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#pragma once
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#include <cstdint>
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#include <SDL.h>
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#include "engine/cel_sprite.hpp"
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#include "utils/stdcompat/optional.hpp"
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namespace devilution {
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/**
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* @brief Loads a PCX file as a CL2 sprite sheet.
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*
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* @param filename
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* @param numFramesOrFrameHeight Pass a positive value with the number of frames, or the frame height as a negative value.
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* @param transparentColor
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* @param outPalette
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* @return std::optional<OwnedCelSpriteSheetWithFrameHeight>
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*/
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std::optional<OwnedCelSpriteSheetWithFrameHeight> LoadPcxSpriteSheetAsCl2(const char *filename, int numFramesOrFrameHeight, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr);
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std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAsCl2(const char *filename, std::optional<uint8_t> transparentColor = std::nullopt, SDL_Color *outPalette = nullptr);
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} // namespace devilution
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