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#include "../types.h"
#include "miniwin_sdl.h"
#include "stubs.h"
#include "SDL_FontCache.h"
#include <SDL2/SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
int SCREEN_WIDTH = 640;
int SCREEN_HEIGHT = 500;
int LogoWidth;
int LogoHeight;
SDL_Texture *DiablologoAnimT;
FC_Font *font;
SDL_Rect textureRect;
SDL_Rect windowRect;
SDL_Rect CusorLocation;
SDL_Rect SinglePlrBox;
SDL_Rect MultiPlrBox;
SDL_Rect ReplayIntroBox;
SDL_Rect ShowCreditsBox;
SDL_Rect ExitBox;
SDL_Surface *DiabloTitle;
SDL_Event input;
SDL_Texture *CursorTexture;
bool SinglePlayerMenuItemsLoaded = 0;
bool DiabloImageLoaded = 0;
bool DiabloMainMenuListLoaded = 0;
SDL_Texture *MenuSelectNewHeroTexture;
SDL_Rect SinglePlayerMenuCancelBox;
struct timespec ts;
// DiabloMenu Items
SDL_Surface *MainMenuItemsSurface;
SDL_Texture *MainMenuItemsTexture;
SDL_Rect MainMenuItemsWRect;
SDL_Rect MainMenuItemsTRect;
SDL_Rect CreateHeroBox;
char gLDirectory[FILENAME_MAX];
void GetWorkingLocationOfFile(char *RelativeFile)
{
GetCurrentDir(gLDirectory, FILENAME_MAX);
strcat(gLDirectory, RelativeFile);
}
uint32_t XgetTick()
{
// struct timespec ts;
unsigned theTick = 0U;
printf("This is supposed to replace GitTicks()");
// if (clock_gettime(CLOCK_MONOTONIC, &ts) != 0) {
// error
// }
return theTick;
}
void SDLCreateDiabloCursor()
{
int x, y;
SDL_GetMouseState(&x, &y);
CusorLocation.x = x;
CusorLocation.y = y;
CusorLocation.h = 29;
CusorLocation.w = 33;
GetWorkingLocationOfFile("/Xresources/cursor.png");
SDL_Surface *CursorImg = IMG_Load(gLDirectory);
CursorTexture = SDL_CreateTextureFromSurface(renderer, CursorImg);
SDL_UpdateWindowSurface(window);
}
void SDL_MAGICAL_RENDER(int x, int y, int w, int h)
{
printf("SDL_MAGICAL RENDER I Am Not Implemented\n");
// if (window != 0) {
// int depth = 12;
// SDL_Surface * image = SDL_CreateRGBSurfaceFrom(destmemarea, SCREEN_WIDTH / 2, SCREEN_HEIGHT, depth,
// SCREEN_WIDTH, 0, 0, 0, 0); SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, image);
// SDL_RenderCopy(renderer, texture, NULL, NULL);
// SDL_RenderPresent(renderer);
// SDL_UpdateWindowSurface(window);
// }
}
void SdlDiabloMainWindow()
{
SDL_Init(SDL_INIT_EVERYTHING);
IMG_Init(IMG_INIT_PNG);
window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, 0);
printf("Window And Renderer Created!\n");
}
void LoadDiabloMenuLogoImage()
{
int LogoWidth;
int LogoHeight;
GetWorkingLocationOfFile("/Xresources/Diablo_Logo.png");
DiabloTitle = IMG_Load(gLDirectory);
DiablologoAnimT = SDL_CreateTextureFromSurface(renderer, DiabloTitle);
// SDL_QueryTexture() method gets the width and height of the texture
// Now, LogoWidth and Logo Height are filled
// with respective dimensions of the image/texture
SDL_QueryTexture(DiablologoAnimT, NULL, NULL, &LogoWidth, &LogoHeight);
SDL_FreeSurface(DiabloTitle);
}
void DiabloMainMenuItemsLoaded()
{
GetWorkingLocationOfFile("/Xresources/DiabloMainMenu.png");
SDL_Surface *MainMenuItemsSurface = IMG_Load(gLDirectory);
MainMenuItemsTexture = SDL_CreateTextureFromSurface(renderer, MainMenuItemsSurface);
}
void CreateMainDiabloMenu()
{
int totalFrames = 4;
//'windowRect' defines the dimensions of the rendering sprite on window
// SDL_Rect windowRect;
windowRect.x = 120; // 140 ///(SCREEN_WIDTH - LogoWidth / totalFrames) / 2;
windowRect.y = 0;
windowRect.w = 450; // 320
windowRect.h = 150;
//'textureRect' defines the dimensions of the rendering sprite on texture
// SDL_Rect textureRect;
textureRect.x = 0;
textureRect.y = 0;
textureRect.w = 868;
textureRect.h = 150;
if (DiabloImageLoaded == 0) {
LoadDiabloMenuLogoImage();
DiabloImageLoaded = 1;
}
// font = FC_CreateFont();
// FC_LoadFont(font, renderer, "C:/Users/Krash/Desktop/devilutionX/fonts/Exocet.ttf", 40, FC_MakeColor(112, 106,
// 70, 255), TTF_STYLE_NORMAL);
// get the width of a frame by dividing with 4
textureRect.w /= totalFrames;
// Height for each frame is the same as for the whole sheet/texture
// Load The Main Menu List Single Player, Multi Player, foo , bar , exit Diablo
int MainMenuItemsW;
int MainMenuItemsH;
if (DiabloMainMenuListLoaded == 0) {
DiabloMainMenuItemsLoaded();
DiabloMainMenuListLoaded = 1;
}
MainMenuItemsWRect.x = 0;
MainMenuItemsWRect.y = 0;
MainMenuItemsWRect.w = 470;
MainMenuItemsWRect.h = 320;
MainMenuItemsTRect.x = 150;
MainMenuItemsTRect.y = 150;
MainMenuItemsTRect.w = 350;
MainMenuItemsTRect.h = 250;
SDL_QueryTexture(MainMenuItemsTexture, NULL, NULL, &MainMenuItemsW, &MainMenuItemsH);
}
void RenderDiabloLogo()
{
int totalFrames = 4;
int delayPerFrame = 100;
int frame = (SDL_GetTicks() / delayPerFrame) % totalFrames;
textureRect.x = frame * textureRect.w;
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
int column = (SCREEN_WIDTH / 4);
// SDL_RenderCopy(renderer, MainMenuItemsTexture, &MainMenuItemsWRect, &MainMenuItemsTRect);
}
int FontLoaded = 0;
FC_Font *Subfont = FC_CreateFont();
void SDL_RenderDiabloMainPage()
{
SDL_RenderClear(renderer);
SinglePlrBox.x = 169;
SinglePlrBox.y = 163;
SinglePlrBox.w = 491;
SinglePlrBox.h = 193;
MultiPlrBox.x = 166;
MultiPlrBox.y = 216;
MultiPlrBox.w = 484;
MultiPlrBox.h = 240;
ReplayIntroBox.x = 171;
ReplayIntroBox.y = 264;
ReplayIntroBox.w = 483;
ReplayIntroBox.h = 291;
ShowCreditsBox.x = 161;
ShowCreditsBox.y = 310;
ShowCreditsBox.w = 487;
ShowCreditsBox.h = 348;
ExitBox.x = 187;
ExitBox.y = 363;
ExitBox.w = 460;
ExitBox.h = 399;
RenderDiabloLogo();
int cx, cy;
SDL_GetMouseState(&cx, &cy);
CusorLocation.x = cx;
CusorLocation.y = cy;
CusorLocation.h = 29;
CusorLocation.w = 33;
SDL_RenderCopy(renderer, DiablologoAnimT, &textureRect, &windowRect);
SDL_RenderCopy(renderer, MainMenuItemsTexture, &MainMenuItemsWRect, &MainMenuItemsTRect);
SDL_RenderCopy(renderer, CursorTexture, NULL, &CusorLocation);
char LDirectory[FILENAME_MAX];
GetCurrentDir(LDirectory, FILENAME_MAX);
char *filename = "/fonts/Exocet.ttf";
strcat(LDirectory, filename);
if (FontLoaded == 0) {
FC_LoadFont(Subfont, renderer, LDirectory, 13, FC_MakeColor(112, 106, 70, 255), TTF_STYLE_NORMAL);
printf("LoadFont\n\n");
FontLoaded = 1;
}
FC_Draw(Subfont, renderer, 10, SCREEN_HEIGHT - 40,
"DedicaTed To David Brevik, Erich Schaefer, Max Schaefer, MaTT Uelman and");
FC_Draw(Subfont, renderer, 10, SCREEN_HEIGHT - 25, "The Blizzard North Team ThaT Gave Us A Childhood.");
SDL_RenderPresent(renderer);
}
void CreateNewHeroClickBox() {}
void LoadSinglePlayerMenuItems()
{
CreateNewHeroClickBox();
GetWorkingLocationOfFile("/Xresources/MenuSelectNewHero.png");
SDL_Surface *MenuSelectNewHeroSurface = IMG_Load(gLDirectory);
MenuSelectNewHeroTexture = SDL_CreateTextureFromSurface(renderer, MenuSelectNewHeroSurface);
SinglePlayerMenuItemsLoaded = 1;
}
void SDL_RenderDiabloSinglePlayerPage()
{
RenderDiabloLogo();
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
int cx, cy;
SDL_GetMouseState(&cx, &cy);
CusorLocation.x = cx;
CusorLocation.y = cy;
CusorLocation.h = 29;
CusorLocation.w = 33;
if (SinglePlayerMenuItemsLoaded == 0) {
LoadSinglePlayerMenuItems();
}
/*
X 520 , Y 454
X 615 , Y 471
*/
SinglePlayerMenuCancelBox.x = 520;
SinglePlayerMenuCancelBox.y = 454;
SinglePlayerMenuCancelBox.w = 640;
SinglePlayerMenuCancelBox.h = 480;
CreateHeroBox.x = 55;
CreateHeroBox.y = 444;
CreateHeroBox.w = 163;
CreateHeroBox.h = 476;
int MenuSelectNewHeroW = 907;
int MenuSelectNewHeroH = 469;
// W 907 H 469
SDL_Rect MenuSelectNewHeroWRect;
MenuSelectNewHeroWRect.x = 0;
MenuSelectNewHeroWRect.y = 140;
MenuSelectNewHeroWRect.w = 640;
MenuSelectNewHeroWRect.h = 350;
SDL_Rect MenuSelectNewHeroTRect;
MenuSelectNewHeroTRect.x = 0;
MenuSelectNewHeroTRect.y = 0;
MenuSelectNewHeroTRect.w = 907;
MenuSelectNewHeroTRect.h = 500;
SDL_RenderCopy(renderer, MenuSelectNewHeroTexture, &MenuSelectNewHeroTRect, &MenuSelectNewHeroWRect);
SDL_RenderCopy(renderer, DiablologoAnimT, &textureRect, &windowRect);
SDL_RenderCopy(renderer, CursorTexture, NULL, &CusorLocation);
// SDL_RenderPresent(renderer);
}
void LoadFont()
{
GetWorkingLocationOfFile("/fonts/Exocet.ttf");
font = FC_CreateFont();
FC_LoadFont(font, renderer, gLDirectory, 35, FC_MakeColor(112, 106, 70, 255), TTF_STYLE_NORMAL);
}
void LoadClickBoxes(int numberofchars)
{
SDL_Rect Charpos1;
Charpos1.x = -1;
Charpos1.y = -1;
Charpos1.h = -1;
Charpos1.w = -1;
SDL_Rect Charpos2;
Charpos2.x = -1;
Charpos2.y = -1;
Charpos2.h = -1;
Charpos2.w = -1;
SDL_Rect Charpos3;
Charpos3.x = -1;
Charpos3.y = -1;
Charpos3.h = -1;
Charpos3.w = -1;
SDL_Rect Charpos4;
Charpos4.x = -1;
Charpos4.y = -1;
Charpos4.h = -1;
Charpos4.w = -1;
SDL_Rect Charpos5;
Charpos5.x = -1;
Charpos5.y = -1;
Charpos5.h = -1;
Charpos5.w = -1;
SDL_Rect Charpos6;
Charpos6.x = -1;
Charpos6.y = -1;
Charpos6.h = -1;
Charpos6.w = -1;
// The menu doesn't fit past 6 chars.
SDL_Rect Charpos7;
SDL_Rect Charpos8;
SDL_Rect Charpos9;
}
int LoadedFont = 0;
int TotalPlayers = 0;
void RenderCharNames()
{
if (LoadedFont == 0) {
LoadFont();
LoadedFont = 1;
}
// SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
// X 355, Y 269
int x = 340;
int y = 240;
TotalPlayers = 0;
for (int i = 0; i < 6; i++) {
if (hero_names[i][0] != 0) {
// Checking if section of array is empty.
// if array has something in this then draw name.
for (int j = 0; j < 32; j++) {
hero_names[i][j] = toupper(hero_names[i][j]); // making all the names uppercase..
}
const char *name = hero_names[i]; // getting the index of the name and drawing it to screen
FC_Draw(font, renderer, x, y, name);
y += 30;
TotalPlayers++;
}
}
SDL_RenderPresent(renderer);
}
bool LoadCreateHeroDialogImages = 0;
SDL_Texture * CreateHeroDialogTextureW;
SDL_Texture * CreateHeroDialogTextureR;
SDL_Texture * CreateHeroDialogTextureS;
bool SorcerorCreateSelected = 0;
bool RogueCreateSelected = 0;
bool WarriorCreateSelected = 1;
void LoadCreateHeroDialogMenu(){
GetWorkingLocationOfFile("/Xresources/warriorcreate.bmp");
SDL_Surface *CreateHeroDialogSurface = IMG_Load(gLDirectory);
CreateHeroDialogTextureW = SDL_CreateTextureFromSurface(renderer, CreateHeroDialogSurface);
GetWorkingLocationOfFile("/Xresources/roguecreate.bmp");
CreateHeroDialogSurface = IMG_Load(gLDirectory);
CreateHeroDialogTextureR = SDL_CreateTextureFromSurface(renderer, CreateHeroDialogSurface);
GetWorkingLocationOfFile("/Xresources/sorcerorcreate.bmp");
CreateHeroDialogSurface = IMG_Load(gLDirectory);
CreateHeroDialogTextureS = SDL_CreateTextureFromSurface(renderer, CreateHeroDialogSurface);
LoadCreateHeroDialogImages = 1;
}
//Have this load the function above and then render it in the main menu.
//Cnacel box is also needed.
void CreateMenuDialogBox() {
RenderDiabloLogo();
int cx, cy;
SDL_GetMouseState(&cx, &cy);
CusorLocation.x = cx;
CusorLocation.y = cy;
CusorLocation.h = 29;
CusorLocation.w = 33;
if(LoadCreateHeroDialogImages == 0){
LoadCreateHeroDialogMenu();
}
SDL_Rect MenuSelectNewHeroWRect;
MenuSelectNewHeroWRect.x = 0;
MenuSelectNewHeroWRect.y = 140;
MenuSelectNewHeroWRect.w = 640;
MenuSelectNewHeroWRect.h = 350;
SDL_Rect MenuSelectNewHeroTRect;
MenuSelectNewHeroTRect.x = 0;
MenuSelectNewHeroTRect.y = 0;
MenuSelectNewHeroTRect.w = 907;
MenuSelectNewHeroTRect.h = 500;
if (WarriorCreateSelected){
SDL_RenderCopy(renderer, CreateHeroDialogTextureW, &MenuSelectNewHeroTRect, NULL);
// printf("WarriorCreateSelected\n");
}
if (RogueCreateSelected){
SDL_RenderCopy(renderer, CreateHeroDialogTextureR, &MenuSelectNewHeroTRect, NULL);
// printf("RogueCreateSelected\n");
}
if(SorcerorCreateSelected){
SDL_RenderCopy(renderer, CreateHeroDialogTextureS, &MenuSelectNewHeroTRect, NULL);
//printf("SorcerorCreateSelected\n");
}
SDL_RenderCopy(renderer, DiablologoAnimT, &textureRect, &windowRect);
SDL_RenderCopy(renderer, CursorTexture, NULL, &CusorLocation);
SDL_RenderPresent(renderer);
}