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Gleb Mazovetskiy 7fd088744e SDL1 SVid: Clean up video mode code + add override 5 years ago
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DiabloUI 🎨 Format code 5 years ago
controls 🎨 Format code 5 years ago
dvlnet 🎨 Format code 5 years ago
miniwin Remove stdarg_compat.h header 5 years ago
platform 🎨 Format code 5 years ago
storm SDL1 SVid: Clean up video mode code + add override 5 years ago
utils SDL1: Move BlitScaled backport to cpp 5 years ago
.clang-format 🔨 Align .clang-format files 5 years ago
.clang-tidy 🚚 Restructure files 5 years ago
appfat.cpp 🚚 Restructure files 5 years ago
appfat.h 🎨 Format code 5 years ago
automap.cpp 🚚 Restructure files 5 years ago
automap.h 🎨 Format code 5 years ago
capture.cpp 🚚 Restructure files 5 years ago
capture.h 🚚 Move all enums to there respective headers 5 years ago
codec.cpp 🚚 Restructure files 5 years ago
codec.h 🎨 Format code 5 years ago
control.cpp 🧹 Cleanup unused variables (#1584) 5 years ago
control.h 🎨 Format code 5 years ago
cursor.cpp 🚚 Split up all.h in to proper header relations 5 years ago
cursor.h 🎨 Format code 5 years ago
dead.cpp 🎨 Apply direction enum to monsters and relations 5 years ago
dead.h 🎨 Format code 5 years ago
debug.cpp 🚚 Split up all.h in to proper header relations 5 years ago
debug.h 🎨 Format code 5 years ago
devilutionx.exe.manifest 🚚 Restructure files 5 years ago
diablo.cpp 🐞 pfile: Fix stale tables after leaving a game 5 years ago
diablo.h 🎨 Format code 5 years ago
doom.cpp 🚚 Split up all.h in to proper header relations 5 years ago
doom.h 🎨 Format code 5 years ago
drlg_l1.cpp 🚚 Split up all.h in to proper header relations 5 years ago
drlg_l1.h 🎨 Format code 5 years ago
drlg_l2.cpp 🚚 Split up all.h in to proper header relations 5 years ago
drlg_l2.h 🎨 Format code 5 years ago
drlg_l3.cpp 🎨 Format code 5 years ago
drlg_l3.h 🎨 Format code 5 years ago
drlg_l4.cpp 🚚 Split up all.h in to proper header relations 5 years ago
drlg_l4.h 🎨 Format code 5 years ago
dthread.cpp 🚚 Restructure files 5 years ago
dthread.h 🎨 Format code 5 years ago
dx.cpp RenderPresent: Remove the !SDL_MUSTLOCK assert 5 years ago
dx.h 🎨 Format code 5 years ago
effects.cpp 🧹 Cleanup unused variables (#1584) 5 years ago
effects.h 🎨 Format code 5 years ago
encrypt.cpp 🚚 Split up all.h in to proper header relations 5 years ago
encrypt.h 🎨 Format code 5 years ago
engine.cpp 🚚 Split up all.h in to proper header relations 5 years ago
engine.h 🚚 Restructure files 5 years ago
enum_traits.h 🎨 Format code 5 years ago
error.cpp fix typo in spiritual shrine (#1569) 5 years ago
error.h 🎨 Format code 5 years ago
gamemenu.cpp gamenu.cpp: Move most functions to an anonymous namespace 5 years ago
gamemenu.h gamenu.cpp: Move most functions to an anonymous namespace 5 years ago
gendung.cpp 🚚 Split up all.h in to proper header relations 5 years ago
gendung.h 🎨 Format code 5 years ago
gmenu.cpp 🚚 Restructure files 5 years ago
gmenu.h 🎨 Format code 5 years ago
help.cpp 🚚 Split up all.h in to proper header relations 5 years ago
help.h 🎨 Format code 5 years ago
init.cpp 🧹 SDL1.2: Remove unimplemented SDL_*Window backports 5 years ago
init.h 🎨 Format code 5 years ago
interfac.cpp 🚚 Split up all.h in to proper header relations 5 years ago
interfac.h 🎨 Format code 5 years ago
inv.cpp 🎨 Format code 5 years ago
inv.h Clean DrawInvBelt + outline colors 5 years ago
itemdat.cpp 🚚 Split up all.h in to proper header relations 5 years ago
itemdat.h 🎨 Format code 5 years ago
items.cpp 🎨 Format code 5 years ago
items.h Clean DrawInvBelt + outline colors 5 years ago
lighting.cpp 🚚 Split up all.h in to proper header relations 5 years ago
lighting.h 🚚 Restructure files 5 years ago
loadsave.cpp 🎨 Format code 5 years ago
loadsave.h 🎨 Format code 5 years ago
main.cpp 🚚 Restructure files 5 years ago
mainmenu.cpp 🚚 Split up all.h in to proper header relations 5 years ago
mainmenu.h 🎨 Format code 5 years ago
minitext.cpp 🚚 Split up all.h in to proper header relations 5 years ago
minitext.h 🎨 Format code 5 years ago
misdat.cpp Consolidate logic for Mana Shield and player damage. 5 years ago
misdat.h 🎨 Format code 5 years ago
missiles.cpp ♻️Performe static casts when load save game data 5 years ago
missiles.h 🎨 Format code 5 years ago
monstdat.cpp 🚚 Split up all.h in to proper header relations 5 years ago
monstdat.h 🎨 Format code 5 years ago
monster.cpp 🎨 Format code 5 years ago
monster.h 🎨 Format code 5 years ago
movie.cpp 🚚 Restructure files 5 years ago
movie.h 🎨 Format code 5 years ago
mpqapi.cpp 🧹 C++17: Use std::make_unique 5 years ago
mpqapi.h 🎨 Format code 5 years ago
msg.cpp ♻️Performe static casts when load save game data 5 years ago
msg.h 🎨 Format code 5 years ago
multi.cpp 🧹 Cleanup unused variables (#1584) 5 years ago
multi.h 🎨 Format code 5 years ago
nthread.cpp 🚚 Restructure files 5 years ago
nthread.h 🎨 Format code 5 years ago
objdat.cpp 🚚 Split up all.h in to proper header relations 5 years ago
objdat.h 🎨 Format code 5 years ago
objects.cpp Fixes solar shrine times to not be off by 1 hour, and fixes hole between 4 and 5 am 5 years ago
objects.h 🚚 Move header we implement into the project 5 years ago
options.h 🎨 Format code 5 years ago
pack.cpp 🚚 Split up all.h in to proper header relations 5 years ago
pack.h 🎨 Format code 5 years ago
palette.cpp 🧹 Cleanup unused variables (#1584) 5 years ago
palette.h 🎨 Format code 5 years ago
path.cpp 🚚 Split up all.h in to proper header relations 5 years ago
path.h 🎨 Format code 5 years ago
pfile.cpp 🧹 Cleanup unused variables (#1584) 5 years ago
pfile.h 🐞 pfile: Fix stale tables after leaving a game 5 years ago
player.cpp 🎨 Format code 5 years ago
player.h Consolidate logic for Mana Shield and player damage. 5 years ago
plrmsg.cpp 🚚 Split up all.h in to proper header relations 5 years ago
plrmsg.h 🎨 Format code 5 years ago
portal.cpp 🚚 Split up all.h in to proper header relations 5 years ago
portal.h 🎨 Format code 5 years ago
qol.cpp 🚚 Restructure files 5 years ago
qol.h 🚚 Restructure files 5 years ago
quests.cpp 🚚 Split up all.h in to proper header relations 5 years ago
quests.h 🎨 Format code 5 years ago
render.cpp 🎨 Format code 5 years ago
render.h 🚚 Split up all.h in to proper header relations 5 years ago
restrict.cpp 🚚 Restructure files 5 years ago
restrict.h 🚚 Move all enums to there respective headers 5 years ago
scrollrt.cpp ♻️Performe static casts when load save game data 5 years ago
scrollrt.h 🎨 Format code 5 years ago
setmaps.cpp 🚚 Split up all.h in to proper header relations 5 years ago
setmaps.h 🎨 Format code 5 years ago
sha.cpp 🚚 Split up all.h in to proper header relations 5 years ago
sha.h 🎨 Format code 5 years ago
sound.cpp 🚚 Restructure files 5 years ago
sound.h 🎨 Format code 5 years ago
spelldat.cpp 🚚 Split up all.h in to proper header relations 5 years ago
spelldat.h 🎨 Format code 5 years ago
spells.cpp 🎨 Apply direction enum to monsters and relations 5 years ago
spells.h 🎨 Format code 5 years ago
stores.cpp 🧹 Cleanup unused variables (#1584) 5 years ago
stores.h 🎨 Format code 5 years ago
sync.cpp 🎨 Apply direction enum to monsters and relations 5 years ago
sync.h 🎨 Format code 5 years ago
textdat.cpp 🚚 Split up all.h in to proper header relations 5 years ago
textdat.h 🚚 Move header we implement into the project 5 years ago
themes.cpp ♻️Performe static casts when load save game data 5 years ago
themes.h 🎨 Format code 5 years ago
tmsg.cpp 🚚 Split up all.h in to proper header relations 5 years ago
tmsg.h 🎨 Format code 5 years ago
town.cpp 🚚 Split up all.h in to proper header relations 5 years ago
town.h 🎨 Format code 5 years ago
towners.cpp 🧹 Cleanup unused variables (#1584) 5 years ago
towners.h 🎨 Format code 5 years ago
track.cpp 🚚 Split up all.h in to proper header relations 5 years ago
track.h 🎨 Format code 5 years ago
trigs.cpp 🚚 Split up all.h in to proper header relations 5 years ago
trigs.h 🎨 Format code 5 years ago