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39 lines
716 B
39 lines
716 B
#pragma once |
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#include <cstdint> |
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#include "engine/rectangle.hpp" |
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#include "engine/surface.hpp" |
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namespace devilution { |
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enum class PanelDrawComponent { |
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Health, |
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Mana, |
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ControlButtons, |
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Belt, |
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FIRST = Health, |
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LAST = Belt |
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}; |
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struct DrawnCursor { |
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Rectangle rect; |
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uint8_t behindBuffer[8192]; |
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}; |
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void InitBackbufferState(); |
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void RedrawEverything(); |
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bool IsRedrawEverything(); |
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void RedrawViewport(); |
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bool IsRedrawViewport(); |
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void RedrawComplete(); |
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void RedrawComponent(PanelDrawComponent component); |
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bool IsRedrawComponent(PanelDrawComponent component); |
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void RedrawComponentComplete(PanelDrawComponent component); |
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DrawnCursor &GetDrawnCursor(); |
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} // namespace devilution
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