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render
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Shift software cursor graphic and remove special casing (#6512)
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3 years ago |
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actor_position.cpp
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Fix issues with light offset calculation
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3 years ago |
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actor_position.hpp
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Fix issues with light offset calculation
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3 years ago |
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animationinfo.cpp
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Fix issues with light offset calculation
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3 years ago |
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animationinfo.h
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typos and code cleanup
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3 years ago |
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assets.cpp
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`UNPACKED_SAVES`: Saves without MPQs
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3 years ago |
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assets.hpp
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Use C FILE instead of C++ streams throughout
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3 years ago |
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backbuffer_state.cpp
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BackBufferState: `unordered_map` -> `vector`
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3 years ago |
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backbuffer_state.hpp
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Fix chat
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3 years ago |
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circle.hpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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clx_sprite.hpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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demomode.cpp
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Fix loading new demo files and give better error messages when failing
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3 years ago |
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demomode.h
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Add more missing <cstdint> includes
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3 years ago |
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direction.cpp
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Fix compilation warnings
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3 years ago |
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direction.hpp
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Refactor missiles.cpp to use Direction enum instead of magic Point/Displacement constants.
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4 years ago |
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displacement.hpp
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Clean up PmChangeLightOff()
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3 years ago |
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dx.cpp
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Add missing <cstdint> includes
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3 years ago |
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dx.h
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Overhaul backbuffer state handling
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3 years ago |
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events.cpp
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Add more missing <cstdint> includes
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3 years ago |
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events.hpp
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Remove miniwin
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3 years ago |
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load_cel.cpp
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Add more missing <cstdint> includes
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3 years ago |
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load_cel.hpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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load_cl2.cpp
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Add more missing <cstdint> includes
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3 years ago |
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load_cl2.hpp
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Re-encode CL2 on load
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3 years ago |
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load_clx.cpp
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Add more missing <cstdint> includes
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3 years ago |
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load_clx.hpp
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Convert assets to CLX
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4 years ago |
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load_file.hpp
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Open fewer files concurrently at load time
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3 years ago |
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load_pcx.cpp
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Add more missing <cstdint> includes
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3 years ago |
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load_pcx.hpp
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Support unpacked MPQs from devilutionx-mpq-tools
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3 years ago |
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palette.cpp
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Delay reinitializing hwcursor until fade 1
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3 years ago |
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palette.h
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Delay reinitializing hwcursor until fade 1
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3 years ago |
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path.cpp
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Add missing <cstdint> includes
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3 years ago |
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path.h
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Use `function_ref` instead of `function`
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3 years ago |
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point.hpp
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Point: Safer `operator-`
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3 years ago |
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points_in_rectangle_range.hpp
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trigs.cpp: Optimize & clean up the data structures
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3 years ago |
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random.cpp
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Add missing <cstdint> includes
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3 years ago |
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random.hpp
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Introduce temporary function to advance the global rng state and discard results
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3 years ago |
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rectangle.hpp
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`WorldTileRectangle/Size`
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3 years ago |
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size.hpp
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`WorldTileRectangle/Size`
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3 years ago |
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sound.cpp
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Fix the path used for streaming in LoadAudioFile()
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3 years ago |
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sound.h
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Introduce timedemo based tests
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4 years ago |
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sound_defs.hpp
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Move more files to the engine folder
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4 years ago |
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sound_position.cpp
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Point: Safer `operator-`
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3 years ago |
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sound_position.hpp
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Use real `CalculateSoundPosition` with NOSOUND
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3 years ago |
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sound_stubs.cpp
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Move more files to the engine folder
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4 years ago |
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surface.cpp
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Add more missing <cstdint> includes
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3 years ago |
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surface.hpp
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Surface.pitch(): int -> uint16_t
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3 years ago |
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trn.cpp
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Add more missing <cstdint> includes
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3 years ago |
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trn.hpp
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Add more missing <cstdint> includes
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3 years ago |
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world_tile.hpp
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Add more missing <cstdint> includes
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3 years ago |