..
render
Palette blending: Add a test and a benchmark
10 months ago
actor_position.cpp
Remove redundant code
2 years ago
actor_position.hpp
Fix issues with light offset calculation
3 years ago
animationinfo.cpp
Fix divide-by-zero crash in `getAnimationProgress()` ( #7532 )
1 year ago
animationinfo.h
typos and code cleanup
3 years ago
assets.cpp
MpqArchives: Order by decreasing priority
10 months ago
assets.hpp
MpqArchives: Order by decreasing priority
10 months ago
backbuffer_state.cpp
Split up `engine.{h,cpp}`
1 year ago
backbuffer_state.hpp
Fix chat
3 years ago
circle.hpp
Apply MethodCase config to Rectangle::Contains
4 years ago
clx_sprite.hpp
Split up `engine.{h,cpp}`
1 year ago
demomode.cpp
Make use of SDL_UserEvent::code instead of SDL_Event::type
10 months ago
demomode.h
Deterministic timer simulation for shrine messages in demo mode ( #6516 )
3 years ago
direction.cpp
Remove utils/stdcompat/string_view.hpp
3 years ago
direction.hpp
Force-inline methods to improve debug build perf
3 years ago
displacement.hpp
Split up `engine.{h,cpp}`
1 year ago
dx.cpp
Simplify palette handling
9 months ago
dx.h
Simplify palette handling
9 months ago
events.cpp
Options: Extract padmapper handling from options
1 year ago
events.hpp
Remove miniwin
3 years ago
load_cel.cpp
Async load: Handle errors
1 year ago
load_cel.hpp
Async load: Handle errors
1 year ago
load_cl2.cpp
Async load: Handle errors
1 year ago
load_cl2.hpp
Rename endian.hpp to endian_read.hpp
1 year ago
load_clx.cpp
Async load: Handle errors
1 year ago
load_clx.hpp
Async load: Handle errors
1 year ago
load_file.hpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
load_pcx.cpp
Add more missing <cstdint> includes
3 years ago
load_pcx.hpp
Remove utils/stdcompat/optional.hpp
3 years ago
palette.cpp
Simplify palette handling
9 months ago
palette.h
Simplify palette handling
9 months ago
path.cpp
Fix gcc/MSVC compiler warnings
1 year ago
path.h
Fix pathfinding and increase player path limit
1 year ago
point.hpp
Split up `engine.{h,cpp}`
1 year ago
points_in_rectangle_range.hpp
Force-inline methods to improve debug build perf
3 years ago
random.cpp
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
random.hpp
Introduce xoshiro RNG to generate dungeon seeds ( #7030 )
2 years ago
rectangle.hpp
Force-inline methods to improve debug build perf
3 years ago
size.hpp
Force-inline methods to improve debug build perf
3 years ago
sound.cpp
Handle loaded MPQ files in a map instead of bespoke globals ( #7887 )
11 months ago
sound.h
Async load: Handle errors
1 year ago
sound_defs.hpp
Remove utils/stdcompat/string_view.hpp
3 years ago
sound_position.cpp
Remove utils/stdcompat/algorithm.hpp
3 years ago
sound_position.hpp
Use real `CalculateSoundPosition` with NOSOUND
3 years ago
sound_stubs.cpp
Async load: Handle errors
1 year ago
surface.cpp
Add more missing <cstdint> includes
3 years ago
surface.hpp
Fix DiabloMsg rendering for CJK
2 years ago
ticks.cpp
Split up `engine.{h,cpp}`
1 year ago
ticks.hpp
Split up `engine.{h,cpp}`
1 year ago
trn.cpp
Switch to ankerl::unordered_dense
2 years ago
trn.hpp
Fix brightness of whu casting animations
2 years ago
world_tile.hpp
Add more missing <cstdint> includes
3 years ago