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405 lines
11 KiB

#include <dirent.h>
#include <string>
#include "../types.h"
#include "stubs.h"
#ifndef NO_GLOBALS
void *diabdat_mpq;
void *patch_rt_mpq;
_SNETVERSIONDATA fileinfo;
WNDPROC CurrentProc;
int gbActive;
#endif
char gszVersionNumber[260];
char gszProductName[260];
/**
* Case insensitive search for a file name in a directory.
* @return Empty string when not found.
*/
static std::string find_file_in_directory(const char *dirpath, const char *file)
{
DIR *dir = opendir(dirpath);
if (!dir) {
return "";
}
struct dirent *entry;
std::string result;
while ((entry = readdir(dir)) != NULL) {
if (strcasecmp(entry->d_name, file) == 0) {
result = std::string(dirpath) + "/" + entry->d_name;
break;
}
}
closedir(dir);
return result;
}
static std::string find_file_in_std_directories(const char *file)
{
for (auto dir : {".", "..", "../.."}) {
auto path = find_file_in_directory(dir, file);
if (!path.empty()) {
return path;
}
}
TermMsg("Required file %s not found", file);
}
void __fastcall init_create_window(int nCmdShow)
{
DUMMY();
SDL_Diablo_UI();
init_get_file_info();
// pfile_init_save_directory();
dx_init(NULL);
snd_init(NULL);
init_archives();
}
LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
UNIMPLEMENTED();
}
WNDPROC __fastcall SetWindowProc(WNDPROC NewProc)
{
WNDPROC OldProc = CurrentProc;
CurrentProc = NewProc;
return OldProc;
}
void __cdecl init_archives()
{
DUMMY();
SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, 0, &diabdat_mpq);
assert(diabdat_mpq);
SFileOpenArchive(find_file_in_std_directories("patch_rt.mpq").c_str(), 1000, 0, &patch_rt_mpq);
assert(patch_rt_mpq);
}
void __cdecl init_get_file_info()
{
strcpy(gszVersionNumber, "0.1");
strcpy(gszProductName, "devil-test");
}
void LoadCharNamesintoMemory(int start, int end)
{
PkPlayerStruct pkplr;
int unused;
void *CharFile;
char *p_hero_names = *hero_names; // Not sure if this is correct
memset(hero_names, 0, 0x140u);
while (start != end) {
CharFile = pfile_open_save_archive(&unused, start);
if (CharFile) {
if (pfile_read_hero(CharFile, &pkplr)) {
strcpy(p_hero_names, pkplr.pName);
UnPackPlayer(&pkplr, 0, 0);
pfile_archive_contains_game(CharFile);
}
pfile_SFileCloseArchive(CharFile);
}
p_hero_names += 32;
start++;
}
// memcpy(shero_names, hero_names, sizeof(hero_names));
}
void HideCursor()
{
Uint8 l_data[1];
Uint8 l_mask[1];
l_data[0] = 0;
l_mask[0] = 0;
SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0);
SDL_SetCursor(g_cursor);
}
void SDL_Diablo_UI() // I anticipate to move this later.
{
snd_init(0);
init_archives();
music_start(5);
printf("This is Run And We need a Wile Loop");
int menu = 0;
SDL_Event event;
int x, y;
bool quit = false;
int CharsLoaded = 0;
/* Comment out these functions */
printf("Main Menu Init\n");
// SDL_ShowCursor(SDL_DISABLE);//Doesn't really work... Use HideCursor() instead.
SdlDiabloMainWindow();
SDLCreateDiabloCursor();
HideCursor();
while (1 && quit == false) {
if (menu == 0) {
CreateMainDiabloMenu();
SDL_RenderDiabloMainPage();
// printf("I am 0\n");
}
if (menu == 2) {
if (CharsLoaded == 0) {
LoadCharNamesintoMemory(0, 10);
CharsLoaded = 1;
}
RenderCharNames();
SDL_RenderDiabloSinglePlayerPage();
gbMaxPlayers = 1;
}
if (menu == 3) {
CreateMenuDialogBox();
}
if (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
SDL_Quit();
// goto LABEL_16;
}
if (event.type == SDL_MOUSEMOTION) {
// Get the mouse offsets
x = event.motion.x;
y = event.motion.y;
}
// If a key was pressed
if (event.type == SDL_MOUSEBUTTONDOWN) {
if (event.button.button == SDL_BUTTON_LEFT) {
x = event.button.x;
y = event.button.y;
printf("X %d , Y %d\n", x, y);
if (menu == 0) {
if ((x > SinglePlrBox.x) && (y > SinglePlrBox.y) && (x < SinglePlrBox.w) &&
(y < SinglePlrBox.h)) { // Single clicked
printf("SinglePlayer Diablo\n");
// effects_play_sound("Sfx\\Items\\Titlslct.wav");
// a2 = 2;
menu = 2;
}
if ((x > MultiPlrBox.x) && (y > MultiPlrBox.y) && (x < MultiPlrBox.w) &&
(y < MultiPlrBox.h)) { // MultiBox clicked
printf("MultiPlayer Diablo\n");
// effects_play_sound("Sfx\\Items\\Titlslct.wav");
// v1 = mainmenu_multi_player();
// goto LABEL_15;
}
if ((x > ReplayIntroBox.x) && (y > ReplayIntroBox.y) && (x < ReplayIntroBox.w) &&
(y < ReplayIntroBox.h)) { // Reply Intro clicked
printf("Replay Intro\n");
// effects_play_sound("Sfx\\Items\\Titlslct.wav");
// goto LABEL_10;
}
if ((x > ShowCreditsBox.x) && (y > ShowCreditsBox.y) && (x < ShowCreditsBox.w) &&
(y < ShowCreditsBox.h)) { // ShowCredits clicked
printf("Show Credits\n");
// effects_play_sound("Sfx\\Items\\Titlslct.wav");
UiCreditsDialog(16);
}
if ((x > ExitBox.x) && (y > ExitBox.y) && (x < ExitBox.w) &&
(y < ExitBox.h)) { // ExitBox clicked
printf("Exiting Diablo\n");
// effects_play_sound("Sfx\\Items\\Titlslct.wav");
quit = true;
SDL_Quit();
exit(0);
// goto LABEL_16;
}
} // End of this Menu0
if (menu == 2) {
// int x = 364;
// int y = 240;
int ClickListStart = 250;
int sizeOfBox = 30;
int WidthOfBox = 400;
int ClickListEnd = 343;
// Render Clicks
if (TotalPlayers >= 1 && (x > ClickListStart) && (y > ClickListStart) &&
(x < ClickListStart + WidthOfBox) && (y < ClickListStart + sizeOfBox)) { // MultiBox clicked
printf("Player %s\n", hero_names[0]);
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[0]);
printf("Player %s\n", chr_name_str);
break;
}
if (TotalPlayers >= 2 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox) + sizeOfBox)) { // MultiBox clicked
printf("Player 2 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[1]);
printf("Player %s\n", chr_name_str);
// XStartGame();
break;
}
if (TotalPlayers >= 3 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 2)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 2) + sizeOfBox)) { // MultiBox clicked
printf("Player 3 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[2]);
printf("Player %s\n", chr_name_str);
break;
// XStartGame();
}
if (TotalPlayers >= 4 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 3)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 3) + sizeOfBox)) { // MultiBox clicked
printf("Player 4 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[3]);
printf("Player %s\n", chr_name_str);
break;
// XStartGame();
}
if (TotalPlayers >= 5 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 4)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 4) + sizeOfBox)) { // MultiBox clicked
printf("Player 5 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[4]);
printf("Player %s\n", chr_name_str);
break;
// XStartGame();
}
if (TotalPlayers >= 6 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 5)) &&
(x < ClickListStart + WidthOfBox) &&
(y < ClickListStart + (sizeOfBox * 5) + sizeOfBox)) { // MultiBox clicked
printf("Player 6 Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
strcpy(chr_name_str, hero_names[5]);
printf("Player %s\n", chr_name_str);
break;
// XStartGame();
}
if ((x > SinglePlayerMenuCancelBox.x) && (y > SinglePlayerMenuCancelBox.y) &&
(x < SinglePlayerMenuCancelBox.w) && (y < SinglePlayerMenuCancelBox.h)) { // ExitBox clicked
printf("CancelBox Diablo\n");
effects_play_sound("Sfx\\Items\\Titlslct.wav");
// quit = true;
// goto LABEL_16;
menu = 0;
}
if ((x > CreateHeroBox.x) && (y > CreateHeroBox.y) && (x < CreateHeroBox.w) &&
(y < CreateHeroBox.h)) {
printf("Clicked Create Hero Box\n");
menu = 3;
}
}
if (menu == 3) {
// SinglePlayerMenuItemsLoaded = 0;
printf("menu X%d Y%d", x, y);
int WarriorSelectBoxY = 379;
int WarriorSelectBoxW = 100;
int WarriorSelectBoxS = 100;
int RogueSelectBoxX = 360;
int RogueSelectBoxY = 345;
int SorcerorSelectBoxX = 383;
int SorcerorSelectBoxY = 365;
int CreateHeroOkBoxX = 330;
int CreateHeroOkBoxY = 441;
int CreateHeroCanBBoxX = 445;
int CreateHeroCanBBoxY = 473;
SDL_Rect WarriorSelectBox;
WarriorSelectBox.y = 280;
WarriorSelectBox.x = 375;
WarriorSelectBox.w = WarriorSelectBox.x + 100;
WarriorSelectBox.h = WarriorSelectBox.y + 30;
SDL_Rect RogueSelectBox;
RogueSelectBox.y = 320;
RogueSelectBox.x = 400;
RogueSelectBox.w = RogueSelectBox.x + 100;
RogueSelectBox.h = RogueSelectBox.y + 30;
SDL_Rect SorcerorSelectBox;
SorcerorSelectBox.y = 360;
SorcerorSelectBox.x = 380;
SorcerorSelectBox.w = SorcerorSelectBox.x + 100;
SorcerorSelectBox.h = SorcerorSelectBox.y + 30;
// 397 323
if ((x > WarriorSelectBox.x) && (y > WarriorSelectBox.y) && (x < WarriorSelectBox.w) &&
(y < WarriorSelectBox.h)) {
printf("I was hit\n\n\n");
WarriorCreateSelected = 1;
RogueCreateSelected = 0;
SorcerorCreateSelected = 0;
}
if ((x > RogueSelectBox.x) && (y > RogueSelectBox.y) && (x < RogueSelectBox.w) &&
(y < RogueSelectBox.h)) {
printf("I was hit\n\n\n");
WarriorCreateSelected = 0;
RogueCreateSelected = 1;
SorcerorCreateSelected = 0;
}
if ((x > SorcerorSelectBox.x) && (y > SorcerorSelectBox.y) && (x < SorcerorSelectBox.w) &&
(y < SorcerorSelectBox.h)) {
printf("I was hit\n\n\n");
WarriorCreateSelected = 0;
RogueCreateSelected = 0;
SorcerorCreateSelected = 1;
}
// SorcerorCreateSelected;
// WarriorCreateSelected;
// RogueCreateSelected;
}
}
}
}
}
}