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201 lines
4.1 KiB
201 lines
4.1 KiB
#include "../types.h" |
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#include "stubs.h" |
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#include <SDL_image.h> |
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#include <SDL_mixer.h> |
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/* |
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#ifndef NO_GLOBALS |
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char gbSndInited; |
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char gbDupSounds; |
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UCHAR gbMusicOn; |
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UCHAR gbSoundOn; |
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#endif |
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*/ |
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bool SoundInited; |
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char gbSndInited; |
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char gbDupSounds; |
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UCHAR gbMusicOn; |
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UCHAR gbSoundOn; |
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Mix_Music *gMusic = NULL; |
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Mix_Chunk *sample; |
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Mix_Music *music; |
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char *sgszMusicTracks[6] = {"Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav", |
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"Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\Dintro.wav"}; |
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void __fastcall snd_init(HWND hWnd) |
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{ |
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DUMMY(); |
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printf("SND INIT\n\n"); |
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// Initialize SDL. |
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if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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printf("ERROR : %s\n\n", SDL_GetError()); |
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} |
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if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) < 0) { |
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printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError()); |
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} |
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gbSndInited = 1; |
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gbSoundOn = 1; |
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SoundInited = 1; |
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} |
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void *sgpMusicTrack; |
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void *buffer; |
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int bytestoread; |
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int channel = 2; |
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SDL_AudioSpec wanted; |
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static Uint8 *audio_chunk; |
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static Uint32 audio_len; |
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static Uint8 *audio_pos; |
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void fill_audio(void *udata, Uint8 *stream, int len) |
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{ |
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/* Only play if we have data left */ |
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if ( audio_len == 0 ) |
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return; |
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/* Mix as much data as possible */ |
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len = ( len > audio_len ? audio_len : len ); |
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SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME); |
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audio_pos += len; |
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audio_len -= len; |
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} |
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void __fastcall music_start(int nTrack) |
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{ |
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DUMMY(); |
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wanted.freq = 22050; |
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wanted.format = AUDIO_S8; |
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wanted.channels = 5; /* 1 = mono, 2 = stereo */ |
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wanted.samples = 1024; /* Good low-latency value for callback */ |
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wanted.callback = fill_audio; |
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wanted.userdata = NULL; |
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gbSoundOn = true; |
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gbMusicOn = true; |
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int nread; |
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void *file; |
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int v6; |
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if (buffer != NULL) { |
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music_stop(); |
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} |
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if (SoundInited) { |
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/// I know this needs clean up... I haven't the time to do this. |
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SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack); |
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// This is a hack.... I don't like it . |
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// If you know this better than I , please help clean it up. |
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//SDL_OpenAudio(&wanted, NULL); |
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if (nTrack == 0) { |
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Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 16); |
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channel = 2; |
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} |
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if (nTrack == 1) { |
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Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 1, 16); |
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channel = 1; |
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} |
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file = sgpMusicTrack; |
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bytestoread = (int)SFileGetFileSize((HANDLE)file, 0); |
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buffer = DiabloAllocPtr(bytestoread); |
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SFileReadFile(file, (char *)buffer, bytestoread, (unsigned long *)&nread, 0); |
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Mix_Chunk *Music = Mix_QuickLoad_WAV((Uint8 *)buffer); |
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Mix_PlayChannel(channel, Music, 0); |
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} |
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} |
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void *SFXbuffer; |
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int SFXsoundch = 1; |
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void LoadAndPlaySound(char *FilePath, int lVolume, int lPan) |
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{ |
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int nrread; |
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void *file; |
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SFileOpenFile(FilePath, &SFXbuffer); |
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//Mix_OpenAudio(20000, AUDIO_S8, 3, 4096); |
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file = SFXbuffer; |
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bytestoread = (int)SFileGetFileSize((HANDLE)file, 0); |
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SFXbuffer = DiabloAllocPtr(bytestoread); |
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SFileReadFile(file, (char *)SFXbuffer, bytestoread, (unsigned long *)&nrread, 0); |
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Mix_Chunk *SoundFX = Mix_QuickLoad_WAV((Uint8 *)SFXbuffer); |
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Mix_PlayChannel(3, SoundFX, 0); |
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//Mix_FreeChunk(SoundFX); |
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} |
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void __cdecl music_stop() |
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{ |
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DUMMY(); |
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Mix_HaltMusic(); |
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} |
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BOOL __fastcall snd_playing(TSnd *pSnd) |
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{ |
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UNIMPLEMENTED(); |
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} |
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void __fastcall snd_play_snd(TSnd *pSnd, int lVolume, int lPan) |
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{ |
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//printf("Sound File %s",pSnd ); |
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//UNIMPLEMENTED(); |
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} |
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void __fastcall snd_stop_snd(TSnd *pSnd) |
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{ |
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DUMMY(); |
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Mix_HaltMusic(); |
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} |
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TSnd *__fastcall sound_file_load(char *path) |
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{ |
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printf("Sound_File_Load %s", path); |
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//UNIMPLEMENTED(); |
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} |
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void __fastcall sound_file_cleanup(TSnd *sound_file) |
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{ |
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UNIMPLEMENTED(); |
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} |
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int __fastcall sound_get_or_set_sound_volume(int volume) |
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{ |
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DUMMY_PRINT("volume: %d", volume); |
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return volume; |
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} |
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int __fastcall sound_get_or_set_music_volume(int volume) |
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{ |
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DUMMY_PRINT("volume: %d", volume); |
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return volume; |
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} |
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void __fastcall snd_update(BOOL bStopAll) |
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{ |
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//DUMMY_PRINT("stopall: %d", bStopAll); |
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} |