ago
missiles.h
Make `MissilesData` const
3 years ago
monstdat.cpp
Refactor Missile Function Names ( #5733 )
3 years ago
monstdat.h
`enum _mai_id` -> `enum class MonsterAIID` ( #5683 )
3 years ago
monster.cpp
Make `MissilesData` const
3 years ago
monster.h
Make `MissilesData` const
3 years ago
movie.cpp
Remove miniwin
3 years ago
movie.h
…
msg.cpp
msg.cpp: Always set `spellFrom`
3 years ago
msg.h
Sync Quest._qmsg
3 years ago
multi.cpp
Correct casing for Player::isWalking()
3 years ago
multi.h
Use size_t for a select few pnum variables
4 years ago
nthread.cpp
typos and code cleanup
3 years ago
nthread.h
AnimationInfo: Use fixed point math for fractions
3 years ago
objdat.cpp
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objdat.h
Reduce `ObjectData` size: 24 bytes -> 11 bytes
3 years ago
objects.cpp
Make `MissilesData` const
3 years ago
objects.h
Correct default bookMessage
3 years ago
options.cpp
Use C FILE instead of C++ streams throughout
3 years ago
options.h
Clear padmapper state when changing event handlers
3 years ago
pack.cpp
Add `playerdat` ( #5763 )
3 years ago
pack.h
Item: Optimize to save 16 bytes (312->288)
3 years ago
pfile.cpp
Use C FILE instead of C++ streams throughout
3 years ago
pfile.h
`UNPACKED_SAVES`: Saves without MPQs
3 years ago
player.cpp
Add `playerdat` ( #5763 )
3 years ago
player.h
Move spectral elixir special logic from Player::CanUseItem to Item::isUsable
3 years ago
playerdat.cpp
Add `playerdat` ( #5763 )
3 years ago
playerdat.hpp
Add `playerdat` ( #5763 )
3 years ago
plrmsg.cpp
Add fmt::runtime annotations for C++20 support
4 years ago
plrmsg.h
…
portal.cpp
Make `MissilesData` const
3 years ago
portal.h
Show portal opening animation in town
3 years ago
quests.cpp
Spawn Fungal Tome during level generation to avoid desyncs
3 years ago
quests.h
Sync Quest._qmsg
3 years ago
restrict.cpp
Use SDL for creating file during RW test
4 years ago
restrict.h
…
sha.cpp
…
sha.h
…
spelldat.cpp
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spelldat.h
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.cpp
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
spells.h
`enum spell_id` -> `enum class SpellID`
3 years ago
stores.cpp
Optimize `SpellData` size: 40 bytes -> 24
3 years ago
stores.h
Refactor enums
3 years ago
sync.cpp
Big-endian support for multiplayer
3 years ago
sync.h
Use size_t for a select few pnum variables
4 years ago
textdat.cpp
Fix spelling of Pepin ( #4967 )
4 years ago
textdat.h
…
tmsg.cpp
…
tmsg.h
…
towners.cpp
Move spectral elixir special logic from Player::CanUseItem to Item::isUsable
3 years ago
towners.h
Towner: Optimize to save 16 bytes (88->72)
3 years ago
track.cpp
`enum talk_id` -> `enum class TalkID`
3 years ago
track.h
…