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#include "storm/storm_svid.h"
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <SDL.h>
#include <smacker.h>
#ifndef NOSOUND
#include <Aulib/ResamplerSpeex.h>
#include <Aulib/Stream.h>
#include "utils/push_aulib_decoder.h"
#endif
#include "dx.h"
#include "options.h"
#include "palette.h"
#include "storm/storm.h"
#include "storm/storm_file_wrapper.h"
#include "utils/display.h"
#include "utils/log.hpp"
#include "utils/sdl_compat.h"
#include "utils/stdcompat/optional.hpp"
namespace devilution {
namespace {
#ifndef NOSOUND
std::optional<Aulib::Stream> SVidAudioStream;
PushAulibDecoder *SVidAudioDecoder;
std::uint8_t SVidAudioDepth;
#endif
unsigned long SVidWidth, SVidHeight;
double SVidFrameEnd;
double SVidFrameLength;
bool SVidLoop;
smk SVidSMK;
SDL_Color SVidPreviousPalette[256];
SDL_Palette *SVidPalette;
SDL_Surface *SVidSurface;
#ifndef DEVILUTIONX_STORM_FILE_WRAPPER_AVAILABLE
std::unique_ptr<uint8_t[]> SVidBuffer;
#endif
bool IsLandscapeFit(unsigned long srcW, unsigned long srcH, unsigned long dstW, unsigned long dstH)
{
return srcW * dstH > dstW * srcH;
}
#ifdef USE_SDL1
// Whether we've changed the video mode temporarily for SVid.
// If true, we must restore it once the video has finished playing.
bool IsSVidVideoMode = false;
// Set the video mode close to the SVid resolution while preserving aspect ratio.
void TrySetVideoModeToSVidForSDL1()
{
const SDL_Surface *display = SDL_GetVideoSurface();
IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0;
if (!IsSVidVideoMode)
return;
int w;
int h;
if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) {
w = SVidWidth;
h = SVidWidth * display->h / display->w;
} else {
w = SVidHeight * display->w / display->h;
h = SVidHeight;
}
#ifdef SDL1_FORCE_SVID_VIDEO_MODE
const bool video_mode_ok = true;
#else
const bool video_mode_ok = SDL_VideoModeOK(
w, h, /*bpp=*/display->format->BitsPerPixel, display->flags);
#endif
if (!video_mode_ok) {
IsSVidVideoMode = false;
// Get available fullscreen/hardware modes
SDL_Rect **modes = SDL_ListModes(nullptr, display->flags);
// Check is there are any modes available.
if (modes == reinterpret_cast<SDL_Rect **>(0)
|| modes == reinterpret_cast<SDL_Rect **>(-1)) {
return;
}
// Search for a usable video mode
bool found = false;
for (int i = 0; modes[i]; i++) {
if (modes[i]->w == w || modes[i]->h == h) {
found = true;
break;
}
}
if (!found)
return;
IsSVidVideoMode = true;
}
SetVideoMode(w, h, display->format->BitsPerPixel, display->flags);
}
#endif
#ifndef NOSOUND
bool HaveAudio()
{
return SVidAudioStream && SVidAudioStream->isPlaying();
}
#endif
bool SVidLoadNextFrame()
{
SVidFrameEnd += SVidFrameLength;
if (smk_next(SVidSMK) == SMK_DONE) {
if (!SVidLoop) {
return false;
}
smk_first(SVidSMK);
}
return true;
}
} // namespace
bool SVidPlayBegin(const char *filename, int flags)
{
if ((flags & 0x10000) != 0 || (flags & 0x20000000) != 0) {
return false;
}
SVidLoop = false;
if ((flags & 0x40000) != 0)
SVidLoop = true;
bool enableVideo = (flags & 0x100000) == 0;
//0x8 // Non-interlaced
//0x200, 0x800 // Upscale video
//0x80000 // Center horizontally
//0x800000 // Edge detection
//0x200800 // Clear FB
HANDLE videoStream;
SFileOpenFile(filename, &videoStream);
#ifdef DEVILUTIONX_STORM_FILE_WRAPPER_AVAILABLE
FILE *file = FILE_FromStormHandle(videoStream);
SVidSMK = smk_open_filepointer(file, SMK_MODE_DISK);
#else
int bytestoread = SFileGetFileSize(videoStream);
SVidBuffer = std::unique_ptr<uint8_t[]> { new uint8_t[bytestoread] };
SFileReadFileThreadSafe(videoStream, SVidBuffer.get(), bytestoread);
SFileCloseFileThreadSafe(videoStream);
SVidSMK = smk_open_memory(SVidBuffer.get(), bytestoread);
#endif
if (SVidSMK == nullptr) {
return false;
}
#ifndef NOSOUND
const bool enableAudio = (flags & 0x1000000) == 0;
constexpr std::size_t MaxSmkChannels = 7;
unsigned char channels[MaxSmkChannels];
unsigned char depth[MaxSmkChannels];
unsigned long rate[MaxSmkChannels]; // NOLINT(google-runtime-int): Match `smk_info_audio` signature.
smk_info_audio(SVidSMK, nullptr, channels, depth, rate);
LogVerbose(LogCategory::Audio, "SVid audio depth={} channels={} rate={}", depth[0], channels[0], rate[0]);
if (enableAudio && depth[0] != 0) {
sound_stop(); // Stop in-progress music and sound effects
smk_enable_audio(SVidSMK, 0, 1);
SVidAudioDepth = depth[0];
auto decoder = std::make_unique<PushAulibDecoder>(channels[0], rate[0]);
SVidAudioDecoder = decoder.get();
SVidAudioStream.emplace(/*rwops=*/nullptr, std::move(decoder),
std::make_unique<Aulib::ResamplerSpeex>(sgOptions.Audio.nResamplingQuality), /*closeRw=*/false);
const float volume = static_cast<float>(sgOptions.Audio.nSoundVolume - VOLUME_MIN) / -VOLUME_MIN;
SVidAudioStream->setVolume(volume);
if (!SVidAudioStream->open()) {
LogError(LogCategory::Audio, "Aulib::Stream::open (from SVidPlayBegin): {}", SDL_GetError());
SVidAudioStream = std::nullopt;
SVidAudioDecoder = nullptr;
}
if (!SVidAudioStream->play()) {
LogError(LogCategory::Audio, "Aulib::Stream::play (from SVidPlayBegin): {}", SDL_GetError());
SVidAudioStream = std::nullopt;
SVidAudioDecoder = nullptr;
}
}
#endif
unsigned long nFrames;
smk_info_all(SVidSMK, nullptr, &nFrames, &SVidFrameLength);
smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr);
smk_enable_video(SVidSMK, enableVideo ? 1 : 0);
smk_first(SVidSMK); // Decode first frame
smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr);
#ifndef USE_SDL1
if (renderer != nullptr) {
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, SVidWidth, SVidHeight);
if (texture == nullptr) {
ErrSdl();
}
if (SDL_RenderSetLogicalSize(renderer, SVidWidth, SVidHeight) <= -1) {
ErrSdl();
}
}
#else
TrySetVideoModeToSVidForSDL1();
#endif
std::memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette));
// Copy frame to buffer
SVidSurface = SDL_CreateRGBSurfaceWithFormatFrom(
(unsigned char *)smk_get_video(SVidSMK),
SVidWidth,
SVidHeight,
8,
SVidWidth,
SDL_PIXELFORMAT_INDEX8);
if (SVidSurface == nullptr) {
ErrSdl();
}
SVidPalette = SDL_AllocPalette(256);
if (SVidPalette == nullptr) {
ErrSdl();
}
if (SDLC_SetSurfaceColors(SVidSurface, SVidPalette) <= -1) {
ErrSdl();
}
SVidFrameEnd = SDL_GetTicks() * 1000.0 + SVidFrameLength;
SDL_FillRect(GetOutputSurface(), nullptr, 0x000000);
return true;
}
bool SVidPlayContinue()
{
if (smk_palette_updated(SVidSMK) != 0) {
SDL_Color colors[256];
const unsigned char *paletteData = smk_get_palette(SVidSMK);
for (int i = 0; i < 256; i++) {
colors[i].r = paletteData[i * 3 + 0];
colors[i].g = paletteData[i * 3 + 1];
colors[i].b = paletteData[i * 3 + 2];
#ifndef USE_SDL1
colors[i].a = SDL_ALPHA_OPAQUE;
#endif
orig_palette[i].r = paletteData[i * 3 + 0];
orig_palette[i].g = paletteData[i * 3 + 1];
orig_palette[i].b = paletteData[i * 3 + 2];
}
memcpy(logical_palette, orig_palette, sizeof(logical_palette));
if (SDLC_SetSurfaceAndPaletteColors(SVidSurface, SVidPalette, colors, 0, 256) <= -1) {
Log("{}", SDL_GetError());
return false;
}
}
if (SDL_GetTicks() * 1000.0 >= SVidFrameEnd) {
return SVidLoadNextFrame(); // Skip video and audio if the system is to slow
}
#ifndef NOSOUND
if (HaveAudio()) {
const auto len = smk_get_audio_size(SVidSMK, 0);
const unsigned char *buf = smk_get_audio(SVidSMK, 0);
if (SVidAudioDepth == 16) {
SVidAudioDecoder->PushSamples(reinterpret_cast<const std::int16_t *>(buf), len / 2);
} else {
SVidAudioDecoder->PushSamples(reinterpret_cast<const std::uint8_t *>(buf), len);
}
}
#endif
if (SDL_GetTicks() * 1000.0 >= SVidFrameEnd) {
return SVidLoadNextFrame(); // Skip video if the system is to slow
}
#ifndef USE_SDL1
if (renderer != nullptr) {
if (SDL_BlitSurface(SVidSurface, nullptr, GetOutputSurface(), nullptr) <= -1) {
Log("{}", SDL_GetError());
return false;
}
} else
#endif
{
SDL_Surface *outputSurface = GetOutputSurface();
#ifdef USE_SDL1
const bool isIndexedOutputFormat = SDLBackport_IsPixelFormatIndexed(outputSurface->format);
#else
const Uint32 wndFormat = SDL_GetWindowPixelFormat(ghMainWnd);
const bool isIndexedOutputFormat = SDL_ISPIXELFORMAT_INDEXED(wndFormat);
#endif
SDL_Rect outputRect;
if (isIndexedOutputFormat) {
// Cannot scale if the output format is indexed (8-bit palette).
outputRect.w = static_cast<int>(SVidWidth);
outputRect.h = static_cast<int>(SVidHeight);
} else if (IsLandscapeFit(SVidWidth, SVidHeight, outputSurface->w, outputSurface->h)) {
outputRect.w = outputSurface->w;
outputRect.h = SVidHeight * outputSurface->w / SVidWidth;
} else {
outputRect.w = SVidWidth * outputSurface->h / SVidHeight;
outputRect.h = outputSurface->h;
}
outputRect.x = (outputSurface->w - outputRect.w) / 2;
outputRect.y = (outputSurface->h - outputRect.h) / 2;
if (isIndexedOutputFormat
|| outputSurface->w == static_cast<int>(SVidWidth)
|| outputSurface->h == static_cast<int>(SVidHeight)) {
if (SDL_BlitSurface(SVidSurface, nullptr, outputSurface, &outputRect) <= -1) {
ErrSdl();
}
} else {
// The source surface is always 8-bit, and the output surface is never 8-bit in this branch.
// We must convert to the output format before calling SDL_BlitScaled.
#ifdef USE_SDL1
SDLSurfaceUniquePtr converted { SDL_ConvertSurface(SVidSurface, ghMainWnd->format, 0) };
#else
SDLSurfaceUniquePtr converted { SDL_ConvertSurfaceFormat(SVidSurface, wndFormat, 0) };
#endif
if (SDL_BlitScaled(converted.get(), nullptr, outputSurface, &outputRect) <= -1) {
Log("{}", SDL_GetError());
return false;
}
}
}
RenderPresent();
double now = SDL_GetTicks() * 1000.0;
if (now < SVidFrameEnd) {
SDL_Delay(static_cast<Uint32>((SVidFrameEnd - now) / 1000.0)); // wait with next frame if the system is too fast
}
return SVidLoadNextFrame();
}
void SVidPlayEnd()
{
#ifndef NOSOUND
if (HaveAudio()) {
SVidAudioStream = std::nullopt;
SVidAudioDecoder = nullptr;
}
#endif
if (SVidSMK != nullptr)
smk_close(SVidSMK);
#ifndef DEVILUTIONX_STORM_FILE_WRAPPER_AVAILABLE
SVidBuffer = nullptr;
#endif
SDL_FreePalette(SVidPalette);
SVidPalette = nullptr;
SDL_FreeSurface(SVidSurface);
SVidSurface = nullptr;
memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette));
#ifndef USE_SDL1
if (renderer != nullptr) {
SDL_DestroyTexture(texture);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight);
if (texture == nullptr) {
ErrSdl();
}
if (renderer != nullptr && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) {
ErrSdl();
}
}
#else
if (IsSVidVideoMode) {
SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight);
IsSVidVideoMode = false;
}
#endif
}
} // namespace devilution