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25 lines
899 B
25 lines
899 B
#pragma once |
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#include <cstdint> |
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#include <SDL.h> |
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#include "engine/cel_sprite.hpp" |
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#include "utils/stdcompat/optional.hpp" |
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namespace devilution { |
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/** |
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* @brief Loads a PCX file as a CL2 sprite sheet. |
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* |
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* @param filename |
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* @param numFramesOrFrameHeight Pass a positive value with the number of frames, or the frame height as a negative value. |
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* @param transparentColor |
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* @param outPalette |
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* @return std::optional<OwnedCelSpriteSheetWithFrameHeight> |
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*/ |
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std::optional<OwnedCelSpriteSheetWithFrameHeight> LoadPcxSpriteSheetAsCl2(const char *filename, int numFramesOrFrameHeight, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr); |
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std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAsCl2(const char *filename, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr); |
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} // namespace devilution
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