..
.clang-format
🔨 Align .clang-format files
5 years ago
all.h
♻️ Consistently use pragma once to guard the headers
5 years ago
appfat.cpp
🎨 Change namespace to devilution
5 years ago
appfat.h
Enable compiler checks for printf-like functions
5 years ago
automap.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
automap.h
🚚 Move all enums to there respective headers
5 years ago
capture.cpp
♻️ Change BOOL to bool
5 years ago
capture.h
🚚 Move all enums to there respective headers
5 years ago
codec.cpp
🎨 Change namespace to devilution
5 years ago
codec.h
🚚 Move all enums to there respective headers
5 years ago
control.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
control.h
🚚 Move all enums to there respective headers
5 years ago
cursor.cpp
🚨 Fix remaning clang warnings
5 years ago
cursor.h
🚚 Move all enums to there respective headers
5 years ago
dead.cpp
♻️ Rearange and apply more enums
5 years ago
dead.h
🚚 Move all enums to there respective headers
5 years ago
debug.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
debug.h
🚚 Move all enums to there respective headers
5 years ago
diablo.cpp
SDL1: Backport SDL2 logging
5 years ago
diablo.h
♻️ Use GameInfo instead of individual globals
5 years ago
doom.cpp
🎨 Correct style of false comparisons
5 years ago
doom.h
🚚 Move all enums to there respective headers
5 years ago
drlg_l1.cpp
✅ Enable all remaning assertions ( #1453 )
5 years ago
drlg_l1.h
🚚 Move all enums to there respective headers
5 years ago
drlg_l2.cpp
♻️ Rearange and apply more enums
5 years ago
drlg_l2.h
🚚 Move all enums to there respective headers
5 years ago
drlg_l3.cpp
🚨 Fix remaning clang warnings
5 years ago
drlg_l3.h
🚚 Move all enums to there respective headers
5 years ago
drlg_l4.cpp
🚨 Fix remaning clang warnings
5 years ago
drlg_l4.h
🚚 Move all enums to there respective headers
5 years ago
dthread.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
dthread.h
🚚 Move all enums to there respective headers
5 years ago
dx.cpp
💚 Correct include headers
5 years ago
dx.h
♻️ Consistently use pragma once to guard the headers
5 years ago
effects.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
effects.h
🎨 Consistent enum value style ( #1458 )
5 years ago
encrypt.cpp
🎨 Change namespace to devilution
5 years ago
encrypt.h
🚚 Move all enums to there respective headers
5 years ago
engine.cpp
Stop relying on buffer padding in CelBlitSafeTo
5 years ago
engine.h
🚚 Move all enums to there respective headers
5 years ago
error.cpp
♻️ make better use of enums
5 years ago
error.h
♻️ make better use of enums
5 years ago
gamemenu.cpp
♻️ Use GameInfo instead of individual globals
5 years ago
gamemenu.h
🚚 Move all enums to there respective headers
5 years ago
gendung.cpp
🚚 Move all enums to there respective headers
5 years ago
gendung.h
fix enums
5 years ago
gmenu.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
gmenu.h
🚚 Move all enums to there respective headers
5 years ago
help.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
help.h
🚚 Move all enums to there respective headers
5 years ago
init.cpp
🔥 remove unused parts of init_test_access
5 years ago
init.h
🚚 Move all enums to there respective headers
5 years ago
interfac.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
interfac.h
🚚 Move all enums to there respective headers
5 years ago
inv.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
inv.h
🚚 Move all enums to there respective headers
5 years ago
itemdat.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
itemdat.h
🎨 Consistent enum value style ( #1458 )
5 years ago
items.cpp
Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
5 years ago
items.h
🚚 Move all enums to there respective headers
5 years ago
lighting.cpp
fix gharbad and vision
5 years ago
lighting.h
🚚 Move all enums to there respective headers
5 years ago
loadsave.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
loadsave.h
Only write to the file once when saving
5 years ago
mainmenu.cpp
🚨 Fix remaning clang warnings
5 years ago
mainmenu.h
🚚 Move all enums to there respective headers
5 years ago
minitext.cpp
🎨 Change namespace to devilution
5 years ago
minitext.h
🚚 Move all enums to there respective headers
5 years ago
misdat.cpp
♻️ Move a large part of enums to there respective headers
5 years ago
misdat.h
♻️ Apply more enums
5 years ago
missiles.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
missiles.h
♻️ Rearange and apply more enums
5 years ago
monstdat.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
monstdat.h
🎨 Consistent enum value style ( #1458 )
5 years ago
monster.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
monster.h
🐛 Some Hellfire monsters not having the correct HP
5 years ago
movie.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
movie.h
🚚 Move all enums to there respective headers
5 years ago
mpqapi.cpp
SDL1: Backport SDL2 logging
5 years ago
mpqapi.h
🚚 Move all enums to there respective headers
5 years ago
msg.cpp
🚚 Move all enums to there respective headers
5 years ago
msg.h
♻️ Rearange and apply more enums
5 years ago
multi.cpp
✅ Enable all remaning assertions ( #1453 )
5 years ago
multi.h
🚚 Move all enums to there respective headers
5 years ago
nthread.cpp
Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
5 years ago
nthread.h
Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
5 years ago
objdat.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
objdat.h
🚚 Move all enums to there respective headers
5 years ago
objects.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
objects.h
♻️ Rearange and apply more enums
5 years ago
options.h
add an ini option to configure gamepad deadzone
5 years ago
pack.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
pack.h
🚚 Move all enums to there respective headers
5 years ago
palette.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
palette.h
🚚 Move all enums to there respective headers
5 years ago
path.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
path.h
🚚 Move all enums to there respective headers
5 years ago
pfile.cpp
Only write to the file once when saving
5 years ago
pfile.h
Only write to the file once when saving
5 years ago
player.cpp
Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
5 years ago
player.h
Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
5 years ago
plrmsg.cpp
♻️ Change BOOL to bool
5 years ago
plrmsg.h
🚚 Move all enums to there respective headers
5 years ago
portal.cpp
🚚 Move all enums to there respective headers
5 years ago
portal.h
🚚 Move all enums to there respective headers
5 years ago
quests.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
quests.h
🚚 Move all enums to there respective headers
5 years ago
render.cpp
`world_draw_black_tile`: Stop relying on buffer padding
5 years ago
render.h
`world_draw_black_tile`: Stop relying on buffer padding
5 years ago
restrict.cpp
🎨 Change namespace to devilution
5 years ago
restrict.h
🚚 Move all enums to there respective headers
5 years ago
scrollrt.cpp
Decouple Animations from Gamelogi (Smooth Animations for skipped Frames).
5 years ago
scrollrt.h
🚚 Move all enums to there respective headers
5 years ago
setmaps.cpp
🎨 Change namespace to devilution
5 years ago
setmaps.h
🚚 Move all enums to there respective headers
5 years ago
sha.cpp
🎨 Change namespace to devilution
5 years ago
sha.h
🚚 Move all enums to there respective headers
5 years ago
sound.cpp
💚 Correct include headers
5 years ago
sound.h
🚚 Move all enums to there respective headers
5 years ago
spelldat.cpp
🎨 Replace TRUE/FALSE with true/false
5 years ago
spelldat.h
🚚 Move all enums to there respective headers
5 years ago
spells.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
spells.h
♻️ Rearange and apply more enums
5 years ago
stores.cpp
Fix manual gold stacking when max is modified
5 years ago
stores.h
🚚 Move all enums to there respective headers
5 years ago
sync.cpp
✅ Enable all remaning assertions ( #1453 )
5 years ago
sync.h
🚚 Move all enums to there respective headers
5 years ago
textdat.cpp
🎨 Change namespace to devilution
5 years ago
textdat.h
♻️ Move a large part of enums to there respective headers
5 years ago
themes.cpp
♻️ Rearange and apply more enums
5 years ago
themes.h
♻️ Rearange and apply more enums
5 years ago
tmsg.cpp
🎨 Change namespace to devilution
5 years ago
tmsg.h
🚚 Move all enums to there respective headers
5 years ago
town.cpp
🎨 Apply enums to towners
5 years ago
town.h
🚚 Move all enums to there respective headers
5 years ago
towners.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
towners.h
🚚 Move all enums to there respective headers
5 years ago
track.cpp
🎨 Change namespace to devilution
5 years ago
track.h
🚚 Move all enums to there respective headers
5 years ago
trigs.cpp
🎨 Rename 'plr_class' enum to 'HeroClass'
5 years ago
trigs.h
🚚 Move all enums to there respective headers
5 years ago