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/**
* @file effects.h
*
* Interface of functions for loading and playing sounds.
*/
#ifndef __EFFECTS_H__
#define __EFFECTS_H__
extern int sfxdelay;
extern int sfxdnum;
extern HANDLE sghStream;
extern TSFX *sgpStreamSFX;
BOOL effect_is_playing(int nSFX);
void stream_stop();
void InitMonsterSND(int monst);
void FreeMonsterSnd();
void PlayEffect(int i, int mode);
BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan);
void PlaySFX(int psfx);
void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y);
void stream_play(TSFX *pSFX, int lVolume, int lPan);
int RndSFX(int psfx);
void PlaySfxLoc(int psfx, int x, int y);
void sound_stop();
void sfx_stop();
void sound_update();
void stream_update();
void effects_cleanup_sfx();
void sound_init();
void priv_sound_init(BYTE bLoadMask);
void ui_sound_init();
void effects_play_sound(char *snd_file);
/* rdata */
extern const char MonstSndChar[];
/* data */
#endif /* __EFFECTS_H__ */