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36 lines
1.1 KiB
36 lines
1.1 KiB
/** |
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* @file nthread.h |
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* |
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* Interface of functions for managing game ticks. |
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*/ |
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#pragma once |
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#include "miniwin/miniwin.h" |
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#include "player.h" |
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namespace devilution { |
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extern BYTE sgbNetUpdateRate; |
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extern DWORD gdwMsgLenTbl[MAX_PLRS]; |
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extern DWORD gdwDeltaBytesSec; |
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extern DWORD gdwTurnsInTransit; |
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extern uintptr_t glpMsgTbl[MAX_PLRS]; |
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extern DWORD gdwLargestMsgSize; |
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extern DWORD gdwNormalMsgSize; |
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extern float gfProgressToNextGameTick; // the progress as a fraction (0.0f to 1.0f) in time to the next game tick |
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void nthread_terminate_game(const char *pszFcn); |
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DWORD nthread_send_and_recv_turn(DWORD curTurn, int turnDelta); |
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bool nthread_recv_turns(bool *pfSendAsync = nullptr); |
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void nthread_set_turn_upper_bit(); |
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void nthread_start(bool setTurnUpperBit); |
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void nthread_cleanup(); |
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void nthread_ignore_mutex(bool bStart); |
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bool nthread_has_500ms_passed(); |
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/** |
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* @brief Calculates the progress in time to the next game tick |
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* @return Progress as a fraction (0.0f to 1.0f) |
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*/ |
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void nthread_UpdateProgressToNextGameTick(); |
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} // namespace devilution
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