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#pragma once |
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#include "engine/cel_sprite.hpp" |
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namespace devilution { |
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/** |
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* @brief Loads a Cel sprite and sets its width |
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*/ |
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CelSprite LoadCel(const char *pszName, int width); |
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CelSprite LoadCel(const char *pszName, const int *widths); |
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} // namespace devilution
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