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#include "../types.h"
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#include "stubs.h"
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#include <SDL_image.h>
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#include <SDL_mixer.h>
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/*
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#ifndef NO_GLOBALS
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char gbSndInited;
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char gbDupSounds;
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UCHAR gbMusicOn;
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UCHAR gbSoundOn;
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#endif
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*/
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bool SoundInited;
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char gbSndInited;
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char gbDupSounds;
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UCHAR gbMusicOn;
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UCHAR gbSoundOn;
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Mix_Music *gMusic = NULL;
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Mix_Chunk *sample;
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Mix_Music *music;
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char *sgszMusicTracks[6] = {"Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav",
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"Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\Dintro.wav"};
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void __fastcall snd_init(HWND hWnd)
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{
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DUMMY();
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printf("SND INIT\n\n");
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// Initialize SDL.
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if (SDL_Init(SDL_INIT_AUDIO) < 0) {
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printf("ERROR : %s\n\n", SDL_GetError());
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}
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if (Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 4096) < 0) {
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printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError());
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}
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gbSndInited = 1;
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gbSoundOn = 1;
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SoundInited = 1;
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}
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void *sgpMusicTrack;
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void *buffer;
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int bytestoread;
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int channel = 2;
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SDL_AudioSpec wanted;
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static Uint8 *audio_chunk;
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static Uint32 audio_len;
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static Uint8 *audio_pos;
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void fill_audio(void *udata, Uint8 *stream, int len)
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{
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/* Only play if we have data left */
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if ( audio_len == 0 )
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return;
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/* Mix as much data as possible */
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len = ( len > audio_len ? audio_len : len );
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SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME);
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audio_pos += len;
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audio_len -= len;
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}
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void __fastcall music_start(int nTrack)
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{
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DUMMY();
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wanted.freq = 22050;
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wanted.format = AUDIO_S8;
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wanted.channels = 5; /* 1 = mono, 2 = stereo */
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wanted.samples = 1024; /* Good low-latency value for callback */
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wanted.callback = fill_audio;
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wanted.userdata = NULL;
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gbSoundOn = true;
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gbMusicOn = true;
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int nread;
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void *file;
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int v6;
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if (buffer != NULL) {
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music_stop();
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}
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if (SoundInited) {
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/// I know this needs clean up... I haven't the time to do this.
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SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack);
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// This is a hack.... I don't like it .
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// If you know this better than I , please help clean it up.
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//SDL_OpenAudio(&wanted, NULL);
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if (nTrack == 0) {
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Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 2, 16);
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channel = 2;
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}
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if (nTrack == 1) {
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Mix_OpenAudio(22050, MIX_DEFAULT_FORMAT, 1, 16);
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channel = 1;
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}
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file = sgpMusicTrack;
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bytestoread = (int)SFileGetFileSize((HANDLE)file, 0);
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buffer = DiabloAllocPtr(bytestoread);
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SFileReadFile(file, (char *)buffer, bytestoread, (unsigned long *)&nread, 0);
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Mix_Chunk *Music = Mix_QuickLoad_WAV((Uint8 *)buffer);
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Mix_PlayChannel(channel, Music, 0);
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}
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}
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void *SFXbuffer;
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int SFXsoundch = 1;
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void LoadAndPlaySound(char *FilePath, int lVolume, int lPan)
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{
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int nrread;
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void *file;
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SFileOpenFile(FilePath, &SFXbuffer);
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//Mix_OpenAudio(20000, AUDIO_S8, 3, 4096);
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file = SFXbuffer;
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bytestoread = (int)SFileGetFileSize((HANDLE)file, 0);
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SFXbuffer = DiabloAllocPtr(bytestoread);
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SFileReadFile(file, (char *)SFXbuffer, bytestoread, (unsigned long *)&nrread, 0);
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Mix_Chunk *SoundFX = Mix_QuickLoad_WAV((Uint8 *)SFXbuffer);
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Mix_PlayChannel(3, SoundFX, 0);
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//Mix_FreeChunk(SoundFX);
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}
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void __cdecl music_stop()
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{
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DUMMY();
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Mix_HaltMusic();
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}
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BOOL __fastcall snd_playing(TSnd *pSnd)
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{
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UNIMPLEMENTED();
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}
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void __fastcall snd_play_snd(TSnd *pSnd, int lVolume, int lPan)
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{
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//printf("Sound File %s",pSnd );
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//UNIMPLEMENTED();
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}
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void __fastcall snd_stop_snd(TSnd *pSnd)
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{
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DUMMY();
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Mix_HaltMusic();
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}
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TSnd *__fastcall sound_file_load(char *path)
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{
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printf("Sound_File_Load %s", path);
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//UNIMPLEMENTED();
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}
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void __fastcall sound_file_cleanup(TSnd *sound_file)
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{
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UNIMPLEMENTED();
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}
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int __fastcall sound_get_or_set_sound_volume(int volume)
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{
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DUMMY_PRINT("volume: %d", volume);
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return volume;
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}
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int __fastcall sound_get_or_set_music_volume(int volume)
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{
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DUMMY_PRINT("volume: %d", volume);
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return volume;
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}
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void __fastcall snd_update(BOOL bStopAll)
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{
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//DUMMY_PRINT("stopall: %d", bStopAll);
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}
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