..
DiabloUI
Remove safe guards around strings own the input for
4 years ago
controls
Reduce use of view globals in game menu
4 years ago
dvlnet
Migrate to libmpq
4 years ago
engine
Tweak Hangul font width
4 years ago
miniwin
Force VIRTUAL_GAMEPAD=OFF when USE_SDL1=ON
4 years ago
mpq
utils/mpq* -> mpq/*
4 years ago
panels
fix damage spacing
4 years ago
platform
Performce UTF8 aware limited string copies
4 years ago
qol
Reduce use of view globals in game menu
4 years ago
storm
Performce UTF8 aware limited string copies
4 years ago
utils
Performce UTF8 aware limited string copies
4 years ago
.clang-format
🔨 Align .clang-format files
5 years ago
.clang-tidy
Adjust clang-tidy to where Android Studio reads it correctly
5 years ago
appfat.cpp
Remove safe guards around strings own the input for
4 years ago
appfat.h
Allow forcing Hellfire with command-line flags
4 years ago
automap.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
automap.h
Sharing automap exploration in multiplayer
4 years ago
capture.cpp
Migrate to libmpq
4 years ago
capture.h
format fix : capture.h
5 years ago
codec.cpp
🚨 Fix compiler warning
5 years ago
codec.h
Move byte from engine.h
5 years ago
control.cpp
Improved spell book layout
4 years ago
control.h
Reduce use of view globals in game menu
4 years ago
cursor.cpp
Reduce use of view globals in game menu
4 years ago
cursor.h
♻️ Replace 'cursmx' and 'cursmy' globals with single 'cursPosition'
5 years ago
dead.cpp
Use scoped enum for Direction
5 years ago
dead.h
🚚 Rename 'Dead' concept to 'Corpse' everywhere ( #2808 )
5 years ago
debug.cpp
debug.cpp Fix `-Wswitch`
4 years ago
debug.h
add megatiles to tiledata ( #3211 )
4 years ago
devilutionx.exe.manifest
🚚 Restructure files
5 years ago
diablo.cpp
Performce UTF8 aware limited string copies
4 years ago
diablo.h
Replace TTF with PCX font
5 years ago
doom.cpp
Clean up A-D
5 years ago
doom.h
Clean up A-D
5 years ago
drlg_l1.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l1.h
🚚 Move local code to anonymous namespace
5 years ago
drlg_l2.cpp
Simplify PlaceMiniSetRandom
5 years ago
drlg_l2.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l3.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l3.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l4.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l4.h
Place local symbols in an anonymous namespace
5 years ago
dthread.cpp
Make SdlThread constructor explicit
5 years ago
dthread.h
* dthread.cpp: replace TMegaPkt with DThreadStruct
5 years ago
dx.cpp
Migrate to libmpq
4 years ago
dx.h
Don't free PalSurface when it was obtained from SDL_GetVideoSurface
5 years ago
effects.cpp
fix hellfire shareware monk
4 years ago
effects.h
Validate player sync
4 years ago
effects_stubs.cpp
Minimize impact of NOSOUND
5 years ago
encrypt.cpp
Get rid of InitHash
5 years ago
encrypt.h
Get rid of InitHash
5 years ago
engine.cpp
Optimize `DrawHalfTransparentBlendedRectTo`
4 years ago
engine.h
Add helpers for checking object type ( #3357 )
4 years ago
error.cpp
Correctly cut up lines
4 years ago
error.h
Enable multiline DiabloMsg and use it in debug.cpp
5 years ago
gamemenu.cpp
Minimize impact of NOSOUND
5 years ago
gamemenu.h
Add a keymapper
5 years ago
gendung.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
gendung.h
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
gmenu.cpp
Reduce use of view globals in game menu
4 years ago
gmenu.h
documentation cleanup: gmenu
5 years ago
help.cpp
Correctly cut up lines
4 years ago
help.h
Apply various cleanups via Android Studio
5 years ago
hwcursor.cpp
Make Palette a unique ptr
5 years ago
hwcursor.hpp
Fix hardware cursor gets white when switching game
4 years ago
init.cpp
Performce UTF8 aware limited string copies
4 years ago
init.h
utils/mpq* -> mpq/*
4 years ago
interfac.cpp
Add widscreen cutstart
5 years ago
interfac.h
Reduce use of view globals in game menu
4 years ago
inv.cpp
Make FindGetItem return an index into ActiveItems
4 years ago
inv.h
Make FindGetItem return an index into ActiveItems
4 years ago
inv_iterators.hpp
Refactor: Use item iterators in 7 more places
4 years ago
itemdat.cpp
fix helm of sprits name
5 years ago
itemdat.h
Correct name of IPL_LASTDIABLO
5 years ago
items.cpp
Update calls to DeleteItem to use ActiveItems inline
4 years ago
items.h
Make FindGetItem return an index into ActiveItems
4 years ago
lighting.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
lighting.h
Sharing automap exploration in multiplayer
4 years ago
loadsave.cpp
Update calls to DeleteItem to use ActiveItems inline
4 years ago
loadsave.h
Move documentation from implementations to declarations
5 years ago
main.cpp
Add vita tcp network support
4 years ago
menu.cpp
Migrate to libmpq
4 years ago
menu.h
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
5 years ago
minitext.cpp
WordWrapString: Fix state after starting a new line
4 years ago
minitext.h
Move documentation from implementations to declarations
5 years ago
misdat.cpp
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
5 years ago
misdat.h
Move Init/FreeMissileGFX functions alongside MissileSpriteData array definition
5 years ago
missiles.cpp
Fix MonsterMHit check for petrified monsters
4 years ago
missiles.h
Move documentation from implementations to declarations
5 years ago
monstdat.cpp
Mark all names as translatable
5 years ago
monstdat.h
Define type for MonsterClass
5 years ago
monster.cpp
`PrintMonstHistory`: Fix string manipulation
4 years ago
monster.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
movie.cpp
Move documentation from implementations to declarations. ( #2858 )
5 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Make FindGetItem return an index into ActiveItems
4 years ago
msg.h
Make FindGetItem return an index into ActiveItems
4 years ago
multi.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
multi.h
Migrate to libmpq
4 years ago
nthread.cpp
Migrate to libmpq
4 years ago
nthread.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
objdat.cpp
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
5 years ago
objdat.h
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
5 years ago
objects.cpp
Use object reference (and self-id lookup) for BreakBarrel
4 years ago
objects.h
Use object reference (and self-id lookup) for BreakBarrel
4 years ago
options.cpp
Performce UTF8 aware limited string copies
4 years ago
options.h
Fix size of option string used for determining language code
4 years ago
pack.cpp
Remove safe guards around strings own the input for
4 years ago
pack.h
fix typos ( #3238 )
4 years ago
palette.cpp
Optimize `DrawHalfTransparentBlendedRectTo`
4 years ago
palette.h
Optimize `DrawHalfTransparentBlendedRectTo`
4 years ago
path.cpp
Use FindClosestValidPosition when placing Hork Spawn
4 years ago
path.h
Use FindClosestValidPosition when placing Hork Spawn
4 years ago
pfile.cpp
Performce UTF8 aware limited string copies
4 years ago
pfile.h
utils/mpq* -> mpq/*
4 years ago
player.cpp
Make FindGetItem return an index into ActiveItems
4 years ago
player.h
Remove Player.deathFrame and deathdelay and fix death by object animation
4 years ago
plrmsg.cpp
Performce UTF8 aware limited string copies
4 years ago
plrmsg.h
🚚 Rename `CelOutputBuf` to `Surface` and extract
5 years ago
portal.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
portal.h
Validate additional network messages
5 years ago
quests.cpp
Reduce use of view globals in game menu
4 years ago
quests.h
Reuse EntranceBoundaryContains in portal logic
5 years ago
restrict.cpp
Move doc from restrict.cpp to header
5 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
scrollrt.cpp
Reduce use of view globals in game menu
4 years ago
scrollrt.h
debug fps command ( #3418 )
4 years ago
setmaps.cpp
Move docs to header
5 years ago
setmaps.h
Move docs to header
5 years ago
sha.cpp
Refactor Diablo-SHA to attempt to document behaviour through code ( #2524 )
5 years ago
sha.h
Refactor Diablo-SHA to attempt to document behaviour through code ( #2524 )
5 years ago
sound.cpp
game_assets.* -> assets.*
4 years ago
sound.h
Minimize impact of NOSOUND
5 years ago
sound_stubs.cpp
Minimize impact of NOSOUND
5 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Use scoped enum for Direction
5 years ago
spells.h
Move documentation from implementations to declarations #2735 ( #2782 )
5 years ago
stores.cpp
Fix the divider line position in the help menu
4 years ago
stores.h
Improve Help screen layout + fix CJ
4 years ago
sync.cpp
sync monster mWhoHit and hitpoints
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
themes.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
themes.h
Move documentation from themes.cpp to themes.h
5 years ago
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
town.cpp
Enable opening Hive and Crypt using gamepad
4 years ago
town.h
Enable opening Hive and Crypt using gamepad
4 years ago
towners.cpp
Mark all names as translatable
5 years ago
towners.h
Remove use of direction for towners with a single facing
5 years ago
track.cpp
fix bounds checks ( #3237 )
4 years ago
track.h
Fix edge cases in mouse action tracking code ( #2452 )
5 years ago
trigs.cpp
Reduce use of view globals in game menu
4 years ago
trigs.h
Reuse EntranceBoundaryContains in portal logic
5 years ago