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Andrew James b56907672f
Add Bitset2d::count() and use it when counting set Dungeonmask tiles (#5083)
4 years ago
..
crypt.cpp Extract crypt 1x1 patterns in to arrays (#4936) 4 years ago
crypt.h Move crypt code to crypt.cpp 4 years ago
drlg_l1.cpp Add Bitset2d::count() and use it when counting set Dungeonmask tiles (#5083) 4 years ago
drlg_l1.h Split Crypt from Cathedral 4 years ago
drlg_l2.cpp drlg_l2: refactor ROOMNODE and HALLNODE 4 years ago
drlg_l2.h drlg_l2: refactor ROOMNODE and HALLNODE 4 years ago
drlg_l3.cpp Clean up use of miniwin 4 years ago
drlg_l3.h Move level generation to subfolder 4 years ago
drlg_l4.cpp Add Bitset2d::count() and use it when counting set Dungeonmask tiles (#5083) 4 years ago
drlg_l4.h Move level generation to subfolder 4 years ago
gendung.cpp Ensures that tests pass 4 years ago
gendung.h Ensures that tests pass 4 years ago
setmaps.cpp Move path and palette to the engine folder 4 years ago
setmaps.h Move level generation to subfolder 4 years ago
themes.cpp Tidy up ActivateSkeleton and take monster by reference (#5080) 4 years ago
themes.h Move level generation to subfolder 4 years ago
town.cpp Fix opening crypt and hive 4 years ago
town.h Move level generation to subfolder 4 years ago
trigs.cpp Use user by reference 4 years ago
trigs.h 📝 Fixes Doxygen warnings (#4904) 4 years ago