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#include "../types.h"
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#include "miniwin_sdl.h"
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#include "stubs.h"
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#include "SDL_FontCache.h"
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#include <SDL2/SDL.h>
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#include <SDL_image.h>
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#include <SDL_mixer.h>
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int SCREEN_WIDTH = 640;
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int SCREEN_HEIGHT = 500;
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int LogoWidth;
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int LogoHeight;
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SDL_Texture *DiablologoAnimT;
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FC_Font *font;
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SDL_Rect textureRect;
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SDL_Rect windowRect;
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SDL_Rect CusorLocation;
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SDL_Rect SinglePlrBox;
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SDL_Rect MultiPlrBox;
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SDL_Rect ReplayIntroBox;
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SDL_Rect ShowCreditsBox;
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SDL_Rect ExitBox;
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SDL_Surface *DiabloTitle;
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SDL_Event input;
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SDL_Texture *CursorTexture;
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bool SinglePlayerMenuItemsLoaded = 0;
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bool DiabloImageLoaded = 0;
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bool DiabloMainMenuListLoaded = 0;
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SDL_Texture *MenuSelectNewHeroTexture;
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SDL_Rect SinglePlayerMenuCancelBox;
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struct timespec ts;
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// DiabloMenu Items
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SDL_Surface *MainMenuItemsSurface;
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SDL_Texture *MainMenuItemsTexture;
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SDL_Rect MainMenuItemsWRect;
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SDL_Rect MainMenuItemsTRect;
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SDL_Rect CreateHeroBox;
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char gLDirectory[FILENAME_MAX];
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void GetWorkingLocationOfFile(char *RelativeFile)
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{
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GetCurrentDir(gLDirectory, FILENAME_MAX);
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strcat(gLDirectory, RelativeFile);
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}
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uint32_t XgetTick()
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{
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// struct timespec ts;
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unsigned theTick = 0U;
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printf("This is supposed to replace GitTicks()");
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// if (clock_gettime(CLOCK_MONOTONIC, &ts) != 0) {
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// error
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// }
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return theTick;
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}
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void SDLCreateDiabloCursor()
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{
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int x, y;
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SDL_GetMouseState(&x, &y);
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CusorLocation.x = x;
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CusorLocation.y = y;
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CusorLocation.h = 29;
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CusorLocation.w = 33;
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GetWorkingLocationOfFile("/Xresources/cursor.png");
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SDL_Surface *CursorImg = IMG_Load(gLDirectory);
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CursorTexture = SDL_CreateTextureFromSurface(renderer, CursorImg);
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SDL_UpdateWindowSurface(window);
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}
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void SDL_MAGICAL_RENDER(int x, int y, int w, int h)
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{
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printf("SDL_MAGICAL RENDER I Am Not Implemented\n");
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// if (window != 0) {
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// int depth = 12;
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// SDL_Surface * image = SDL_CreateRGBSurfaceFrom(destmemarea, SCREEN_WIDTH / 2, SCREEN_HEIGHT, depth,
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// SCREEN_WIDTH, 0, 0, 0, 0); SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, image);
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// SDL_RenderCopy(renderer, texture, NULL, NULL);
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// SDL_RenderPresent(renderer);
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// SDL_UpdateWindowSurface(window);
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// }
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}
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void SdlDiabloMainWindow()
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{
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SDL_Init(SDL_INIT_EVERYTHING);
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IMG_Init(IMG_INIT_PNG);
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window = SDL_CreateWindow("Diablo", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT,
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SDL_WINDOW_SHOWN);
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renderer = SDL_CreateRenderer(window, -1, 0);
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printf("Window And Renderer Created!\n");
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}
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void LoadDiabloMenuLogoImage()
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{
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int LogoWidth;
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int LogoHeight;
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GetWorkingLocationOfFile("/Xresources/Diablo_Logo.png");
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DiabloTitle = IMG_Load(gLDirectory);
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DiablologoAnimT = SDL_CreateTextureFromSurface(renderer, DiabloTitle);
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// SDL_QueryTexture() method gets the width and height of the texture
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// Now, LogoWidth and Logo Height are filled
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// with respective dimensions of the image/texture
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SDL_QueryTexture(DiablologoAnimT, NULL, NULL, &LogoWidth, &LogoHeight);
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SDL_FreeSurface(DiabloTitle);
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}
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void DiabloMainMenuItemsLoaded()
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{
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GetWorkingLocationOfFile("/Xresources/DiabloMainMenu.png");
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SDL_Surface *MainMenuItemsSurface = IMG_Load(gLDirectory);
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MainMenuItemsTexture = SDL_CreateTextureFromSurface(renderer, MainMenuItemsSurface);
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}
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void CreateMainDiabloMenu()
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{
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int totalFrames = 4;
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//'windowRect' defines the dimensions of the rendering sprite on window
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// SDL_Rect windowRect;
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windowRect.x = 120; // 140 ///(SCREEN_WIDTH - LogoWidth / totalFrames) / 2;
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windowRect.y = 0;
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windowRect.w = 450; // 320
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windowRect.h = 150;
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//'textureRect' defines the dimensions of the rendering sprite on texture
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// SDL_Rect textureRect;
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textureRect.x = 0;
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textureRect.y = 0;
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textureRect.w = 868;
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textureRect.h = 150;
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if (DiabloImageLoaded == 0) {
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LoadDiabloMenuLogoImage();
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DiabloImageLoaded = 1;
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}
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// font = FC_CreateFont();
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// FC_LoadFont(font, renderer, "C:/Users/Krash/Desktop/devilutionX/fonts/Exocet.ttf", 40, FC_MakeColor(112, 106,
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// 70, 255), TTF_STYLE_NORMAL);
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// get the width of a frame by dividing with 4
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textureRect.w /= totalFrames;
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// Height for each frame is the same as for the whole sheet/texture
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// Load The Main Menu List Single Player, Multi Player, foo , bar , exit Diablo
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int MainMenuItemsW;
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int MainMenuItemsH;
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if (DiabloMainMenuListLoaded == 0) {
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DiabloMainMenuItemsLoaded();
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DiabloMainMenuListLoaded = 1;
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}
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MainMenuItemsWRect.x = 0;
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MainMenuItemsWRect.y = 0;
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MainMenuItemsWRect.w = 470;
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MainMenuItemsWRect.h = 320;
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MainMenuItemsTRect.x = 150;
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MainMenuItemsTRect.y = 150;
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MainMenuItemsTRect.w = 350;
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MainMenuItemsTRect.h = 250;
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SDL_QueryTexture(MainMenuItemsTexture, NULL, NULL, &MainMenuItemsW, &MainMenuItemsH);
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}
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void RenderDiabloLogo()
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{
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int totalFrames = 4;
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int delayPerFrame = 100;
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int frame = (SDL_GetTicks() / delayPerFrame) % totalFrames;
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textureRect.x = frame * textureRect.w;
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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int column = (SCREEN_WIDTH / 4);
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// SDL_RenderCopy(renderer, MainMenuItemsTexture, &MainMenuItemsWRect, &MainMenuItemsTRect);
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}
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int FontLoaded = 0;
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FC_Font *Subfont = FC_CreateFont();
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void SDL_RenderDiabloMainPage()
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{
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SDL_RenderClear(renderer);
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SinglePlrBox.x = 169;
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SinglePlrBox.y = 163;
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SinglePlrBox.w = 491;
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SinglePlrBox.h = 193;
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MultiPlrBox.x = 166;
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MultiPlrBox.y = 216;
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MultiPlrBox.w = 484;
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MultiPlrBox.h = 240;
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ReplayIntroBox.x = 171;
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ReplayIntroBox.y = 264;
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ReplayIntroBox.w = 483;
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ReplayIntroBox.h = 291;
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ShowCreditsBox.x = 161;
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ShowCreditsBox.y = 310;
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ShowCreditsBox.w = 487;
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ShowCreditsBox.h = 348;
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ExitBox.x = 187;
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ExitBox.y = 363;
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ExitBox.w = 460;
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ExitBox.h = 399;
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RenderDiabloLogo();
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int cx, cy;
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SDL_GetMouseState(&cx, &cy);
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CusorLocation.x = cx;
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CusorLocation.y = cy;
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CusorLocation.h = 29;
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CusorLocation.w = 33;
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SDL_RenderCopy(renderer, DiablologoAnimT, &textureRect, &windowRect);
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SDL_RenderCopy(renderer, MainMenuItemsTexture, &MainMenuItemsWRect, &MainMenuItemsTRect);
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SDL_RenderCopy(renderer, CursorTexture, NULL, &CusorLocation);
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char LDirectory[FILENAME_MAX];
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GetCurrentDir(LDirectory, FILENAME_MAX);
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char *filename = "/fonts/Exocet.ttf";
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strcat(LDirectory, filename);
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if (FontLoaded == 0) {
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FC_LoadFont(Subfont, renderer, LDirectory, 13, FC_MakeColor(112, 106, 70, 255), TTF_STYLE_NORMAL);
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printf("LoadFont\n\n");
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FontLoaded = 1;
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}
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FC_Draw(Subfont, renderer, 10, SCREEN_HEIGHT - 40,
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"DedicaTed To David Brevik, Erich Schaefer, Max Schaefer, MaTT Uelman and");
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FC_Draw(Subfont, renderer, 10, SCREEN_HEIGHT - 25, "The Blizzard North Team ThaT Gave Us A Childhood.");
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SDL_RenderPresent(renderer);
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}
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void CreateNewHeroClickBox() {}
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void LoadSinglePlayerMenuItems()
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{
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CreateNewHeroClickBox();
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GetWorkingLocationOfFile("/Xresources/MenuSelectNewHero.png");
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SDL_Surface *MenuSelectNewHeroSurface = IMG_Load(gLDirectory);
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MenuSelectNewHeroTexture = SDL_CreateTextureFromSurface(renderer, MenuSelectNewHeroSurface);
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SinglePlayerMenuItemsLoaded = 1;
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}
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void SDL_RenderDiabloSinglePlayerPage()
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{
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RenderDiabloLogo();
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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int cx, cy;
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SDL_GetMouseState(&cx, &cy);
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CusorLocation.x = cx;
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CusorLocation.y = cy;
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CusorLocation.h = 29;
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CusorLocation.w = 33;
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if (SinglePlayerMenuItemsLoaded == 0) {
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LoadSinglePlayerMenuItems();
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}
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/*
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X 520 , Y 454
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X 615 , Y 471
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*/
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SinglePlayerMenuCancelBox.x = 520;
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SinglePlayerMenuCancelBox.y = 454;
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SinglePlayerMenuCancelBox.w = 640;
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SinglePlayerMenuCancelBox.h = 480;
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CreateHeroBox.x = 55;
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CreateHeroBox.y = 444;
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CreateHeroBox.w = 163;
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CreateHeroBox.h = 476;
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int MenuSelectNewHeroW = 907;
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int MenuSelectNewHeroH = 469;
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// W 907 H 469
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SDL_Rect MenuSelectNewHeroWRect;
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MenuSelectNewHeroWRect.x = 0;
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MenuSelectNewHeroWRect.y = 140;
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MenuSelectNewHeroWRect.w = 640;
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MenuSelectNewHeroWRect.h = 350;
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SDL_Rect MenuSelectNewHeroTRect;
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MenuSelectNewHeroTRect.x = 0;
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MenuSelectNewHeroTRect.y = 0;
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MenuSelectNewHeroTRect.w = 907;
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MenuSelectNewHeroTRect.h = 500;
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SDL_RenderCopy(renderer, MenuSelectNewHeroTexture, &MenuSelectNewHeroTRect, &MenuSelectNewHeroWRect);
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SDL_RenderCopy(renderer, DiablologoAnimT, &textureRect, &windowRect);
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SDL_RenderCopy(renderer, CursorTexture, NULL, &CusorLocation);
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// SDL_RenderPresent(renderer);
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}
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void LoadFont()
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{
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GetWorkingLocationOfFile("/fonts/Exocet.ttf");
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font = FC_CreateFont();
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FC_LoadFont(font, renderer, gLDirectory, 35, FC_MakeColor(112, 106, 70, 255), TTF_STYLE_NORMAL);
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}
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void LoadClickBoxes(int numberofchars)
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{
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SDL_Rect Charpos1;
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Charpos1.x = -1;
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Charpos1.y = -1;
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Charpos1.h = -1;
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Charpos1.w = -1;
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SDL_Rect Charpos2;
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Charpos2.x = -1;
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Charpos2.y = -1;
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Charpos2.h = -1;
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Charpos2.w = -1;
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SDL_Rect Charpos3;
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Charpos3.x = -1;
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Charpos3.y = -1;
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Charpos3.h = -1;
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Charpos3.w = -1;
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SDL_Rect Charpos4;
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Charpos4.x = -1;
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Charpos4.y = -1;
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Charpos4.h = -1;
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Charpos4.w = -1;
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SDL_Rect Charpos5;
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Charpos5.x = -1;
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Charpos5.y = -1;
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Charpos5.h = -1;
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Charpos5.w = -1;
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SDL_Rect Charpos6;
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Charpos6.x = -1;
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Charpos6.y = -1;
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Charpos6.h = -1;
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Charpos6.w = -1;
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// The menu doesn't fit past 6 chars.
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SDL_Rect Charpos7;
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SDL_Rect Charpos8;
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SDL_Rect Charpos9;
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}
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int LoadedFont = 0;
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int TotalPlayers = 0;
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void RenderCharNames()
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{
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if (LoadedFont == 0) {
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LoadFont();
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LoadedFont = 1;
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}
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// SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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// X 355, Y 269
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int x = 340;
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int y = 240;
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TotalPlayers = 0;
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for (int i = 0; i < 6; i++) {
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if (hero_names[i][0] != 0) {
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// Checking if section of array is empty.
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// if array has something in this then draw name.
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for (int j = 0; j < 32; j++) {
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hero_names[i][j] = toupper(hero_names[i][j]); // making all the names uppercase..
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}
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const char *name = hero_names[i]; // getting the index of the name and drawing it to screen
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FC_Draw(font, renderer, x, y, name);
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y += 30;
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TotalPlayers++;
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}
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}
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SDL_RenderPresent(renderer);
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}
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bool LoadCreateHeroDialogImages = 0;
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SDL_Texture * CreateHeroDialogTextureW;
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SDL_Texture * CreateHeroDialogTextureR;
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SDL_Texture * CreateHeroDialogTextureS;
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bool SorcerorCreateSelected = 0;
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bool RogueCreateSelected = 0;
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bool WarriorCreateSelected = 1;
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void LoadCreateHeroDialogMenu(){
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GetWorkingLocationOfFile("/Xresources/warriorcreate.bmp");
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SDL_Surface *CreateHeroDialogSurface = IMG_Load(gLDirectory);
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CreateHeroDialogTextureW = SDL_CreateTextureFromSurface(renderer, CreateHeroDialogSurface);
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GetWorkingLocationOfFile("/Xresources/roguecreate.bmp");
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CreateHeroDialogSurface = IMG_Load(gLDirectory);
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|
CreateHeroDialogTextureR = SDL_CreateTextureFromSurface(renderer, CreateHeroDialogSurface);
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|
GetWorkingLocationOfFile("/Xresources/sorcerorcreate.bmp");
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|
CreateHeroDialogSurface = IMG_Load(gLDirectory);
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|
CreateHeroDialogTextureS = SDL_CreateTextureFromSurface(renderer, CreateHeroDialogSurface);
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|
LoadCreateHeroDialogImages = 1;
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|
|
}
|
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|
|
//Have this load the function above and then render it in the main menu.
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|
//Cnacel box is also needed.
|
|
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|
|
void CreateMenuDialogBox() {
|
|
|
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|
|
RenderDiabloLogo();
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|
|
int cx, cy;
|
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|
|
|
SDL_GetMouseState(&cx, &cy);
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|
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|
|
CusorLocation.x = cx;
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|
|
CusorLocation.y = cy;
|
|
|
|
|
CusorLocation.h = 29;
|
|
|
|
|
CusorLocation.w = 33;
|
|
|
|
|
|
|
|
|
|
if(LoadCreateHeroDialogImages == 0){
|
|
|
|
|
LoadCreateHeroDialogMenu();
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
SDL_Rect MenuSelectNewHeroWRect;
|
|
|
|
|
MenuSelectNewHeroWRect.x = 0;
|
|
|
|
|
MenuSelectNewHeroWRect.y = 140;
|
|
|
|
|
MenuSelectNewHeroWRect.w = 640;
|
|
|
|
|
MenuSelectNewHeroWRect.h = 350;
|
|
|
|
|
|
|
|
|
|
SDL_Rect MenuSelectNewHeroTRect;
|
|
|
|
|
MenuSelectNewHeroTRect.x = 0;
|
|
|
|
|
MenuSelectNewHeroTRect.y = 0;
|
|
|
|
|
MenuSelectNewHeroTRect.w = 907;
|
|
|
|
|
MenuSelectNewHeroTRect.h = 500;
|
|
|
|
|
|
|
|
|
|
if (WarriorCreateSelected){
|
|
|
|
|
SDL_RenderCopy(renderer, CreateHeroDialogTextureW, &MenuSelectNewHeroTRect, NULL);
|
|
|
|
|
// printf("WarriorCreateSelected\n");
|
|
|
|
|
}
|
|
|
|
|
if (RogueCreateSelected){
|
|
|
|
|
SDL_RenderCopy(renderer, CreateHeroDialogTextureR, &MenuSelectNewHeroTRect, NULL);
|
|
|
|
|
// printf("RogueCreateSelected\n");
|
|
|
|
|
}
|
|
|
|
|
if(SorcerorCreateSelected){
|
|
|
|
|
SDL_RenderCopy(renderer, CreateHeroDialogTextureS, &MenuSelectNewHeroTRect, NULL);
|
|
|
|
|
//printf("SorcerorCreateSelected\n");
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
SDL_RenderCopy(renderer, DiablologoAnimT, &textureRect, &windowRect);
|
|
|
|
|
SDL_RenderCopy(renderer, CursorTexture, NULL, &CusorLocation);
|
|
|
|
|
SDL_RenderPresent(renderer);
|
|
|
|
|
|
|
|
|
|
}
|