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#include <dirent.h>
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#include <string>
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#include "../types.h"
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#include "stubs.h"
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#ifndef NO_GLOBALS
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void *diabdat_mpq;
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void *patch_rt_mpq;
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_SNETVERSIONDATA fileinfo;
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WNDPROC CurrentProc;
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int gbActive;
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#endif
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char gszVersionNumber[260];
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char gszProductName[260];
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/**
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* Case insensitive search for a file name in a directory.
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* @return Empty string when not found.
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*/
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static std::string find_file_in_directory(const char *dirpath, const char *file)
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{
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DIR *dir = opendir(dirpath);
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if (!dir) {
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return "";
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}
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struct dirent *entry;
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std::string result;
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while ((entry = readdir(dir)) != NULL) {
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if (strcasecmp(entry->d_name, file) == 0) {
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result = std::string(dirpath) + "/" + entry->d_name;
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break;
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}
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}
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closedir(dir);
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return result;
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}
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static std::string find_file_in_std_directories(const char *file)
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{
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for (auto dir : {".", "..", "../.."}) {
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auto path = find_file_in_directory(dir, file);
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if (!path.empty()) {
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return path;
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}
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}
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TermMsg("Required file %s not found", file);
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}
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void __fastcall init_create_window(int nCmdShow)
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{
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DUMMY();
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SDL_Diablo_UI();
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init_get_file_info();
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// pfile_init_save_directory();
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dx_init(NULL);
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snd_init(NULL);
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init_archives();
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}
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LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
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{
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UNIMPLEMENTED();
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}
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WNDPROC __fastcall SetWindowProc(WNDPROC NewProc)
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{
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WNDPROC OldProc = CurrentProc;
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CurrentProc = NewProc;
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return OldProc;
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}
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void __cdecl init_archives()
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{
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DUMMY();
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SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, 0, &diabdat_mpq);
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assert(diabdat_mpq);
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SFileOpenArchive(find_file_in_std_directories("patch_rt.mpq").c_str(), 1000, 0, &patch_rt_mpq);
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assert(patch_rt_mpq);
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}
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void __cdecl init_get_file_info()
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{
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strcpy(gszVersionNumber, "0.1");
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strcpy(gszProductName, "devil-test");
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}
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void LoadCharNamesintoMemory(int start, int end)
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{
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PkPlayerStruct pkplr;
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int unused;
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void *CharFile;
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char *p_hero_names = *hero_names; // Not sure if this is correct
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memset(hero_names, 0, 0x140u);
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while (start != end) {
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CharFile = pfile_open_save_archive(&unused, start);
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if (CharFile) {
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if (pfile_read_hero(CharFile, &pkplr)) {
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strcpy(p_hero_names, pkplr.pName);
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UnPackPlayer(&pkplr, 0, 0);
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pfile_archive_contains_game(CharFile);
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}
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pfile_SFileCloseArchive(CharFile);
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}
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p_hero_names += 32;
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start++;
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}
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// memcpy(shero_names, hero_names, sizeof(hero_names));
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}
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void HideCursor()
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{
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Uint8 l_data[1];
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Uint8 l_mask[1];
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l_data[0] = 0;
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l_mask[0] = 0;
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SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0);
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SDL_SetCursor(g_cursor);
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}
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void SDL_Diablo_UI() // I anticipate to move this later.
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{
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snd_init(0);
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init_archives();
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music_start(5);
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printf("This is Run And We need a Wile Loop");
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int menu = 0;
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SDL_Event event;
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int x, y;
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bool quit = false;
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int CharsLoaded = 0;
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/* Comment out these functions */
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printf("Main Menu Init\n");
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// SDL_ShowCursor(SDL_DISABLE);//Doesn't really work... Use HideCursor() instead.
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SdlDiabloMainWindow();
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SDLCreateDiabloCursor();
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HideCursor();
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while (1 && quit == false) {
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if (menu == 0) {
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CreateMainDiabloMenu();
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SDL_RenderDiabloMainPage();
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// printf("I am 0\n");
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}
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if (menu == 2) {
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if (CharsLoaded == 0) {
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LoadCharNamesintoMemory(0, 10);
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CharsLoaded = 1;
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}
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RenderCharNames();
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SDL_RenderDiabloSinglePlayerPage();
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gbMaxPlayers = 1;
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}
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if (menu == 3) {
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CreateMenuDialogBox();
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}
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if (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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quit = true;
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SDL_Quit();
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// goto LABEL_16;
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}
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if (event.type == SDL_MOUSEMOTION) {
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// Get the mouse offsets
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x = event.motion.x;
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y = event.motion.y;
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}
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// If a key was pressed
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if (event.type == SDL_MOUSEBUTTONDOWN) {
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if (event.button.button == SDL_BUTTON_LEFT) {
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x = event.button.x;
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y = event.button.y;
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printf("X %d , Y %d\n", x, y);
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if (menu == 0) {
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if ((x > SinglePlrBox.x) && (y > SinglePlrBox.y) && (x < SinglePlrBox.w) &&
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(y < SinglePlrBox.h)) { // Single clicked
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printf("SinglePlayer Diablo\n");
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// effects_play_sound("Sfx\\Items\\Titlslct.wav");
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// a2 = 2;
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menu = 2;
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}
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if ((x > MultiPlrBox.x) && (y > MultiPlrBox.y) && (x < MultiPlrBox.w) &&
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(y < MultiPlrBox.h)) { // MultiBox clicked
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printf("MultiPlayer Diablo\n");
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// effects_play_sound("Sfx\\Items\\Titlslct.wav");
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// v1 = mainmenu_multi_player();
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// goto LABEL_15;
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}
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if ((x > ReplayIntroBox.x) && (y > ReplayIntroBox.y) && (x < ReplayIntroBox.w) &&
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(y < ReplayIntroBox.h)) { // Reply Intro clicked
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printf("Replay Intro\n");
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// effects_play_sound("Sfx\\Items\\Titlslct.wav");
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// goto LABEL_10;
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}
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if ((x > ShowCreditsBox.x) && (y > ShowCreditsBox.y) && (x < ShowCreditsBox.w) &&
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(y < ShowCreditsBox.h)) { // ShowCredits clicked
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printf("Show Credits\n");
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// effects_play_sound("Sfx\\Items\\Titlslct.wav");
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UiCreditsDialog(16);
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}
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if ((x > ExitBox.x) && (y > ExitBox.y) && (x < ExitBox.w) &&
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(y < ExitBox.h)) { // ExitBox clicked
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printf("Exiting Diablo\n");
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// effects_play_sound("Sfx\\Items\\Titlslct.wav");
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quit = true;
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SDL_Quit();
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exit(0);
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// goto LABEL_16;
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}
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} // End of this Menu0
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if (menu == 2) {
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// int x = 364;
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// int y = 240;
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int ClickListStart = 250;
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int sizeOfBox = 30;
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int WidthOfBox = 400;
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int ClickListEnd = 343;
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// Render Clicks
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if (TotalPlayers >= 1 && (x > ClickListStart) && (y > ClickListStart) &&
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(x < ClickListStart + WidthOfBox) && (y < ClickListStart + sizeOfBox)) { // MultiBox clicked
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printf("Player %s\n", hero_names[0]);
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effects_play_sound("Sfx\\Items\\Titlslct.wav");
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strcpy(chr_name_str, hero_names[0]);
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printf("Player %s\n", chr_name_str);
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break;
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}
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if (TotalPlayers >= 2 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox)) &&
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(x < ClickListStart + WidthOfBox) &&
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(y < ClickListStart + (sizeOfBox) + sizeOfBox)) { // MultiBox clicked
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printf("Player 2 Diablo\n");
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effects_play_sound("Sfx\\Items\\Titlslct.wav");
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strcpy(chr_name_str, hero_names[1]);
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printf("Player %s\n", chr_name_str);
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// XStartGame();
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break;
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}
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if (TotalPlayers >= 3 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 2)) &&
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(x < ClickListStart + WidthOfBox) &&
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(y < ClickListStart + (sizeOfBox * 2) + sizeOfBox)) { // MultiBox clicked
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printf("Player 3 Diablo\n");
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effects_play_sound("Sfx\\Items\\Titlslct.wav");
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strcpy(chr_name_str, hero_names[2]);
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printf("Player %s\n", chr_name_str);
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break;
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// XStartGame();
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}
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if (TotalPlayers >= 4 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 3)) &&
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(x < ClickListStart + WidthOfBox) &&
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(y < ClickListStart + (sizeOfBox * 3) + sizeOfBox)) { // MultiBox clicked
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printf("Player 4 Diablo\n");
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effects_play_sound("Sfx\\Items\\Titlslct.wav");
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strcpy(chr_name_str, hero_names[3]);
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printf("Player %s\n", chr_name_str);
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break;
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// XStartGame();
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}
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if (TotalPlayers >= 5 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 4)) &&
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(x < ClickListStart + WidthOfBox) &&
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(y < ClickListStart + (sizeOfBox * 4) + sizeOfBox)) { // MultiBox clicked
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printf("Player 5 Diablo\n");
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effects_play_sound("Sfx\\Items\\Titlslct.wav");
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strcpy(chr_name_str, hero_names[4]);
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printf("Player %s\n", chr_name_str);
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break;
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// XStartGame();
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}
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if (TotalPlayers >= 6 && (x > ClickListStart) && (y > ClickListStart + (sizeOfBox * 5)) &&
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(x < ClickListStart + WidthOfBox) &&
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(y < ClickListStart + (sizeOfBox * 5) + sizeOfBox)) { // MultiBox clicked
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printf("Player 6 Diablo\n");
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effects_play_sound("Sfx\\Items\\Titlslct.wav");
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strcpy(chr_name_str, hero_names[5]);
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printf("Player %s\n", chr_name_str);
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break;
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// XStartGame();
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}
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if ((x > SinglePlayerMenuCancelBox.x) && (y > SinglePlayerMenuCancelBox.y) &&
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(x < SinglePlayerMenuCancelBox.w) && (y < SinglePlayerMenuCancelBox.h)) { // ExitBox clicked
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printf("CancelBox Diablo\n");
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effects_play_sound("Sfx\\Items\\Titlslct.wav");
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// quit = true;
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// goto LABEL_16;
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menu = 0;
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}
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if ((x > CreateHeroBox.x) && (y > CreateHeroBox.y) && (x < CreateHeroBox.w) &&
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(y < CreateHeroBox.h)) {
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printf("Clicked Create Hero Box\n");
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menu = 3;
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}
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}
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if (menu == 3) {
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// SinglePlayerMenuItemsLoaded = 0;
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printf("menu X%d Y%d", x, y);
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int WarriorSelectBoxY = 379;
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int WarriorSelectBoxW = 100;
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int WarriorSelectBoxS = 100;
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int RogueSelectBoxX = 360;
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int RogueSelectBoxY = 345;
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int SorcerorSelectBoxX = 383;
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int SorcerorSelectBoxY = 365;
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int CreateHeroOkBoxX = 330;
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int CreateHeroOkBoxY = 441;
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int CreateHeroCanBBoxX = 445;
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int CreateHeroCanBBoxY = 473;
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SDL_Rect WarriorSelectBox;
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WarriorSelectBox.y = 280;
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WarriorSelectBox.x = 375;
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WarriorSelectBox.w = WarriorSelectBox.x + 100;
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WarriorSelectBox.h = WarriorSelectBox.y + 30;
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SDL_Rect RogueSelectBox;
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RogueSelectBox.y = 320;
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RogueSelectBox.x = 400;
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RogueSelectBox.w = RogueSelectBox.x + 100;
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RogueSelectBox.h = RogueSelectBox.y + 30;
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SDL_Rect SorcerorSelectBox;
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SorcerorSelectBox.y = 360;
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SorcerorSelectBox.x = 380;
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SorcerorSelectBox.w = SorcerorSelectBox.x + 100;
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SorcerorSelectBox.h = SorcerorSelectBox.y + 30;
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// 397 323
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if ((x > WarriorSelectBox.x) && (y > WarriorSelectBox.y) && (x < WarriorSelectBox.w) &&
|
|
|
|
|
(y < WarriorSelectBox.h)) {
|
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|
|
printf("I was hit\n\n\n");
|
|
|
|
|
WarriorCreateSelected = 1;
|
|
|
|
|
RogueCreateSelected = 0;
|
|
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|
|
SorcerorCreateSelected = 0;
|
|
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|
|
}
|
|
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|
|
if ((x > RogueSelectBox.x) && (y > RogueSelectBox.y) && (x < RogueSelectBox.w) &&
|
|
|
|
|
(y < RogueSelectBox.h)) {
|
|
|
|
|
|
|
|
|
|
printf("I was hit\n\n\n");
|
|
|
|
|
WarriorCreateSelected = 0;
|
|
|
|
|
RogueCreateSelected = 1;
|
|
|
|
|
SorcerorCreateSelected = 0;
|
|
|
|
|
}
|
|
|
|
|
if ((x > SorcerorSelectBox.x) && (y > SorcerorSelectBox.y) && (x < SorcerorSelectBox.w) &&
|
|
|
|
|
(y < SorcerorSelectBox.h)) {
|
|
|
|
|
|
|
|
|
|
printf("I was hit\n\n\n");
|
|
|
|
|
WarriorCreateSelected = 0;
|
|
|
|
|
RogueCreateSelected = 0;
|
|
|
|
|
SorcerorCreateSelected = 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// SorcerorCreateSelected;
|
|
|
|
|
// WarriorCreateSelected;
|
|
|
|
|
// RogueCreateSelected;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|