/** * @file effects.h * * Interface of functions for loading and playing sounds. */ #ifndef __EFFECTS_H__ #define __EFFECTS_H__ extern int sfxdelay; extern int sfxdnum; extern HANDLE sghStream; extern TSFX *sgpStreamSFX; BOOL effect_is_playing(int nSFX); void stream_stop(); void InitMonsterSND(int monst); void FreeMonsterSnd(); void PlayEffect(int i, int mode); BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan); void PlaySFX(int psfx); void PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y); void stream_play(TSFX *pSFX, int lVolume, int lPan); int RndSFX(int psfx); void PlaySfxLoc(int psfx, int x, int y); void sound_stop(); void sfx_stop(); void sound_update(); void stream_update(); void effects_cleanup_sfx(); void sound_init(); void priv_sound_init(BYTE bLoadMask); void ui_sound_init(); void effects_play_sound(char *snd_file); /* rdata */ extern const char MonstSndChar[]; /* data */ #endif /* __EFFECTS_H__ */